public Shop( IApplicationContextFactory contextFactory, ITwitchClientManager client, Random random, IEmoteManager emoteManager) { Items = new List <IItem>(); ContextFactory = contextFactory; Client = client; Random = random; EmoteManager = emoteManager; }
public RankManager( IApplicationContextFactory contextFactory, ITwitchClientManager client, Random random, IEmoteManager emoteManager, IHeistManager heistManager) { ContextFactory = contextFactory; Client = client; Random = random; EmoteManager = emoteManager; HeistManager = heistManager; }
public QuestManager( IApplicationContextFactory contextFactory, ITwitchClientManager client, Random random, IEmoteManager emoteManager, IDateTimeService dateTime, IQuestRepository questRepository) { ContextFactory = contextFactory; Client = client; Random = random; EmoteManager = emoteManager; DateTime = dateTime; QuestRepository = questRepository; }
public HeistManager( IApplicationContextFactory contextFactory, ITwitchClientManager client, Random random, IEmoteManager emoteManager, IThreadService threadService, IDateTimeService dateTime) { OngoingHeists = new ConcurrentDictionary <String, IHeist>(); ContextFactory = contextFactory; Client = client; Random = random; EmoteManager = emoteManager; ThreadService = threadService; DateTime = dateTime; }
public PointManager( IApplicationContextFactory contextFactory, ITwitchClientManager client, IReadOnlyList <RecipeInfo> recipeRepository, IReadOnlyList <RecipeModifier> recipeModifierRepository, Random random, IEmoteManager emoteManager, IHazardManager hazardManager, IDateTimeService dateTime) { ContextFactory = contextFactory; Client = client; RecipeRepository = recipeRepository; RecipeModifierManager = recipeModifierRepository; Random = random; EmoteManager = emoteManager; HazardManager = hazardManager; DateTime = dateTime; }
public Emotes(ITwitchClientManager client, TextWriter writer, IEmoteManager emoteManager) : base(client, writer) { EmoteManager = emoteManager; }