/// <summary>
        /// Tries to teleport agent to landmark.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="regionHandle"></param>
        /// <param name="position"></param>
        public override void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm)
        {
            m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}",
                              (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position);

            if (lm.Gatekeeper == string.Empty)
            {
                base.RequestTeleportLandmark(remoteClient, lm);
                return;
            }

            GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);

            // Local region?
            if (info != null)
            {
                ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position,
                                                                      Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
            }
            else
            {
                // Foreign region
                Scene scene = (Scene)(remoteClient.Scene);
                GatekeeperServiceConnector gConn = new GatekeeperServiceConnector();
                GridRegion gatekeeper            = new GridRegion();
                gatekeeper.ServerURI = lm.Gatekeeper;
                string homeURI = Scene.GetAgentHomeURI(remoteClient.AgentId);

                string     message;
                GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID), remoteClient.AgentId, homeURI, out message);

                if (finalDestination != null)
                {
                    ScenePresence         sp          = scene.GetScenePresence(remoteClient.AgentId);
                    IEntityTransferModule transferMod = scene.RequestModuleInterface <IEntityTransferModule>();

                    if (transferMod != null && sp != null)
                    {
                        if (message != null)
                        {
                            sp.ControllingClient.SendAgentAlertMessage(message, true);
                        }

                        transferMod.DoTeleport(
                            sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
                            (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
                    }
                }
                else
                {
                    remoteClient.SendTeleportFailed(message);
                }
            }
        }
        private void Lure(IClientAPI client, uint teleportflags, GridInstantMessage im)
        {
            Scene      scene    = client.Scene as Scene;
            UUID       regionID = new UUID(im.RegionID);
            GridRegion region   = scene.GridService.GetRegionByUUID(scene.RegionInfo.ScopeID, regionID);

            if (region != null)
            {
                scene.RequestTeleportLocation(client, region.RegionHandle, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags);
            }
            else // we don't have that region here. Check if it's HG
            {
                string[] parts = im.message.Split(new char[] { '@' });
                if (parts.Length > 1)
                {
                    string url = parts[parts.Length - 1]; // the last part
                    if (m_thisGridInfo.IsLocalGrid(url, true) == 0)
                    {
                        m_log.DebugFormat("[HG LURE MODULE]: Luring agent to grid {0} region {1} position {2}", url, im.RegionID, im.Position);
                        GatekeeperServiceConnector gConn = new GatekeeperServiceConnector();
                        GridRegion gatekeeper            = new GridRegion();
                        gatekeeper.ServerURI = url;
                        string homeURI = scene.GetAgentHomeURI(client.AgentId);

                        string     message;
                        GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, regionID, client.AgentId, homeURI, out message);
                        if (finalDestination != null)
                        {
                            ScenePresence         sp          = scene.GetScenePresence(client.AgentId);
                            IEntityTransferModule transferMod = scene.RequestModuleInterface <IEntityTransferModule>();

                            if (transferMod != null && sp != null)
                            {
                                if (message != null)
                                {
                                    sp.ControllingClient.SendAgentAlertMessage(message, true);
                                }

                                transferMod.DoTeleport(
                                    sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
                                    Vector3.UnitX, teleportflags);
                            }
                        }
                        else
                        {
                            m_log.InfoFormat("[HG LURE MODULE]: Lure failed: {0}", message);
                            client.SendAgentAlertMessage(message, true);
                        }
                    }
                }
            }
        }
Exemple #3
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        /// <summary>
        /// Tries to teleport agent to landmark.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="regionHandle"></param>
        /// <param name="position"></param>
        public override void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm)
        {
            m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}",
                              (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position);
            if (lm.Gatekeeper == string.Empty)
            {
                base.RequestTeleportLandmark(remoteClient, lm);
                return;
            }

            GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);

            // Local region?
            if (info != null)
            {
                ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position,
                                                                      Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
                return;
            }
            else
            {
                // Foreign region
                Scene scene = (Scene)(remoteClient.Scene);
                GatekeeperServiceConnector gConn = new GatekeeperServiceConnector();
                GridRegion gatekeeper            = new GridRegion();
                gatekeeper.ServerURI = lm.Gatekeeper;
                GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID));
                if (finalDestination != null)
                {
                    ScenePresence         sp          = scene.GetScenePresence(remoteClient.AgentId);
                    IEntityTransferModule transferMod = scene.RequestModuleInterface <IEntityTransferModule>();
                    IEventQueue           eq          = sp.Scene.RequestModuleInterface <IEventQueue>();
                    if (transferMod != null && sp != null && eq != null)
                    {
                        transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position,
                                               Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq);
                    }
                }
            }

            // can't find the region: Tell viewer and abort
            remoteClient.SendTeleportFailed("The teleport destination could not be found.");
        }
Exemple #4
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        private void Lure(IClientAPI client, uint teleportflags, GridInstantMessage im)
        {
            Scene      scene  = (Scene)(client.Scene);
            GridRegion region = scene.GridService.GetRegionByUUID(scene.RegionInfo.ScopeID, new UUID(im.RegionID));

            if (region != null)
            {
                scene.RequestTeleportLocation(client, region.RegionHandle, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags);
            }
            else // we don't have that region here. Check if it's HG
            {
                string[] parts = im.message.Split(new char[] { '@' });
                if (parts.Length > 1)
                {
                    string url = parts[parts.Length - 1]; // the last part
                    if (url.Trim(new char[] { '/' }) != m_ThisGridURL.Trim(new char[] { '/' }))
                    {
                        m_log.DebugFormat("[HG LURE MODULE]: Luring agent to grid {0} region {1} position {2}", url, im.RegionID, im.Position);
                        GatekeeperServiceConnector gConn = new GatekeeperServiceConnector();
                        GridRegion gatekeeper            = new GridRegion();
                        gatekeeper.ServerURI = url;
                        GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(im.RegionID));
                        if (finalDestination != null)
                        {
                            ScenePresence         sp          = scene.GetScenePresence(client.AgentId);
                            IEntityTransferModule transferMod = scene.RequestModuleInterface <IEntityTransferModule>();

                            if (transferMod != null && sp != null)
                            {
                                transferMod.DoTeleport(
                                    sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
                                    Vector3.UnitX, teleportflags);
                            }
                        }
                    }
                }
            }
        }