Exemple #1
0
        private static int GetHeroCombatEft(PoolObjHandle <ActorRoot> actor)
        {
            if (actor == 0)
            {
                return(0);
            }
            int num = 0;
            IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider);

            ActorServerData actorData = new ActorServerData();

            if (actorDataProvider.GetActorServerData(ref actor.handle.TheActorMeta, ref actorData))
            {
                num += CHeroInfo.GetCombatEftByStarLevel((int)actorData.Level, (int)actorData.Star);
                num += CSkinInfo.GetCombatEft((uint)actorData.TheActorMeta.ConfigId, actorData.SkinId);
                ActorServerRuneData runeData = new ActorServerRuneData();
                for (int i = 0; i < 30; i++)
                {
                    if (actorDataProvider.GetActorServerRuneData(ref actor.handle.TheActorMeta, (ActorRunelSlot)i, ref runeData))
                    {
                        ResSymbolInfo dataByKey = GameDataMgr.symbolInfoDatabin.GetDataByKey(runeData.RuneId);
                        if (dataByKey != null)
                        {
                            num += dataByKey.iCombatEft;
                        }
                    }
                }
            }
            return(num);
        }
        public void AddSymbolPageAttToProp(ref ActorMeta meta, bool bPVPLevel)
        {
            for (int i = 0; i < 37; i++)
            {
                PropertyHelper.s_symbolPropValAddArr[i] = 0;
            }
            IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .GetInstance().GetActorDataProvider(GameActorDataProviderType.ServerDataProvider);

            ActorServerRuneData actorServerRuneData = default(ActorServerRuneData);

            for (int j = 0; j < 30; j++)
            {
                if (actorDataProvider.GetActorServerRuneData(ref meta, (ActorRunelSlot)j, ref actorServerRuneData))
                {
                    ResSymbolInfo dataByKey = GameDataMgr.symbolInfoDatabin.GetDataByKey(actorServerRuneData.RuneId);
                    if (dataByKey != null)
                    {
                        if (bPVPLevel)
                        {
                            for (int k = 0; k < dataByKey.astFuncEftList.Length; k++)
                            {
                                int wType    = (int)dataByKey.astFuncEftList[k].wType;
                                int bValType = (int)dataByKey.astFuncEftList[k].bValType;
                                int iValue   = dataByKey.astFuncEftList[k].iValue;
                                if (wType != 0 && wType < 37 && iValue != 0)
                                {
                                    if (bValType == 0)
                                    {
                                        PropertyHelper.s_symbolPropValAddArr[wType] += iValue;
                                    }
                                    else if (bValType == 1)
                                    {
                                        this.ChangeFuncEft(wType, bValType, iValue, true);
                                    }
                                }
                            }
                        }
                        else
                        {
                            for (int l = 0; l < dataByKey.astPveEftList.Length; l++)
                            {
                                int wType    = (int)dataByKey.astPveEftList[l].wType;
                                int bValType = (int)dataByKey.astPveEftList[l].bValType;
                                int iValue   = dataByKey.astPveEftList[l].iValue;
                                if (wType != 0 && wType < 37 && iValue != 0)
                                {
                                    if (bValType == 0)
                                    {
                                        PropertyHelper.s_symbolPropValAddArr[wType] += iValue;
                                    }
                                    else if (bValType == 1)
                                    {
                                        this.ChangeFuncEft(wType, bValType, iValue, true);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            for (int m = 0; m < 37; m++)
            {
                int num = PropertyHelper.s_symbolPropValAddArr[m] / 100;
                if (num > 0)
                {
                    this.ChangeFuncEft(m, 0, num, true);
                }
            }
        }
Exemple #3
0
        public void AddSymbolPageAttToProp(ref ActorMeta meta, bool bPVPLevel)
        {
            for (int i = 0; i < 0x24; i++)
            {
                s_symbolPropValAddArr[i] = 0;
            }
            IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .GetInstance().GetActorDataProvider(GameActorDataProviderType.ServerDataProvider);

            ActorServerRuneData runeData = new ActorServerRuneData();
            int index    = 0;
            int bValType = 0;
            int val      = 0;

            for (int j = 0; j < 30; j++)
            {
                if (actorDataProvider.GetActorServerRuneData(ref meta, (ActorRunelSlot)j, ref runeData))
                {
                    ResSymbolInfo dataByKey = GameDataMgr.symbolInfoDatabin.GetDataByKey(runeData.RuneId);
                    if (dataByKey != null)
                    {
                        if (bPVPLevel)
                        {
                            for (int m = 0; m < dataByKey.astFuncEftList.Length; m++)
                            {
                                index    = dataByKey.astFuncEftList[m].wType;
                                bValType = dataByKey.astFuncEftList[m].bValType;
                                val      = dataByKey.astFuncEftList[m].iValue;
                                if (((index != 0) && (index < 0x24)) && (val != 0))
                                {
                                    switch (bValType)
                                    {
                                    case 0:
                                        s_symbolPropValAddArr[index] += val;
                                        break;

                                    case 1:
                                        this.ChangeFuncEft((RES_FUNCEFT_TYPE)index, (RES_VALUE_TYPE)bValType, val, true);
                                        break;
                                    }
                                }
                            }
                        }
                        else
                        {
                            for (int n = 0; n < dataByKey.astPveEftList.Length; n++)
                            {
                                index    = dataByKey.astPveEftList[n].wType;
                                bValType = dataByKey.astPveEftList[n].bValType;
                                val      = dataByKey.astPveEftList[n].iValue;
                                if (((index != 0) && (index < 0x24)) && (val != 0))
                                {
                                    switch (bValType)
                                    {
                                    case 0:
                                        s_symbolPropValAddArr[index] += val;
                                        break;

                                    case 1:
                                        this.ChangeFuncEft((RES_FUNCEFT_TYPE)index, (RES_VALUE_TYPE)bValType, val, true);
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            for (int k = 0; k < 0x24; k++)
            {
                int num9 = s_symbolPropValAddArr[k] / 100;
                if (num9 > 0)
                {
                    this.ChangeFuncEft((RES_FUNCEFT_TYPE)k, RES_VALUE_TYPE.TYPE_VALUE, num9, true);
                }
            }
        }