/// <summary> /// Damage is dealt from one Fighter to another. /// </summary> /// <param name="attacker">Attacking Fighter</param> /// <param name="receiver">Defending Fighter</param> private static void attack(IEngageable attacker, IEngageable receiver) { Console.WriteLine(); Text.color(attacker.ToString(), Text.allianceColor(attacker)); if (!(attacker is Cleric)) { Console.Write(" attacks "); } else { Console.Write(" heals "); } Text.color( ((receiver.getName().Equals(attacker.getName())) ? "themselves" : receiver.getName()) + "\n", Text.allianceColor(receiver)); int newHP = (!(attacker is Cleric)) ? (receiver.getHP() - damage(attacker.getAttack(), receiver.getDefense(), attacker.getCritChance())) : (receiver.getHP() + damage(attacker.getAttack(), 0, 0)); if (newHP <= 0) { newHP = 0; } if (newHP >= receiver.getMaxHP()) { newHP = receiver.getMaxHP(); } Text.color(receiver.ToString(), Text.allianceColor(receiver)); Console.Write("'s health goes from "); Text.color(receiver.getHP().ToString(), Text.healthColor(receiver)); Console.Write(" to "); receiver.setHP(newHP); Text.color(newHP.ToString(), Text.healthColor(receiver)); if (attacker.getParty().isUser()) { Console.WriteLine(); Console.Write(attacker + " earned "); Text.color(attacker.earnEXP(receiver).ToString(), ConsoleColor.Yellow); } Text.userRead(); }
public static ConsoleColor healthColor(IEngageable engageable) { if (engageable.getHP() == 0) { return ConsoleColor.DarkRed; } else if (engageable.getHP() < engageable.getMaxHP() * (1.0 / 3.0)) { return ConsoleColor.Red; } else if (engageable.getHP() < engageable.getMaxHP() * (2.0 / 3.0)) { return ConsoleColor.Yellow; } else { return ConsoleColor.Green; } }