Exemple #1
0
 public AllianceInitializer(IAllianceService allianceService, IGameUserService gameUserService,
                            IGDetailPlanetService gDetailPlanetService)
 {
     _allianceService      = allianceService;
     _gameUserService      = gameUserService;
     _gDetailPlanetService = gDetailPlanetService;
 }
Exemple #2
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 public JournalOutService(IGDetailPlanetService gDetailPlanetService,
                          IGGeometryPlanetService geometryPlanetService,
                          ISystemService systemService,
                          IUTaskService uTaskService,
                          IUReportService uReportService,
                          IUSpyService uSpyService,
                          IMothershipService mothershipService,
                          ISpriteImages spriteImages,
                          ISynchronizer synchronizer,
                          IMapAdressService mapAdressService,
                          IUMotherJumpService motherJumpService,
                          IGameUserService gameUserService,
                          IStoreService storeService, ILocalizerService localizer)
 {
     _gDetailPlanetService  = gDetailPlanetService;
     _geometryPlanetService = geometryPlanetService;
     _systemService         = systemService;
     _uTaskService          = uTaskService;
     _uReportService        = uReportService;
     _uSpyService           = uSpyService;
     _mothershipService     = mothershipService;
     _spriteImages          = spriteImages;
     _synchronizer          = synchronizer;
     _mapAdressService      = mapAdressService;
     _motherJumpService     = motherJumpService;
     _gameUserService       = gameUserService;
     _storeService          = storeService;
     _localizer             = localizer;
 }
 public void FinalizeDefendorWin(IDbConnection connection, IGDetailPlanetService detailPlanetService)
 {
     DefendorPlanet.Hangar       = UnitList.PrepareHangarUnits(DefendorUser.Report.After);
     DefendorPlanet.DangerLevel += 1;
     DefendorPlanet              = detailPlanetService.AddOrUpdate(connection, DefendorPlanet);
     //todo  сколько осталось турелей
 }
 public CommandCenter(IMothershipService mothershipService, IGDetailPlanetService gDetailPlanetService,
                      ISynchronizer synchronizer, IStoreService storeService, IGameUserService gameUserService,
                      IUMotherJumpService motherJumpService, ITurels turels) : base(mothershipService, gDetailPlanetService,
                                                                                    synchronizer, storeService, gameUserService, motherJumpService)
 {
     _turels = turels;
 }
Exemple #5
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 public StorageResourcesService(IGDetailPlanetService planet, IMothershipService mother,
                                IStoreService storeService)
 {
     _planet       = planet;
     _mother       = mother;
     _storeService = storeService;
 }
Exemple #6
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 public OwnProgressInitializer(IGDetailPlanetService gDetailPlanetService, IMothershipService mothershipService,
                               IStoreService storeService)
 {
     _gDetailPlanetService = gDetailPlanetService;
     _mothershipService    = mothershipService;
     _storeService         = storeService;
 }
 public EstateListService(IMothershipService motherService, ISystemService systemService,
                          IGDetailPlanetService detailPlanetService)
 {
     _motherService       = motherService;
     _systemService       = systemService;
     _detailPlanetService = detailPlanetService;
 }
Exemple #8
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 public AdminSpaceController(IServiceProvider serviceProvider) : base(serviceProvider)
 {
     _galaxyService       = _svp.GetService <IGGalaxyService>();
     _sectorsService      = _svp.GetService <IGSectorsService>();
     _systemService       = _svp.GetService <ISystemService>();
     _detailPlanetService = _svp.GetService <IGDetailPlanetService>();
     _moonService         = _svp.GetService <IMoonService>();
 }
 public WorldService(IGDetailPlanetService gDetailPlanetService, IGSectorsService gSectorsService,
                     IMapInfoService mapInfoService, ISystemService systemService)
 {
     _gDetailPlanetService = gDetailPlanetService;
     _gSectorsService      = gSectorsService;
     _mapInfoService       = mapInfoService;
     _systemService        = systemService;
 }
 public Shipyard(IMothershipService mothershipService,
                 IGDetailPlanetService gDetailPlanetService,
                 ISynchronizer synchronizer,
                 IStoreService storeService,
                 IGameUserService gameUserService,
                 IUMotherJumpService motherJumpService,
                 ISpaceShipyard spaceShipyard)
     : base(mothershipService, gDetailPlanetService, synchronizer, storeService, gameUserService, motherJumpService)
 {
     _spaceShipyard = spaceShipyard;
 }
 public Laboratory(IMothershipService mothershipService,
                   IGDetailPlanetService gDetailPlanetService,
                   ISynchronizer synchronizer,
                   IStoreService storeService,
                   IGameUserService gameUserService,
                   IUMotherJumpService motherJumpService,
                   ILaboratoryBuild laboratoryBuild) : base(mothershipService, gDetailPlanetService, synchronizer,
                                                            storeService, gameUserService, motherJumpService)
 {
     _laboratoryBuild = laboratoryBuild;
 }
 public IndustrialComplex(IMothershipService mothershipService, IGDetailPlanetService gDetailPlanetService,
                          ISynchronizer synchronizer, IStoreService storeService, IGameUserService gameUserService,
                          IUMotherJumpService motherJumpService, IStorage storage, IExtractionModule extractionModule,
                          IEnergyConverter energyConverter)
     : base(
         mothershipService, gDetailPlanetService, synchronizer, storeService, gameUserService, motherJumpService)
 {
     _storage          = storage;
     _extractionModule = extractionModule;
     _energyConverter  = energyConverter;
 }
Exemple #13
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 public TransferResourceService(IStorage storage, IGDetailPlanetService planetService, IMothershipService mother,
                                ISynchronizer synchronizer, IStorageResourcesService storageResourcesService,
                                IUMotherJumpService motherJumpService)
 {
     _storage                 = storage;
     _planetService           = planetService;
     _mother                  = mother;
     _synchronizer            = synchronizer;
     _storageResourcesService = storageResourcesService;
     _motherJumpService       = motherJumpService;
 }
 protected BuildCollection(IMothershipService mothershipService,
                           IGDetailPlanetService gDetailPlanetService,
                           ISynchronizer synchronizer, IStoreService storeService,
                           IGameUserService gameUserService, IUMotherJumpService motherJumpService)
 {
     _mothershipService    = mothershipService;
     _gDetailPlanetService = gDetailPlanetService;
     _synchronizer         = synchronizer;
     _storeService         = storeService;
     _gameUserService      = gameUserService;
     _motherJumpService    = motherJumpService;
 }
Exemple #15
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        public GameUserService(IUserRepository userRepo, IAllianceService allianceService, IUserLocalStorageCache userCache,
                               IUserAuthToGameCache userAuthToGameIdCache, IUserNameSercherPkCache userNameSercherPkCache,
                               IGDetailPlanetService planetService, IServiceProvider svp)
        {
            _userRepo        = userRepo;
            _allianceService = allianceService;

            _userCache              = userCache;
            _userAuthToGameIdCache  = userAuthToGameIdCache;
            _userNameSercherPkCache = userNameSercherPkCache;
            _planetService          = planetService;
            _svp = svp;
        }
Exemple #16
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        public bool CallculateNewResources(IDbConnection connection, IGDetailPlanetService service, GDetailPlanetDataModel planet, EnergyConverterChangeOut clientData)
        {
            var dbRes         = planet.Resources;
            var level         = planet.BuildEnergyConverter.GetLevel(1);
            var calculatedRes = _callculateNewResources(dbRes, clientData, level);

            if (dbRes.Equals(calculatedRes))
            {
                return(false);
            }
            planet.Resources = calculatedRes;
            service.AddOrUpdate(connection, planet);
            return(true);
        }
            public void OnAtackerWin(IDbConnection connection, IGDetailPlanetService detailPlanetService, IAllianceService allianceService)
            {
                DefendorPlanet.UserId     = SourceUser.User.Id;
                DefendorPlanet.Hangar     = UnitList.PrepareHangarUnits(SourceUser.Report.After);
                DefendorPlanet.LastActive = BattleDtTime;

                //рушим здания  от юзера
                var defendorPlanet = DefendorPlanet;

                detailPlanetService.ResetProgress(ref defendorPlanet);
                DefendorPlanet = defendorPlanet;
                //обновлени планеты внутри
                detailPlanetService.UpdatePlanetOwner(connection, DefendorPlanet, SourceUser.User.Id, allianceService);
            }
Exemple #18
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 public MapInfoService(IGSectorsService gSectorsService, IMoonService moonService, ISystemService systemService,
                       IGDetailPlanetService gDetailPlanetService, IGameTypeService gameTypeService, IGGalaxyService galaxyService,
                       IAllianceService allianceService, IGGeometryPlanetService geometryPlanetService,
                       IGameUserService gameUserService, ILocalizerService localizer)
 {
     _gSectorsService       = gSectorsService;
     _moonService           = moonService;
     _systemService         = systemService;
     _gDetailPlanetService  = gDetailPlanetService;
     _gameTypeService       = gameTypeService;
     _galaxyService         = galaxyService;
     _allianceService       = allianceService;
     _geometryPlanetService = geometryPlanetService;
     _gameUserService       = gameUserService;
     _localizer             = localizer;
 }
        public TaskRunner(IServiceProvider svp)
        {
            _svp            = svp;
            _uTaskService   = _svp.GetService <IUTaskService>();
            _uReportService = _svp.GetService <IUReportService>();

            _gDetailPlanetService = _svp.GetService <IGDetailPlanetService>();
            _gameUserService      = _svp.GetService <IGameUserService>();
            _storeService         = _svp.GetService <IStoreService>();
            _allianceService      = _svp.GetService <IAllianceService>();
            _motherRunner         = _svp.GetService <IMotherRunner>();
            _confederationService = _svp.GetService <IConfederationService>();
            _mothershipService    = _svp.GetService <IMothershipService>();
            _motherJumpService    = _svp.GetService <IUMotherJumpService>();
            _planetRunner         = _svp.GetService <IPlanetRunner>();
            _demonLog             = _svp.GetService <IDemonAzureLogItem>();
            _dbProvider           = _svp.GetService <IDbProvider>();
        }
        public MapGInitializer(IGGalaxyService gGalaxyService,
                               IGDetailPlanetService gDetailPlanetService,
                               IGGeometryPlanetService gGeometryPlanetService,
                               IMoonService moonService, ISystemService systemService,
                               IGSectorsService gSectorsService,
                               IGameTypeService gameTypeService,
                               IOwnProgressInitializer iOwnProgressInitializer, ISysHelperRepository sysHelperRepository,
                               IAllianceService allianceService, IServiceProvider resolver)
        {
            _gGalaxyService          = gGalaxyService;
            _gDetailPlanetService    = gDetailPlanetService;
            _gGeometryPlanetService  = gGeometryPlanetService;
            _moonService             = moonService;
            _systemService           = systemService;
            _gSectorsService         = gSectorsService;
            _gameTypeService         = gameTypeService;
            _iOwnProgressInitializer = iOwnProgressInitializer;
            _sysHelperRepository     = sysHelperRepository;
            _allianceService         = allianceService;

            _resolver = resolver;
        }
        public void PushDemon(IDbConnection connection, IGDetailPlanetService planetService, IStoreService storeService)
        {
            var curTime = UnixTime.UtcNow();

            if (curTime - LAST_DEMON_RUNTIME < MIN_DEMON_DELAY_SECOND)
            {
                return;
            }
            var unsortedPlanets = planetService.GetAllUsersPlanets(connection);

            if (!unsortedPlanets.Any())
            {
                return;
            }
            LAST_DEMON_RUNTIME = curTime;
            var minItemTime = curTime - MIN_DELAY_TO_UPDATE;
            var planets     = unsortedPlanets.Where(i => i.LastUpgradeProductionTime < minItemTime).OrderBy(i => i.UserId);
            UserPremiumWorkModel userPremium = null;

            foreach (var planet in planets)
            {
                if (!_needUpdate(planet))
                {
                    continue;
                }

                if (userPremium == null)
                {
                    userPremium = storeService.GetPremiumWorkModel(connection, planet.UserId);
                }
                if (userPremium.UserId != planet.UserId)
                {
                    userPremium = storeService.GetPremiumWorkModel(connection, planet.UserId);
                }
                FixProgreses(planet, userPremium);
                planetService.AddOrUpdate(connection, planet);
            }
        }
Exemple #22
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 public EstateOwnService(IShipyard shipyard,
                         ILaboratory laboratory,
                         IIndustrialComplex industrialComplex,
                         ICommandCenter commandCenter,
                         ISynchronizer synchronizer,
                         IMothershipService mothershipService,
                         IUMotherJumpService motherJumpService,
                         IGameUserService gameUserService,
                         IStoreService storeService,
                         IGDetailPlanetService detailPlanetService, ILocalizerService localizer)
 {
     _shipyard            = shipyard;
     _laboratory          = laboratory;
     _industrialComplex   = industrialComplex;
     _commandCenter       = commandCenter;
     _synchronizer        = synchronizer;
     _mothershipService   = mothershipService;
     _motherJumpService   = motherJumpService;
     _gameUserService     = gameUserService;
     _storeService        = storeService;
     _detailPlanetService = detailPlanetService;
     _localizer           = localizer;
 }
Exemple #23
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        public TestController(IUserSessionService userSessionService, IKernel kernel) : base(userSessionService)
        {
            #region b1

            try
            {
                _commandCenter = kernel.Get <ICommandCenter>();
                _injectMessages.Add("ICommandCenter", _commandCenter.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption ICommandCenter", e.Message);
                throw new Exception(_injectMessages.ToSerealizeString());
            }

            try
            {
                _gameUserService = kernel.Get <IGameUserService>();
                _injectMessages.Add("IGameUserService", _gameUserService.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IUserChestHelper", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }

            #endregion

            #region b2

            try
            {
                _gDetailPlanetService = kernel.Get <IGDetailPlanetService>();
                _injectMessages.Add("IGDetailPlanetService", _gDetailPlanetService.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IGDetailPlanetService", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }
            try
            {
                _industrialComplex = kernel.Get <IIndustrialComplex>();
                _injectMessages.Add("IIndustrialComplex", _industrialComplex.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IIndustrialComplex", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }
            try
            {
                _motherFactory = kernel.Get <IMotherFactory>();
                _injectMessages.Add("IMotherFactory", _motherFactory.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IMotherFactory", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }
            try
            {
                _mothershipService = kernel.Get <IMothershipService>();
                _injectMessages.Add("IMothershipService", _mothershipService.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IMothershipService", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }

            #endregion

            #region b3

            try
            {
                _planetFactory = kernel.Get <IPlanetFactory>();
                _injectMessages.Add("IPlanetFactory", _planetFactory.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IPlanetFactory", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }

            try
            {
                _shipyard = kernel.Get <IShipyard>();
                _injectMessages.Add("IShipyard", _shipyard.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IShipyard", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }
            try
            {
                _storage = kernel.Get <IStorage>();
                _injectMessages.Add("IStorage", _storage.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IStorage", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }

            #endregion

            #region b4

            try
            {
                _storageResourcesService = kernel.Get <IStorageResourcesService>();
                _injectMessages.Add("IStorageResourcesService", _storageResourcesService.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IStorageResourcesService", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }
            try
            {
                _synchronizer = kernel.Get <ISynchronizer>();

                _injectMessages.Add("ISynchronizer", _synchronizer.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption ISynchronizer", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }
            try
            {
                _gSectorsService = kernel.Get <IGSectorsService>();
                _injectMessages.Add("IGSectorsService", _gSectorsService.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IGSectorsService", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }
            try
            {
                _systemService = kernel.Get <ISystemService>();
                _injectMessages.Add("ISystemService", _systemService.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption ISystemService", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }

            #endregion

            #region b5

            try
            {
                _mapAdressService = kernel.Get <IMapAdressService>();
                _injectMessages.Add("IMapAdressService", _mapAdressService.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IMapAdressService", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }

            #endregion

            #region b6


            try
            {
                _npcInitializer = kernel.Get <INpcInitializer>();
                _injectMessages.Add("INpcInitializer", _npcInitializer.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption INpcInitializer", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }


            try
            {
                _mapGInitializer = kernel.Get <IMapGInitializer>();
                _injectMessages.Add("IMapGInitializer", _mapGInitializer.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IMapGInitializer", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }


            try
            {
                _mainInitializer = kernel.Get <IMainInitializer>();
                _injectMessages.Add("IMainInitializer", _mainInitializer.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IMainInitializer", e.Message);

                throw new Exception(_injectMessages.ToSerealizeString());
            }

            #endregion

            #region b7

            try
            {
                _authUsersInitializer = kernel.Get <IAuthUsersInitializer>();
                _injectMessages.Add("IAuthUsersInitializer", _authUsersInitializer.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IAuthUsersInitializer", e.Message);
                throw new Exception(_injectMessages.ToSerealizeString());
            }

            try
            {
                _allianceService = kernel.Get <IAllianceService>();
                _injectMessages.Add("IAllianceService", _allianceService.Test());
            }
            catch (Exception e)
            {
                _injectMessages.Add("exeption IAllianceService", e.Message);
                throw new Exception(_injectMessages.ToSerealizeString());
            }

            #endregion
        }
 public IList <GDetailPlanetDataModel> UserPlanets(IDbConnection connection, IList <GDetailPlanetDataModel> planets, UserPremiumWorkModel userPremium, IGDetailPlanetService planetService)
 {
     return(_planetRunner.RunPlanets(connection, planets, userPremium, planetService));
 }
 public GDetailPlanetDataModel UserPlanet(IDbConnection connection, GDetailPlanetDataModel planet, UserPremiumWorkModel userPremium, IGDetailPlanetService planetService)
 {
     return(_planetRunner.RunSinglePlanet(connection, planet, userPremium, planetService));
 }
        public IList <GDetailPlanetDataModel> RunPlanets(IDbConnection connection, IList <GDetailPlanetDataModel> planets, UserPremiumWorkModel userPremium, IGDetailPlanetService planetService)
        {
            var result = new List <GDetailPlanetDataModel>();

            foreach (var planet in planets)
            {
                var updatedPlanet = RunSinglePlanet(connection, planet, userPremium, planetService);
                result.Add(updatedPlanet);
            }
            return(result);
        }
 public MapAdressService(ISystemService systemService, IGDetailPlanetService gDetailPlanetService)
 {
     _systemService        = systemService;
     _gDetailPlanetService = gDetailPlanetService;
 }
 public GDetailPlanetDataModel RunSinglePlanet(IDbConnection connection, GDetailPlanetDataModel planet, UserPremiumWorkModel userPremium, IGDetailPlanetService planetService)
 {
     FixProgreses(planet, userPremium);
     return(planetService.AddOrUpdate(connection, planet));
 }
Exemple #29
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        public MainGameHub(IServiceProvider svp)
        {
            #region Main

            _svp      = svp;
            _hubCache = _svp.GetService <IMainGameHubLocalStorageCache>();

            #endregion

            #region Main User

            _gameUserService = _svp.GetService <IGameUserService>();
            _allianceService = _svp.GetService <IAllianceService>();
            _channelService  = (ChannelService)_svp.GetService <IChannelService>();

            _mothershipService = _svp.GetService <IMothershipService>();
            _motherJumpService = _svp.GetService <IUMotherJumpService>();
            _storeService      = _svp.GetService <IStoreService>();

            #endregion

            #region World

            _gameTypeService        = _svp.GetService <IGameTypeService>();
            _gGeometryPlanetService = _svp.GetService <IGGeometryPlanetService>();
            _gDetailPlanetService   = _svp.GetService <IGDetailPlanetService>();
            _gSectorsService        = _svp.GetService <IGSectorsService>();
            _mapInfoService         = _svp.GetService <IMapInfoService>();
            _systemService          = _svp.GetService <ISystemService>();
            _worldService           = _svp.GetService <IWorldService>();
            _gUserBookmarkService   = (GUserBookmarkService)_svp.GetService <IGUserBookmarkService>();

            #endregion

            #region builds

            //collections
            _commandCenter     = _svp.GetService <ICommandCenter>();
            _industrialComplex = _svp.GetService <IIndustrialComplex>();
            _laboratory        = _svp.GetService <ILaboratory>();
            _shipyard          = _svp.GetService <IShipyard>();


            //items
            _energyConverter  = _svp.GetService <IEnergyConverter>();
            _extractionModule = _svp.GetService <IExtractionModule>();
            _extractionModule = _svp.GetService <IExtractionModule>();
            _spaceShipyard    = _svp.GetService <ISpaceShipyard>();
            _storage          = _svp.GetService <IStorage>();
            _turels           = _svp.GetService <ITurels>();

            //common
            _unit                    = _svp.GetService <IUnit>();
            _storageResources        = _svp.GetService <IStorageResourcesService>();
            _transferResourceService = _svp.GetService <ITransferResourceService>();

            #endregion

            #region Global User

            _estateOwnService  = _svp.GetService <IEstateOwnService>();
            _synchronizer      = _svp.GetService <ISynchronizer>();
            _estateListService = _svp.GetService <IEstateListService>();
            _journalOutService = _svp.GetService <IJournalOutService>();
            _gameRunner        = _svp.GetService <IGameRunner>();
            _dbProvider        = _svp.GetService <IDbProvider>();

            #endregion

            #region Confederation

            _confederationService = _svp.GetService <IConfederationService>();

            #endregion
        }