public GameAppService(IUnitOfWorkManager uowManager, IGameRepository gameRepository, IGameStatusRepository gameStatusRepository, IGameTaskRepository gameTaskRepository, IConditionRepository conditionRepository, ITipRepository tipRepository, ICityQuestRepositoryBase <PlayerGameTaskStatistic, long> playerGameTaskStatisticRepository, ICityQuestRepositoryBase <TeamGameTaskStatistic, long> teamGameTaskStatisticRepository, ICityQuestRepositoryBase <PlayerGameStatistic, long> playerGameStatisticRepository, ICityQuestRepositoryBase <TeamGameStatistic, long> teamGameStatisticRepository, IGamePolicy gamePolicy, IGameChangesNotifier gameChangesNotifier, IStatisticsChangesNotifier statisticsChangesNotifier, GameImageManager gameImageSaver) { UowManager = uowManager; GameRepository = gameRepository; GameStatusRepository = gameStatusRepository; GameTaskRepository = gameTaskRepository; ConditionRepository = conditionRepository; TipRepository = tipRepository; PlayerGameTaskStatisticRepository = playerGameTaskStatisticRepository; TeamGameTaskStatisticRepository = teamGameTaskStatisticRepository; PlayerGameStatisticRepository = playerGameStatisticRepository; TeamGameStatisticRepository = teamGameStatisticRepository; GamePolicy = gamePolicy; GameChangesNotifier = gameChangesNotifier; StatisticsChangesNotifier = statisticsChangesNotifier; GameImageSaver = gameImageSaver; }
public KeyAppService( IUnitOfWorkManager uowManager, ICityQuestSession cityQuestSession, IKeyRepository keyRepository, IGameRepository gameRepository, IGamePolicy gamePolicy, IKeyGenerationService keyGenerationService, IGameChangesNotifier gameChangesNotifier) { UowManager = uowManager; Session = cityQuestSession; KeyRepository = keyRepository; GameRepository = gameRepository; GamePolicy = gamePolicy; KeyGenerationService = keyGenerationService; GameChangesNotifier = gameChangesNotifier; }