public Barbarian(IFightingStrategy fightingStrategy) { _fightingStrategy = fightingStrategy; }
public void ChangeStrategy(IFightingStrategy newStrategy) { _fightingStrategy = newStrategy; }
public Barbarian(IFightingStrategy fightingStrategy) { _fightingStrategy = fightingStrategy; }
public void ChangeStrategy(IFightingStrategy newStrategy) { _fightingStrategy = newStrategy; }