Exemple #1
0
 private Configuration(int n, int k, double a, double b,
                       ISelection method1,
                       ISelection method2,
                       ISelection method3,
                       ISelection method4,
                       ICrossover crossover,
                       IMutation mutation,
                       double mutationProbability,
                       IReplacement replacement,
                       IFinisher finisher,
                       Character.Type characterType)
 {
     this.N                  = n;
     this.K                  = k;
     this.A                  = a;
     this.B                  = b;
     this.Method1            = method1;
     this.Method2            = method2;
     this.Method3            = method3;
     this.Method4            = method4;
     this.CrossoverMethod    = crossover;
     this.MutationMethod     = mutation;
     this.ReplacementMethod  = replacement;
     this.MutationProbablity = mutationProbability;
     this.FinishCondition    = finisher;
     this.CharacterType      = characterType;
 }
 protected AHelloWorld(IHello hello, IWorld world, ISeparator separator, IFinisher finisher)
 {
     mHello     = hello;
     mWorld     = world;
     mSeparator = separator;
     mFinisher  = finisher;
 }
Exemple #3
0
        private static Configuration LoadConfiguration(ConfigurationFile configFile)
        {
            ISelection method1       = GetSelection(configFile.Method1, configFile),
                       method2       = GetSelection(configFile.Method2, configFile),
                       method3       = GetSelection(configFile.Method3, configFile),
                       method4       = GetSelection(configFile.Method4, configFile);
            ICrossover   crossover   = GetCrossover(configFile.CrossoverMethod);
            IMutation    mutation    = GetMutation(configFile.MutationMethod);
            IReplacement replacement = GetReplacement(configFile.ReplacementMethod, configFile.N, configFile.K);

            Character.Type type     = GetCharacterType(configFile.CharacterType);
            IFinisher      finisher = GetFinisher(configFile.Finish, configFile);

            if (configFile.HeightMutationDelta.HasValue)
            {
                HeightGene.Delta = configFile.HeightMutationDelta.Value;
            }
            return(new Configuration(configFile.N, configFile.K, configFile.A, configFile.B, method1, method2, method3, method4,
                                     crossover, mutation, configFile.MutationProbability, replacement, finisher, type));
        }
Exemple #4
0
 public EnglishHelloWorld(IHello hello, IWorld world, ISeparator separator, IFinisher finisher)
     : base(hello, world, separator, finisher)
 {
 }