public GameAcquisitionService(IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo, LeagueMemberService leagueMemberService, IClock clock) { _fantasyCriticRepo = fantasyCriticRepo; _masterGameRepo = masterGameRepo; _leagueMemberService = leagueMemberService; _clock = clock; }
public MySQLRoyaleRepo(string connectionString, IReadOnlyFantasyCriticUserStore userStore, IMasterGameRepo masterGameRepo, IFantasyCriticRepo fantasyCriticRepo) { _connectionString = connectionString; _userStore = userStore; _masterGameRepo = masterGameRepo; _fantasyCriticRepo = fantasyCriticRepo; }
public FantasyCriticService(LeagueMemberService leagueMemberService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo, IClock clock) { _fantasyCriticRepo = fantasyCriticRepo; _clock = clock; _leagueMemberService = leagueMemberService; _interLeagueService = interLeagueService; }
public FantasyCriticService(GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService, PublisherService publisherService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo, IClock clock, ActionProcessingService actionProcessingService) { _fantasyCriticRepo = fantasyCriticRepo; _clock = clock; _leagueMemberService = leagueMemberService; _publisherService = publisherService; _interLeagueService = interLeagueService; _gameAcquisitionService = gameAcquisitionService; _actionProcessingService = actionProcessingService; }
public DraftService(GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService, PublisherService publisherService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo, GameSearchingService gameSearchingService, IClock clock) { _fantasyCriticRepo = fantasyCriticRepo; _clock = clock; _leagueMemberService = leagueMemberService; _publisherService = publisherService; _interLeagueService = interLeagueService; _gameAcquisitionService = gameAcquisitionService; _gameSearchingService = gameSearchingService; }
public AdminService(FantasyCriticService fantasyCriticService, IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo, InterLeagueService interLeagueService, IOpenCriticService openCriticService, IClock clock, ILogger <OpenCriticService> logger, IRDSManager rdsManager, RoyaleService royaleService) { _fantasyCriticService = fantasyCriticService; _fantasyCriticRepo = fantasyCriticRepo; _masterGameRepo = masterGameRepo; _interLeagueService = interLeagueService; _openCriticService = openCriticService; _clock = clock; _logger = logger; _rdsManager = rdsManager; _royaleService = royaleService; }
public AdminService(FantasyCriticService fantasyCriticService, FantasyCriticUserManager userManager, IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo, InterLeagueService interLeagueService, IOpenCriticService openCriticService, IGGService ggService, PatreonService patreonService, IClock clock, IRDSManager rdsManager, RoyaleService royaleService, IHypeFactorService hypeFactorService, AdminServiceConfiguration configuration, ActionProcessingService actionProcessingService) { _fantasyCriticService = fantasyCriticService; _userManager = userManager; _fantasyCriticRepo = fantasyCriticRepo; _masterGameRepo = masterGameRepo; _interLeagueService = interLeagueService; _openCriticService = openCriticService; _ggService = ggService; _patreonService = patreonService; _clock = clock; _rdsManager = rdsManager; _royaleService = royaleService; _hypeFactorService = hypeFactorService; _configuration = configuration; _actionProcessingService = actionProcessingService; }
public InterLeagueService(IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo) { _fantasyCriticRepo = fantasyCriticRepo; _masterGameRepo = masterGameRepo; }
public LeagueMemberService(FantasyCriticUserManager userManager, IFantasyCriticRepo fantasyCriticRepo, IClock clock) { _userManager = userManager; _fantasyCriticRepo = fantasyCriticRepo; _clock = clock; }
public PublisherService(IFantasyCriticRepo fantasyCriticRepo, LeagueMemberService leagueMemberService, IClock clock) { _fantasyCriticRepo = fantasyCriticRepo; _leagueMemberService = leagueMemberService; _clock = clock; }