Exemple #1
0
        public void Update()
        {
            while (queuedEnemies.Count > 0)
            {
                IEnemy enemy = queuedEnemies.Dequeue();
                enemyList.Add(enemyID, enemy);
                enemyID++;
                enemy.AddChild();
            }

            foreach (KeyValuePair <int, IEnemy> enemy in enemyList)
            {
                if (enemy.Value.Expired)
                {
                    deletable.Add(enemy.Key);
                }
            }

            foreach (int index in deletable)
            {
                RemoveEnemy(index);
            }

            deletable.Clear();

            enemies.Clear();

            foreach (KeyValuePair <int, IEnemy> enemy in enemyList)
            {
                enemies.Add(enemy.Value);
                enemy.Value.Update();
            }

            DropItemsEmptyRoom();
        }
Exemple #2
0
 public void Add(IEnemy enemy)
 {
     // This check is necessary to ensure that enemies do not respawn if they were in the middle of their death sequence.
     if (!enemy.IsDead)
     {
         enemy.CurrentState.Spawn();
         enemyList.Add(enemyID, enemy);
         enemyID++;
         enemy.AddChild();
     }
 }