internal override void Update(float elapseSeconds, float realElapseSeconds) { if (m_FsmManager != null) { m_FsmManager.Update(elapseSeconds, realElapseSeconds); } }
/// <summary> /// 流程管理器轮询。 /// </summary> /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param> /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param> public override void Update(float elapseSeconds, float realElapseSeconds) { m_FsmManager.Update(elapseSeconds, realElapseSeconds); }