public void SaveGameStateEventHandler(SaveGameStateEvent e) { Log.Game.Write("Saving game state..."); string serialized = JsonConvert.SerializeObject(InnerStatesContainer, indented, settings); if (_saveSlot == 0 && e.SaveSlot == 0) { var saveCount = _fileHelper.CountFilesWithRoot(FileLocation.SaveFolder, SaveFileNameRoot); _saveSlot = saveCount + 1; } else if (e.SaveSlot > 0) { _saveSlot = e.SaveSlot; } _fileHelper.SaveTextToFile(FileLocation.SaveFolder, GetSaveFileName(_saveSlot), serialized); Log.Game.Write($"Saved game state in file [{GetSaveFileName(_saveSlot)}]"); }