public static void Stop()
        {
            if (_eyeTrackingProvider == null)
            {
                return;
            }

            _g2om.Destroy();
            _eyeTrackingProvider.Destroy();

            if (_updaterGameObject != null)
            {
#if UNITY_EDITOR
                if (Application.isPlaying)
                {
                    Object.Destroy(_updaterGameObject.gameObject);
                }
                else
                {
                    Object.DestroyImmediate(_updaterGameObject.gameObject);
                }
#else
                Object.Destroy(_updaterGameObject.gameObject);
#endif
            }


            _updaterGameObject = null;
            _g2om = null;
            _eyeTrackingProvider = null;
        }
        public void Destroy()
        {
            if (_provider == null)
            {
                return;
            }

            _provider.Destroy();
            _provider = null;
        }
 public void Destroy()
 {
     _selectedProvider.Destroy();
 }