public void Update() { if (IsPerformAction) { actionFsm.FrameFun(); } actionStateFsm.FrameFun(); }
public void FrameFun() { if (IsPerformAction) { _actionFsm.FrameFun(); } _actionStateFsm.FrameFun(); }
public void Update() { if (IsPerformAction) { actionFsm.FrameFun(); } actionStateFsm.FrameFun(); }
public void FrameFun() { if (IsPerformAction) { _actionFsm.FrameFun(); } _actionStateFsm.FrameFun(); }