public List <int> GetTextureListByType(IDbConnection connection, IGTextureTypeRepository textureTypeRepository, int textureTypeId) { return(textureTypeRepository .GetByGameTypeId(connection, textureTypeId) .Select(texture => (int)texture.Id) .ToList()); }
public GameTypeService(IGGameTypeRepository igGameTypeRepository, IGGameTypeLocalStorageCache gameTypeCache, IGTextureTypeRepository textureTypeRepo, IGTextureTypeLocalStorageCache textureTypeCahe) { _igGameTypeRepository = igGameTypeRepository; _gameTypeCache = gameTypeCache; _textureTypeRepo = textureTypeRepo; _textureTypeCahe = textureTypeCahe; }
public GTextureTypeLocalStorageCache(IGTextureTypeRepository repository) : base(repository) { }