public FiniteAutomataTransitionAbstract(IFiniteAutomataState statestart, IFiniteAutomataState stateend) : base() { if (statestart.Automata != stateend.Automata) { new FiniteAutomataException(); }; _statestart = statestart; _stateend = stateend; _automata = statestart.Automata; Automata.Transitions.addObject(this); }
public FiniteAutomataDebugger(IFiniteAutomata automata) : base() { _automata = automata; }
public FiniteAutomataProcessorAbstract(IFiniteAutomata automata) : base() { _automata = automata; }
public FiniteAutomataStateAbstract(IFiniteAutomata automata, string ID) : base(ID) { _automata = automata; Automata.States.addObject(this); }
public static IFiniteAutomataState GenerateAutomataState(IFiniteAutomata automata, string ID) { return new FiniteAutomataStateBasic(automata, ID); }
public static IFiniteAutomataDebugger GenerateAutomataDebugger(IFiniteAutomata automata) { return new FiniteAutomataDebugger(automata); }
public FiniteAutomataStateBasic(IFiniteAutomata automata, string ID) : base(automata, ID) { }
public FiniteAutomataProcessorBasic(IFiniteAutomata automata) : base(automata) { }