public virtual void OnStatusChanged(IFactoryProgressEventArgs inE) { if (null != FactoryProgress) { FactoryProgress(this, inE); } }
private void Builder_FactoryProgress(object sender, IFactoryProgressEventArgs e) { _dataContext.ForceUpdate(); }
protected virtual void OnStatusChanged(IFactoryProgressEventArgs args) { FactoryProgress?.Invoke(this, (FactoryProgressEventArgs)args); }