public GameObject LoadCanvas(string canvasPrefabPath, IElementCenter elementCenter) { var canvasUIObj = CreateGameObjectFromPrefab(canvasPrefabPath); var rootUIObj = concreteUIManager.GetRootUIObjectFromCanvasObject(canvasUIObj); elementCenter.Add(UI_ROOT_ELEMENT_ID, rootUIObj); return(rootUIObj); }
public GameObject LoadCanvas(string canvasPrefabPath, IElementCenter elementCenter) { var canvasUIObj = CreateGameObjectFromPrefab(canvasPrefabPath); var rootUIObj = concreteUIManager.GetRootUIObjectFromCanvasObject(canvasUIObj); elementCenter.Add(UI_ROOT_ELEMENT_ID, rootUIObj); return rootUIObj; }
public override void Scan(GameObject uiObject, IElementCenter eleCenter) { eleCenter.Add(UIElement_Test, textObj); }