public void DoAwake(IServiceContainer services) { Utils.StartServices(); if (Instance != null) { Debug.LogError("LifeCycle Error: Awake more than once!!"); return; } Instance = this; _serviceContainer = services as ServiceContainer; _registerService = new EventRegisterService(); _mgrContainer = new ManagerContainer(); _timeMachineContainer = new TimeMachineContainer(); //AutoCreateManagers; var svcs = _serviceContainer.GetAllServices(); foreach (var service in svcs) { _timeMachineContainer.RegisterTimeMachine(service as ITimeMachine); if (service is BaseService baseService) { _mgrContainer.RegisterManager(baseService); } } _serviceContainer.RegisterService(_timeMachineContainer); _serviceContainer.RegisterService(_registerService); }
public void InitReference(IServiceContainer serviceContainer) { _resourceService = serviceContainer.GetService <IResourceService>(); _audioService = serviceContainer.GetService <IAudioService>(); _inputService = serviceContainer.GetService <IInputService>(); _mapService = serviceContainer.GetService <IMapService>(); _eventRegisterService = serviceContainer.GetService <IEventRegisterService>(); _viewService = serviceContainer.GetService <IViewService>(); _unitService = serviceContainer.GetService <IUnitService>(); _randomService = serviceContainer.GetService <IRandomService>(); _timeMachineService = serviceContainer.GetService <ITimeMachineService>(); _constStateService = serviceContainer.GetService <IConstGameStateService>(); _gameStateService = serviceContainer.GetService <IGameStateService>(); _networkService = serviceContainer.GetService <INetworkService>(); }
public virtual void InitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { _serviceContainer = serviceContainer; //通用Service _ecsFacadeService = serviceContainer.GetService <IECSFacadeService>(); _randomService = serviceContainer.GetService <IRandomService>(); _timeMachineService = serviceContainer.GetService <ITimeMachineService>(); _constStateService = serviceContainer.GetService <IConstStateService>(); _inputService = serviceContainer.GetService <IInputService>(); _viewService = serviceContainer.GetService <IViewService>(); _audioService = serviceContainer.GetService <IAudioService>(); _map2DService = serviceContainer.GetService <IMap2DService>(); _resService = serviceContainer.GetService <IResService>(); _effectService = serviceContainer.GetService <IEffectService>(); _eventRegisterService = serviceContainer.GetService <IEventRegisterService>(); }
public virtual void InitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer = null) { this._serviceContainer = serviceContainer; this._ecsFactoryService = serviceContainer.GetService <IECSFactoryService>(); this._randomService = serviceContainer.GetService <IRandomService>(); this._timeMachineService = serviceContainer.GetService <ITimeMachineService>(); this._globalStateService = serviceContainer.GetService <IGlobalStateService>(); this._inputService = serviceContainer.GetService <IInputService>(); this._viewService = serviceContainer.GetService <IViewService>(); this._audioService = serviceContainer.GetService <IAudioService>(); this._map2DService = serviceContainer.GetService <IMap2DService>(); this._resService = serviceContainer.GetService <IResService>(); this._effectService = serviceContainer.GetService <IEffectService>(); this._eventRegisterService = serviceContainer.GetService <IEventRegisterService>(); this._idService = serviceContainer.GetService <IIdService>(); this._debugService = serviceContainer.GetService <IDebugService>(); }
protected override void OnInit(BaseContext context, IServiceContainer services) { _context = (Context)context; //BuildInServices _randomService = services.GetService <IRandomService>(); _timeMachineService = services.GetService <ITimeMachineService>(); _globalStateService = services.GetService <IGlobalStateService>(); _viewService = services.GetService <IViewService>(); _audioService = services.GetService <IAudioService>(); _inputService = services.GetService <IInputService>(); _map2DService = services.GetService <IMap2DService>(); _resService = services.GetService <IResService>(); _effectService = services.GetService <IEffectService>(); _eventRegisterService = services.GetService <IEventRegisterService>(); _idService = services.GetService <IIdService>(); _debugService = services.GetService <IDebugService>(); //GameServices _gameStateService = services.GetService <IGameStateService>(); _gameConfigService = services.GetService <IGameConfigService>(); _gameEventService = services.GetService <IGameEventService>(); }