public GameHandler(IUserRepository userRepository, IGameCompanyRepository gameCompanyRepository, IGameRepository repository, IFriendRepository friendRepository) { _userRepository = userRepository; _gameCompanyRepository = gameCompanyRepository; _repository = repository; _friendRepository = friendRepository; }
public GameCategory(IUnitOfWork unitOfWork, GameCompanyHandler handler, IGameCompanyRepository repository) : base(unitOfWork) { _handler = handler; _repository = repository; }
public GameCompanyHandler(IUserRepository userRepository, IGameCompanyRepository repository) { _userRepository = userRepository; _repository = repository; }