public override RenderThread CreateRenderThread(int threadIndex, IntersectionEngine intersectionDevice, RayEngineScene scene, IImageFilm flm,IFrameManager manager, SamplingContext samplingContext) { if (this.film == null) film = flm; return new SpectralRenderThread(threadIndex, intersectionDevice, scene, samplingContext.LowLatency, this.film, samplingContext, manager,sceneManager); }
private void InitDevices(int renderThreadCount, int width, int height, IFrameManager fM) { engine.LowLatencySampling = false; this.IntersectionDevice = //new MCOpenClIntersectionDevice(scene, true, 0); //new DadeCudaIntersectionDevice(scene, null); new OptixIntersectionDevice(scene, engine.LowLatencySampling); //new OptixPrimeIntersectionDevice(scene, engine.LowLatencySampling); //new CpuBvhIntersectionEngine(scene); var renderThreadsCount = Math.Min(engine.MaxThreadCount, renderThreadCount); this.RenderThreads = new RenderThread[renderThreadsCount]; int ht = height / renderThreadsCount; var samplingContext = new SamplingContext() { LightSampler = new LightSampler(scene), SurfaceSampler = new SurfaceSampler(scene) }; for (int i = 0; i < renderThreadsCount; i++) { var sampler = engine.CreateSampler(width, height, scene.MaxPathDepth, i, ht * i, ht); samplingContext.PrimarySpaceSampler = sampler; RenderThreads[i] = engine.CreateRenderThread(i, IntersectionDevice, scene, SingleFilm ? FilmFactory.Cache : FilmFactory.CreateFilm(width, height, GlobalConfiguration.Instance.AdaptiveFilm) , fM, samplingContext); } }
public void Init() { InitRoot(); XCorePlatform.Platform = XCorePlatform.XCorePlatforms.iOS; _root = RootFrame.CreateContentModel <TRootVM>(); _frameManager = RootFrame.Container.Resolve <IFrameManager>(); var initalViewController = _frameManager.Init(RootFrame, RootViewModel); _rootPage = initalViewController; _window = new UIWindow(UIScreen.MainScreen.Bounds); var rv = RootFrame.Container.Resolve <RootViewController>(); var childView = initalViewController.CreateViewController(); rv.SetChild(childView, _window); RootView = rv; XiOSRoot.RootViewController = RootView; XiOSRoot.RootWindow = _window; _window.RootViewController = RootView; _window.MakeKeyAndVisible(); }
public void Setup() { _rollGenerator = Substitute.For <IRollGenerator>(); _rollSequenceGenerator = Substitute.For <IRollSequenceGenerator>(); _frameManager = new FrameManager(_gameManager, _rollSequenceGenerator); _game = new Game(_frameManager); _gameManager = new GameManager(_game); }
public DeviceAdaptiveTrigger() { if (!DesignMode.DesignModeEnabled) { _frameManager = App.FrameManager; Window.Current.SizeChanged += Current_SizeChanged; _frameManager.RightFrameContentChange += _frameManager_RightFrameContentChange; } }
public override RenderThread CreateRenderThread(int threadIndex, IntersectionEngine intersectionDevice, RayEngineScene scene, IImageFilm film, IFrameManager frameManager, SamplingContext samplingContext) { if (this.Context == null) { Context = new PhotonMappingContext() { Film = film, surfaceSampler = (SurfaceSampler)samplingContext.SurfaceSampler }; } return new PhotonMappingRenderThread(threadIndex, intersectionDevice, scene, LowLatencySampling, film, Context, samplingContext ,frameManager); }
public Page GetRootPage <TViewModel>() where TViewModel : XViewModel { _frameManager = RootFrame.Container.Resolve <IFrameManager>(); var newRoot = RootFrame.CreateContentModel <TViewModel>(); XFrameManager.AlertHandler = null; var initalViewController = _frameManager.Init(RootFrame, newRoot); var p = initalViewController; return(p); }
public LifeTime(ILogger logger, IConfiguration configuration, AuthServer authServer, IDatabaseManager databaseManager, ISaveManager saveManager, IFrameManager frameManager, IConsoleCommandsManager consoleCommandsManager) { _logger = logger; _configuration = configuration; _authServer = authServer; _database = databaseManager; _saveManager = saveManager; _frameManager = frameManager; _consoleCommandsManager = consoleCommandsManager; AppDomain.CurrentDomain.ProcessExit += Stop; }
public CorrectorRenderThread(int index, IIntersectionEngine device, RayEngineScene scn, bool lowLatency, CorrectorImageFilm pixelDevice, GlobalSamplingContext sc, IFrameManager fM) : base(index, scn) { this.pixelDevice = pixelDevice; this.frameManager = fM; Init(device, lowLatency, pixelDevice, sc); }
/// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// </summary> /// <param name="e">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs e) { if (DeviceInfoHelper.DeviceType == DeviceType.Mobile) { FrameManager = new MobileFrameManager(); } else { FrameManager = new DesktopFrameManager(); } #if DEBUG if (Debugger.IsAttached) { this.DebugSettings.EnableFrameRateCounter = true; } #endif Frame rootFrame = Window.Current.Content as Frame; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == null) { // Create a Frame to act as the navigation context and navigate to the first page FrameManager.MainFrame = rootFrame = new Frame(); //动画 rootFrame.ContentTransitions = new TransitionCollection { new NavigationThemeTransition() }; rootFrame.NavigationFailed += OnNavigationFailed; if (e.PreviousExecutionState == ApplicationExecutionState.Terminated) { //TODO: Load state from previously suspended application } // Place the frame in the current Window Window.Current.Content = rootFrame; } if (rootFrame.Content == null) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter rootFrame.Navigate(typeof(MainShellView), e.Arguments); } // Ensure the current window is active Window.Current.Activate(); }
public void Initialize(int renderThreadCount, int width, int height, IFrameManager frameManager) { this.InitDevices(renderThreadCount, width, height, frameManager); }
public override RenderThread CreateRenderThread(int threadIndex, IntersectionEngine intersectionDevice, RayEngineScene scene, IImageFilm film, IFrameManager frameManager, SamplingContext samplingContext) { return new DeviceRenderThread<PathBuffer<VolumePathTracerPath>> (threadIndex, intersectionDevice, scene, LowLatencySampling, film, samplingContext, frameManager); }
public override RenderThread CreateRenderThread(int threadIndex, IntersectionEngine intersectionDevice, RayEngineScene scene, IImageFilm film, IFrameManager manager, SamplingContext samplingContext) { return new DeviceRenderThread(threadIndex, intersectionDevice, scene, this.LowLatencySampling, film, samplingContext, manager); }
public override RenderThread CreateRenderThread(int threadIndex, IntersectionEngine intersectionDevice, RayEngineScene scene, IImageFilm film, IFrameManager manager, SamplingContext samplingContext) { return new DeviceRenderThread<PathBuffer<UnidirectionalSpectralPathSampler>>(threadIndex, intersectionDevice, scene, LowLatencySampling, film, samplingContext, manager); }
protected NetworkClient(IFrameManager frameManager, ILogger logger) { _logger = logger; _frameManager = frameManager; _options = _options = ServiceLocator.Provider.GetService <NetworkOptions>(); }
public Game( IFrameManager frameManager) { _frameManager = frameManager; ScoreManager.ResetScore(); }
public AuthClient(IFrameManager frameManager, ILogger logger) : base(frameManager, logger) { }
public abstract RenderThread CreateRenderThread(int threadIndex, IntersectionEngine intersectionDevice, RayEngineScene scene, IImageFilm film, IFrameManager manager, SamplingContext samplingContext);
public PPMDeviceRenderThread(int index, IIntersectionEngine device, RayEngineScene scn, bool lowLatency, IImageFilm pixelDevice, ISampler sampler, SurfaceSampler ss, PPMContext ctx, IFrameManager frameManager) : base(index, scn) { this.context = ctx; Init(device, lowLatency, pixelDevice, sampler, ss); }