/// <summary> /// Adds the given element to the collection /// </summary> /// <param name="item">The item to add</param> public override void Add(IModelElement item) { IEquivalentEquipment equivalentEquipmentsCasted = item.As <IEquivalentEquipment>(); if ((equivalentEquipmentsCasted != null)) { this._parent.EquivalentEquipments.Add(equivalentEquipmentsCasted); } }
/// <summary> /// Removes the given item from the collection /// </summary> /// <returns>True, if the item was removed, otherwise False</returns> /// <param name="item">The item that should be removed</param> public override bool Remove(IModelElement item) { IEquivalentEquipment equivalentEquipmentItem = item.As <IEquivalentEquipment>(); if (((equivalentEquipmentItem != null) && this._parent.EquivalentEquipments.Remove(equivalentEquipmentItem))) { return(true); } return(false); }