private static void errorMessage(IErrorMessagesPresenter errorPresenter, ErrorMessageSeverity ems, string module, string message) { if (errorPresenter != null) { errorPresenter.ErrorMessage(ems, module, message); } }
public void Show(string ipAddress, int port, int leaguesID, int roundsID, IProfileRepository profileRepository, IErrorMessagesPresenter errorPresenter, IConnectionRelayer connectionRelayer, IGameMatch gameMatch) { if (connectionDialog != null) { connectionDialog.Close(); } connectionDialog = new ConnectionDialog(ipAddress, port, leaguesID, roundsID, ProfileRepository.Instance, consolePane, this, null); connectionDialog.Owner = this; connectionDialog.Closing += new System.ComponentModel.CancelEventHandler(modalWindow_Closing); connectionDialog.Show(); }
public InitConnection(int leaguesID, int roundsID, IProfileRepository profileRepository, IErrorMessagesPresenter errorPresenter, IConnectionRelayer connectionRelayer, IGameMatch gameMatch) { InitializeComponent(); this.DataContext = this; IpAddress = "Automatic"; this.leaguesID = leaguesID; this.roundsID = roundsID; this.profile = profileRepository; this.errorPresenter = errorPresenter; this.connectionRelayer = connectionRelayer; this.gameMatch = gameMatch; auth = new Authentication(profileRepository.Username, profileRepository.IPAddress); }
public ConnectionDialog(string ipAddress, int port, int leaguesID, int roundsID, IProfileRepository profileRepository, IErrorMessagesPresenter errorPresenter, IConnectionRelayer connectionRelayer, IGameMatch gameMatch) { InitializeComponent(); this.DataContext = this; this.leaguesID = leaguesID; this.roundsID = roundsID; this.profile = profileRepository; this.errorPresenter = errorPresenter; this.connectionRelayer = connectionRelayer; this.port = port; this.ipAddress = ipAddress; this.gameMatch = gameMatch; endTheThread = 0; auth = new Authentication(profileRepository.Username, profileRepository.IPAddress); }
/// <summary> /// /// </summary> /// <param name="request">i.e., "/remote/GetInitLeagues/"</param> /// <returns>Response of the server</returns> public static string GetRequestOnServer(string request, IProfileRepository profile, string module, IErrorMessagesPresenter errorPresenter) { if (profile == null) throw new UninitializedException("Server name was not initialized."); LastError = ""; string output; if (profile.Server == String.Empty) { output = "error"; LastError = "User is not logged in."; errorMessage(errorPresenter, ErrorMessageSeverity.Low, module, "User is not logged in. Please log in and click on 'Refresh'"); } else { string url = profile.Server.TrimEnd(new char[] { '/' }) + request; try { output = HttpReq.GetRequest(url, ""); } catch (WebException e) { output = "error"; LastError = "Error in communication with the server. Please try again in a while."; errorMessage(errorPresenter, ErrorMessageSeverity.Medium, module, "Error in communication with the server. Additional information: " + e.Message); } catch (Exception e) { output = "error"; LastError = "Unknown error occured. Please try again in a while."; errorMessage(errorPresenter, ErrorMessageSeverity.High, module, "Unknown error in communication with the server. Additional information: " + e.Message); } } return output; }
public void Initialize(IErrorMessagesPresenter errorPresenter, IProfileRepository profileRepository, IConnectionRelayer connectionRelayer, IConnectionDialogPresenter connectionDialogPresenter) { this.profile = profileRepository; this.profileRepository = profileRepository; this.errorPresenter = errorPresenter; this.connectionRelayer = connectionRelayer; this.connectionDialogPresenter = connectionDialogPresenter; this.Refresh(); }
/// <summary> /// /// </summary> /// <param name="path">Absolute path to the directory with solvers</param> /// <param name="parentWindow">We need to display dialogs and the dialogs need to be bound to a window; main window reference is expected</param> public void Initialize(ISolverProvider solverProvider, Window parentWindow, IErrorMessagesPresenter errorPresenter, IUserInquirer userInquirer, IGameServerCommunication gameServerCommunication) { this.errorPresenter = errorPresenter; this.gameServerCommunication = gameServerCommunication; this.userInquirer = userInquirer; this.solverProvider = solverProvider; solversManager = new SolversManager(solverProvider, parentWindow); // Register callback solversManager.RegisterStatusChangeCallback(solverStatusChange); SolversList = new ObservableCollection<string>(solversManager.Solvers); // we want to notify CurrentSolver = solversManager.CurrentSolver; solverPainter = solverProvider as ISolverPainter; if (solverPainter == null) { throw new Exception("Reference `solverProvider' should also implement ISolverPainter."); } }