//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public int EnumModules (out IEnumDebugModules2 ppEnum) { // // Enumerates the modules that this program has loaded and is executing. // LoggingUtils.PrintFunction (); try { List<IDebugModule2> modules = new List<IDebugModule2> (); foreach (DebuggeeModule module in m_debugModules.Values) { modules.Add (module as IDebugModule2); } ppEnum = new DebuggeeModule.Enumerator (modules); if (ppEnum == null) { throw new InvalidOperationException (); } return Constants.S_OK; } catch (Exception e) { LoggingUtils.HandleException (e); ppEnum = null; return Constants.E_FAIL; } }
public int EnumModules(out IEnumDebugModules2 ppEnum) { // EnumModules is called by the debugger when it needs to enumerate the modules in the program. ppEnum = new AD7ModuleEnum(new[] { mModule }); return(VSConstants.S_OK); }
// Token: 0x06000177 RID: 375 RVA: 0x00005FC8 File Offset: 0x000041C8 public int EnumModules(out IEnumDebugModules2 ppEnum) { AssemblyMirror[] assemblies = this.Session.VirtualMachine.RootDomain.GetAssemblies(); ppEnum = new AD7ModuleEnum((from a in assemblies select new AD7Module(a, this.startInfo)).ToArray <AD7Module>()); return(0); }
/// <summary> /// Retrieves a list of the modules that this program has loaded and is executing. /// (http://msdn.microsoft.com/en-us/library/bb146980.aspx) /// </summary> /// <param name="ppEnum"> Returns an IEnumDebugModules2 object that contains a list of the modules. </param> /// <returns> VSConstants.S_OK. </returns> public int EnumModules(out IEnumDebugModules2 ppEnum) { // Setting ppEnum to null because we are not adding/working with this feature now. It was causing an error // when opening Threads Window and ppEnum = new AD7ModuleEnum(new[] { m_module }). ppEnum = null; return(VSConstants.S_OK); }
public int EnumModules(out IEnumDebugModules2 ppEnum) { DebugHelper.TraceEnteringMethod(); var assemblies = DebuggedProcess.GetLoadedAssemblies(); ppEnum = new AD7ModuleEnum(assemblies); return(VSConstants.S_OK); }
public int EnumModules(out IEnumDebugModules2 modulesEnum) { var sbModules = GetSbModules(); _debugModuleCache.RemoveAllExcept(sbModules); var modules = sbModules.Select(m => _debugModuleCache.GetOrCreate(m, Self)); modulesEnum = _moduleEnumFactory.Create(modules); return(VSConstants.S_OK); }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { DebuggedModule[] modules = _debuggedProcess.GetModules(); AD7Module[] moduleObjects = modules.Select(backendModule => backendModule.Client as AD7Module) .Where(ad7Module => ad7Module != null) // Ignore any modules that we haven't quite sent the module load event for .ToArray(); ppEnum = new Microsoft.MIDebugEngine.AD7ModuleEnum(moduleObjects); return(Constants.S_OK); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public int EnumModules(out IEnumDebugModules2 ppEnum) { // // Enumerates the modules that this program has loaded and is executing. // LoggingUtils.PrintFunction(); ppEnum = null; try { List <IDebugModule2> modules = new List <IDebugModule2> (); uint count; { LoggingUtils.RequireOk(AttachedEngine.NativeDebugger.NativeProgram.EnumModules(out ppEnum)); LoggingUtils.RequireOk(ppEnum.GetCount(out count)); IDebugModule2 [] moduleArray = new IDebugModule2 [count]; LoggingUtils.RequireOk(ppEnum.Next(count, moduleArray, ref count)); modules.AddRange(moduleArray); } { LoggingUtils.RequireOk(AttachedEngine.JavaDebugger.JavaProgram.EnumModules(out ppEnum)); LoggingUtils.RequireOk(ppEnum.GetCount(out count)); IDebugModule2 [] moduleArray = new IDebugModule2 [count]; LoggingUtils.RequireOk(ppEnum.Next(count, moduleArray, ref count)); modules.AddRange(moduleArray); } ppEnum = new DebuggeeModule.Enumerator(modules); return(Constants.S_OK); } catch (Exception e) { LoggingUtils.HandleException(e); return(Constants.E_FAIL); } }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { DebuggedModule[] modules = _debuggedProcess.GetModules(); AD7Module[] moduleObjects = new AD7Module[modules.Length]; for (int i = 0; i < modules.Length; i++) { moduleObjects[i] = new AD7Module(modules[i], _debuggedProcess); } ppEnum = new Microsoft.MIDebugEngine.AD7ModuleEnum(moduleObjects); return(Constants.S_OK); }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { //Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId); DebuggedModule[] modules = debuggedProcess.GetModules(); AD7Module[] moduleObjects = new AD7Module[modules.Length]; for (int i = 0; i < modules.Length; i++) { moduleObjects[i] = new AD7Module(modules[i]); } ppEnum = new VisualSquirrel.Debugger.Engine.AD7ModuleEnum(moduleObjects); return(EngineConstants.S_OK); }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { var moduleObjects = new AD7Module[_modules.Count]; int i = 0; foreach (var keyValue in _modules) { AD7Module adModule = keyValue.Value; moduleObjects[i++] = adModule; } ppEnum = new AD7ModuleEnum(moduleObjects); return(VSConstants.S_OK); }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId); DebuggedModule[] modules = m_debuggedProcess.GetModules(); AD7Module[] moduleObjects = new AD7Module[modules.Length]; for (int i = 0; i < modules.Length; i++) { moduleObjects[i] = new AD7Module(modules[i]); } ppEnum = new Microsoft.VisualStudio.Debugger.SampleEngine.AD7ModuleEnum(moduleObjects); return(Constants.S_OK); }
public int EnumModules(out IEnumDebugModules2 ppEnum) { Log.Debug("Program: EnumModules"); ppEnum = null; return VSConstants.E_NOTIMPL; }
public int EnumModules(out IEnumDebugModules2 ppEnum) { // TODO: implement modules? ppEnum = new EnumDebugModules(Enumerable.Empty <IDebugModule2>()); return(VSConstants.S_OK); }
int IDebugProgram2.EnumModules(out IEnumDebugModules2 ppEnum) { Debug.WriteLine("AD7ProgramNode: Entering EnumModules"); throw new NotImplementedException(); }
int IDebugProgram2.EnumModules(out IEnumDebugModules2 ppEnum) { throw new NotImplementedException(); }
int IDebugProgram3.EnumModules(out IEnumDebugModules2 ppEnum) { return IDebugProgram2.EnumModules(out ppEnum); }
/// <summary> /// EnumModules is called by the debugger when it needs to enumerate the modules in the program. /// </summary> /// <param name="ppEnum"></param> /// <returns>If successful, returns S_OK; otherwise, returns an error code.</returns> public int EnumModules(out IEnumDebugModules2 ppEnum) { ppEnum = new MonoModuleEnumerator(new[] { Program.Module }); return(S_OK); }
int Microsoft.VisualStudio.Debugger.Interop.IDebugProgram2.EnumModules(out IEnumDebugModules2 ppEnum) { ppEnum = null; return Utility.COM_HResults.S_OK; }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { //Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId); ppEnum = new AD7ModuleEnum(m_debuggedProcess.GetModules().Select(m => new AD7Module(m)).ToArray()); return Constants.S_OK; }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { var moduleObjects = new AD7Module[_modules.Count]; int i = 0; foreach (var keyValue in _modules) { AD7Module adModule = keyValue.Value; moduleObjects[i++] = adModule; } ppEnum = new AD7ModuleEnum(moduleObjects); return VSConstants.S_OK; }
public int EnumModules(out IEnumDebugModules2 ppEnum) { DLog.Debug(DContext.VSDebuggerComCall, "IDebugProgram2.EnumModules"); ppEnum = new ModuleEnum(MainModule); return VSConstants.S_OK; }
int Microsoft.VisualStudio.Debugger.Interop.IDebugProgram2.EnumModules(out IEnumDebugModules2 ppEnum) { ppEnum = null; return(COM_HResults.S_OK); }
public int /*IDebugProgram3*/ EnumModules(out IEnumDebugModules2 ppEnum) { ppEnum = ModuleEnum.Create(this); return(VSConstants.S_OK); }
public int EnumModules(out IEnumDebugModules2 ppEnum) { ppEnum = new MonoModuleEnumerator(new IDebugModule2[] { _mainModule }); return(S_OK); }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { DebugWriteCommand("EnumModules"); AssertMainThread(); var moduleObjects = new AD7Module[_modules.Count]; int i = 0; foreach (var keyValue in _modules) { var adModule = keyValue.Value; moduleObjects[i++] = adModule; } ppEnum = new AD7ModuleEnum(moduleObjects); return VSConstants.S_OK; }
public int EnumModules(out IEnumDebugModules2 ppEnum) { throw new NotImplementedException(); }
/// <summary> /// Retrieves a list of the modules that this program has loaded and is executing. /// (http://msdn.microsoft.com/en-us/library/bb146980.aspx) /// </summary> /// <param name="ppEnum"> Returns an IEnumDebugModules2 object that contains a list of the modules. </param> /// <returns> VSConstants.S_OK. </returns> public int EnumModules(out IEnumDebugModules2 ppEnum) { ppEnum = new AD7ModuleEnum(new[] { m_module }); return VSConstants.S_OK; }
int IDebugProgram2.EnumModules(out IEnumDebugModules2 ppEnum) { // TODO ppEnum = null; return VSConstants.E_NOTIMPL; }
public int EnumModules(out IEnumDebugModules2 ppEnum) { Log.Debug("Program: EnumModules"); ppEnum = null; return(VSConstants.E_NOTIMPL); }
int IDebugProgram3.EnumModules(out IEnumDebugModules2 ppEnum) { throw new NotImplementedException(); }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { ppEnum = null; return VSConstants.E_NOTIMPL; }
public int EnumModules(out IEnumDebugModules2 ppEnum) { ppEnum = null; return(VSConstants.E_NOTIMPL); }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { DebuggedModule[] modules = _debuggedProcess.GetModules(); AD7Module[] moduleObjects = new AD7Module[modules.Length]; for (int i = 0; i < modules.Length; i++) { moduleObjects[i] = new AD7Module(modules[i], _debuggedProcess); } ppEnum = new Microsoft.MIDebugEngine.AD7ModuleEnum(moduleObjects); return Constants.S_OK; }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { if (_mixedMode) { ppEnum = null; return VSConstants.E_NOTIMPL; } AssertMainThread(); AD7Module[] moduleObjects = new AD7Module[_modules.Count]; int i = 0; foreach (var keyValue in _modules) { var module = keyValue.Key; var adModule = keyValue.Value; moduleObjects[i++] = adModule; } ppEnum = new AD7ModuleEnum(moduleObjects); return VSConstants.S_OK; }
// EnumModules is called by the debugger when it needs to enumerate the modules in the program. public int EnumModules(out IEnumDebugModules2 ppEnum) { Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId); DebuggedModule[] modules = m_debuggedProcess.GetModules(); AD7Module[] moduleObjects = new AD7Module[modules.Length]; for (int i = 0; i < modules.Length; i++) { moduleObjects[i] = new AD7Module(modules[i]); } ppEnum = new Microsoft.VisualStudio.Debugger.SampleEngine.AD7ModuleEnum(moduleObjects); return Constants.S_OK; }
int IDebugProgram2.EnumModules(out IEnumDebugModules2 ppEnum) { ppEnum = new MonoModuleEnum(new[] { new MonoModule(this) }); return(VSConstants.S_OK); }
public int EnumModules(out IEnumDebugModules2 ppEnum) { DLog.Debug(DContext.VSDebuggerComCall, "IDebugProgram2.EnumModules"); ppEnum = new ModuleEnum(MainModule); return(VSConstants.S_OK); }
/// <summary> /// Retrieves a list of the modules that this program has loaded and is executing. /// (http://msdn.microsoft.com/en-us/library/bb146980.aspx) /// </summary> /// <param name="ppEnum"> Returns an IEnumDebugModules2 object that contains a list of the modules. </param> /// <returns> VSConstants.S_OK. </returns> public int EnumModules(out IEnumDebugModules2 ppEnum) { // Setting ppEnum to null because we are not adding/working with this feature now. It was causing an error // when opening Threads Window and ppEnum = new AD7ModuleEnum(new[] { m_module }). ppEnum = null; return VSConstants.S_OK; }
/// <summary> /// Retrieves a list of the modules that this program has loaded and is executing. /// </summary> /// <param name="ppEnum">Returns an IEnumDebugModules2 object that contains a list of the modules.</param> /// <returns>If successful, returns S_OK; otherwise, returns an error code.</returns> /// <remarks>A module is a DLL or assembly and is typically listed in the Modules debug window.</remarks> public virtual int EnumModules(out IEnumDebugModules2 ppEnum) { Logger.Debug(string.Empty); ppEnum = null; return(VSConstants.E_NOTIMPL); }
public int EnumModules(out IEnumDebugModules2 ppEnum) { // TODO: implement modules? ppEnum = new EnumDebugModules(Enumerable.Empty<IDebugModule2>()); return VSConstants.S_OK; }
int IDebugProgram2.EnumModules(out IEnumDebugModules2 ppEnum) { // TODO ppEnum = null; return(VSConstants.E_NOTIMPL); }
int IDebugProgram3.EnumModules(out IEnumDebugModules2 ppEnum) { return(IDebugProgram2.EnumModules(out ppEnum)); }
/// <summary> /// Retrieves a list of the modules that this program has loaded and is executing. /// </summary> /// <param name="ppEnum">Returns an IEnumDebugModules2 object that contains a list of the modules.</param> /// <returns>If successful, returns S_OK; otherwise, returns an error code.</returns> /// <remarks>A module is a DLL or assembly and is typically listed in the Modules debug window.</remarks> public virtual int EnumModules( out IEnumDebugModules2 ppEnum ) { Logger.Debug( string.Empty ); ppEnum = null; return VSConstants.E_NOTIMPL; }