public override void Trigger(IGame game, IEffectHandle handle)
        {
            var defeatedEnemies = new List<IEnemyInPlay>();

            foreach (var enemy in game.StagingArea.CardsInStagingArea.OfType<IEnemyInPlay>())
            {
                if (enemy.Damage >= enemy.Card.PrintedHitPoints)
                {
                    defeatedEnemies.Add(enemy);
                }
            }

            foreach (var player in game.Players)
            {
                foreach (var enemy in player.EngagedEnemies)
                {
                    if (enemy.Damage >= enemy.Card.PrintedHitPoints)
                    {
                        defeatedEnemies.Add(enemy);
                    }
                }
            }

            foreach (var enemy in defeatedEnemies)
            {
                var defeatedEffect = new EnemyDefeatedEffect(game, enemy, attackers);
                var defeatedHandle = defeatedEffect.GetHandle(game);
                game.AddEffect(defeatedEffect);
                game.TriggerEffect(defeatedHandle);
            }

            handle.Resolve(GetCompletedStatus());
        }
Exemple #2
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            private void PlayerDiscardsOneCard(IGame game, IEffectHandle handle, IPlayer player, IPlayerCard card)
            {
                if (player.Hand.Cards.Count() == 0)
                {
                    handle.Cancel(string.Format("{0} does not have any cards in their hand to discard", player.Name));
                    return;
                }

                player.DiscardFromHand(new List<IPlayerCard> { card });

                var controller = game.GetController(CardSource.Id);
                if (controller == null)
                {
                    handle.Cancel(string.Format("Could not determine the controller of {0}", CardSource.Title));
                    return;
                }

                var willpowerful = controller.CardsInPlay.OfType<IWillpowerfulInPlay>().Where(x => x.Card.Id == source.Id).FirstOrDefault();
                if (willpowerful == null)
                {
                    handle.Cancel(string.Format("'{0}' is no longer in play", CardSource.Title));
                    return;
                }

                game.AddEffect(new WillpowerModifier(game.CurrentPhase.Code, source, willpowerful, TimeScope.Phase, 1));

                handle.Resolve(string.Format("{0} discarded a card to give '{0}' +1 Willpower until the end of the phase", player.Name, CardSource.Title));
            }
        private void TriggerResponse(IGame game, IEffectHandle handle)
        {
            var responseHandle = responseEffect.GetHandle(game);
            game.TriggerEffect(responseHandle);

            handle.Resolve(string.Format("{0} decided to trigger '{1}'", player.Name, responseEffect));
        }
            private void HealOneDamageOnCharacter(IGame game, IEffectHandle handle, IPlayer player, ICharacterInPlay glorfindel, ICharacterInPlay character)
            {
                glorfindel.Resources -= 1;
                character.Damage -= 1;

                handle.Resolve(string.Format("{0} chose to heal 1 damage on '{1}'", player.Name, character.Title));
            }
            private void HealCreatureInPlay(IGame game, IEffectHandle handle, IPlayer controller, ICharacterInPlay radagast, ICharacterInPlay creature, byte numberOfResources)
            {
                radagast.Resources -= numberOfResources;
                creature.Damage -= numberOfResources;

                handle.Resolve(string.Format("{0} chose to have '{1}' heal {2} damage from '{3}'", controller.Name, CardSource.Title, numberOfResources, creature.Title));
            }
Exemple #6
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            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var questPhase = game.CurrentPhase as IQuestPhase;
                if (questPhase == null || !questPhase.IsCommittedToQuest(CardSource.Id))
                {
                    handle.Cancel(string.Format("This ability only applies while '{0}' is committed to the quest", CardSource.Title));
                    return;
                }

                if (game.StagingArea.RevealedEncounterCard == null)
                {
                    handle.Cancel(string.Format("There is no revealed encounter card for '{0}' to deal damage to", CardSource.Title));
                    return;
                }

                var enemy = game.StagingArea.RevealedEncounterCard as IEnemyInPlay;
                if (enemy == null)
                {
                    handle.Cancel(string.Format("The revealed encounter card, '{0}' is not an enemy", game.StagingArea.RevealedEncounterCard.Title));
                    return;
                }

                enemy.Damage += 1;

                handle.Resolve(string.Format("'{0}' dealt 1 damage to '{1}' as it was revealed from the encounter deck", CardSource.Title, enemy.Title));
            }
            private void DiscardChosenAttachment(IGame game, IEffectHandle handle, IPlayer player, IAttachableInPlay attachment)
            {
                if (attachment.AttachedTo == null)
                {
                    handle.Cancel(string.Format("Could not discard '{1}', it was not attached to anything", attachment.Title));
                    return;
                }

                attachment.AttachedTo.RemoveAttachment(attachment);

                if (attachment.Card is IObjectiveCard)
                {
                    game.StagingArea.EncounterDeck.Discard(new List<IEncounterCard> { attachment.Card as IObjectiveCard });
                }
                else if (attachment.Card is IPlayerCard)
                {
                    player.Deck.Discard(new List<IPlayerCard> { attachment.Card as IPlayerCard });
                }
                else
                {
                    handle.Cancel(string.Format("'{0}' could not be discarded because it is not a valid attachment controlled by {1}", attachment.Title, player.Name));
                    return;
                }

                handle.Resolve(string.Format("{0} chose to have '{1}' discarded by the shadow effect of '{2}'", player.Name, attachment.Title, CardSource.Title));
            }
            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var currentStage = game.QuestArea.GetCurrentQuestStage();
                if (currentStage == null)
                    { handle.Cancel(GetCancelledString()); return; }

                var random = new Random();
                var number = random.Next(1, 2);

                if (number == 1)
                {
                    var dontLeaveThePath = game.QuestArea.QuestDeck.Cards.Where(x => x.Title == "Don't Leave The Path").FirstOrDefault();
                    if (dontLeaveThePath != null)
                    {
                        currentStage.NextStage = dontLeaveThePath;
                    }
                }
                else
                {
                    var beornsPath = game.QuestArea.QuestDeck.Cards.Where(x => x.Title == "Beorn's Path").FirstOrDefault();
                    if (beornsPath != null)
                    {
                        currentStage.NextStage = beornsPath;
                    }
                }

                handle.Resolve(GetCompletedStatus());
            }
        public override void Trigger(IGame game, IEffectHandle handle)
        {
            if (game.StagingArea.CardsInStagingArea.Any(x => x.Card.Id == cardInPlay.BaseCard.Id))
            {
                game.StagingArea.RemoveFromStagingArea(cardInPlay as IEncounterInPlay);
            }
            else if (game.QuestArea.ActiveLocation != null && game.QuestArea.ActiveLocation.Card.Id == cardInPlay.BaseCard.Id)
            {
                game.QuestArea.RemoveActiveLocation();
            }
            else
            {
                foreach (var player in game.Players)
                {
                    if (player.CardsInPlay.Any(x => x.BaseCard.Id == cardInPlay.BaseCard.Id))
                    {
                        player.RemoveCardInPlay(cardInPlay);
                        break;
                    }
                }
            }

            var state = new CardLeavesPlay(game, cardInPlay);

            foreach (var card in game.GetCardsInPlayWithEffect<ICardInPlay, IAfterCardLeavesPlay>())
            {
                foreach (var effect in card.BaseCard.Text.Effects.OfType<IAfterCardLeavesPlay>())
                {
                    effect.AfterCardLeavesPlay(state);
                }
            }

            handle.Resolve(GetCompletedStatus());
        }
            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var topTwo = game.FirstPlayer.Deck.GetFromTop(2);
                game.FirstPlayer.Hand.AddCards(topTwo);

                handle.Resolve(GetCompletedStatus());
            }
            private void PutAllyIntoPlayFromYourHand(IGame game, IEffectHandle handle, IPlayer player, IAllyCard allyCard)
            {
                player.Hand.RemoveCards(new List<IPlayerCard> { allyCard });
                player.AddCardInPlay(new AllyInPlay(game, allyCard));
                game.AddEffect(new AtEndOfPhaseReturnAllyToYourHand(CardSource, allyCard.Id));

                handle.Resolve(GetCompletedStatus());
            }
 private void ResolveSuccessfulQuest(IGame game, IEffectHandle handle, byte difference)
 {
     game.QuestArea.AddProgress(difference);
     
     var description = GetProgressDescription(difference);
     var verb = difference > 1 ? "were" : "was";
     handle.Resolve(string.Format("Questing was successful: {0} {1} added to the current quest.", description, verb));
 }
 private void ReduceEachPlayersThreatByTwo(IGame game, IEffectHandle handle)
 {
     foreach (var player in game.Players)
     {
         player.DecreaseThreat(2);
     }
     handle.Resolve("Each players had their threat reduced by 2");
 }
            private void AttachCaughtInAWebToHero(IGame game, IEffectHandle handle, IPlayer player, IAttachableCard attachable, IHeroInPlay hero)
            {
                var attachmentHost = hero as IAttachmentHostInPlay;
                
                attachmentHost.AddAttachment(new AttachableInPlay(game, attachable, attachmentHost));

                handle.Resolve(string.Format("{0} chose to attach '{1}' to '{2}'", player.Name, CardSource.Title, hero.Title));
            }
        protected override void ResolveEffect(IGame game, IEffectHandle handle, string paymentText)
        {
            var attachedTo = handle.Target as IAttachmentHostInPlay;
            if (attachedTo == null)
                throw new InvalidOperationException("target undefined for this attachment");

            handle.Resolve(string.Format("{0} chose to pay {1} to attach '{2}' to '{3}'", player.Name, paymentText, attachmentCard.Title, attachedTo.Title));
        }
Exemple #16
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            private void PutEncounterCardOnBottomOfDeck(IGame game, IEffectHandle handle, IPlayer player, IExhaustableInPlay denethor, IEncounterCard encounterCard)
            {
                denethor.Exhaust();

                game.StagingArea.EncounterDeck.RemoveFromDeck(encounterCard);
                game.StagingArea.EncounterDeck.PutOnBottom(new List<IEncounterCard> { encounterCard });
                
                handle.Resolve(string.Format("{0} chose to put '{1}' on the bottom of the encounter deck", player.Name, encounterCard.Title));
            }
Exemple #17
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            protected override void AfterCostPaid(IGame game, IEffectHandle handle, IEnumerable<Tuple<ICharacterInPlay, byte>> charactersAndPayments)
            {
                var allyCard = source as IAllyCard;
                var allyInPlay = new AllyInPlay(game, allyCard);
                player.AddCardInPlay(allyInPlay);
                player.Hand.RemoveCards(new List<IPlayerCard> { allyCard });

                game.AddEffect(new ReturnToHandAfterSuccessfulQuest(cardSource));
            }
        private void DrawNewStartingHand(IEffectHandle handle)
        {
            var startingHand = Player.Hand.Cards.ToList();
            Player.Hand.RemoveCards(startingHand);
            Player.Deck.ShuffleIn(startingHand);
            Player.DrawCards(6);

            handle.Resolve(string.Format("{0} chose to take a mulligan and draw a new starting hand", Player.Name));
        }
        public override void Trigger(IGame game, IEffectHandle handle)
        {
            if (numberOfCards == 0)
                { handle.Cancel(GetCancelledString()); return; }

            player.DrawCards(numberOfCards);

            handle.Resolve(GetCompletedStatus());
        }
        protected override void AfterCostPaid(IGame game, IEffectHandle handle, IEnumerable<Tuple<ICharacterInPlay, byte>> charactersAndPayments)
        {
            var eventEffect = eventCard.Text.Effects.First();
            var eventHandle = eventEffect.GetHandle(game);

            player.Hand.RemoveCards(new List<IPlayerCard> { eventCard });

            game.AddEffect(eventEffect);
            game.TriggerEffect(eventHandle);
        }
            public override void Trigger(IGame game, IEffectHandle handle)
            {
                foreach (var player in game.Players)
                {
                    var eventsToDiscard = player.Hand.Cards.OfType<IEventCard>().ToList();
                    player.DiscardFromHand(eventsToDiscard);
                }

                handle.Resolve(GetCompletedStatus());
            }
            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var enemy = game.GetCardInPlay<IEnemyInPlay>(source.Id);
                if (enemy == null)
                    { handle.Cancel(GetCancelledString()); return; }

                enemy.Resources += 1;

                handle.Resolve(GetCompletedStatus());
            }
            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var enemy = game.GetCardInPlay<IEnemyInPlay>(source.Id);
                if (enemy == null || enemy.Resources == 0)
                    { handle.Cancel(GetCancelledString()); return; }

                var bonus = enemy.Resources * 2;

                game.AddEffect(new AttackModifier(game.CurrentPhase.Code, source, enemy, TimeScope.None, bonus));

                handle.Resolve(GetCompletedStatus());
            }
            public override void Validate(IGame game, IEffectHandle handle)
            {
                if (game.StagingArea.EncounterDeck.Size == 0)
                {
                    handle.Reject();
                    return;
                }

                game.StagingArea.RevealEncounterCard();

                handle.Accept();
            }
            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var enemyAttack = game.CurrentPhase.GetEnemyAttacks().Where(x => x.Enemy.Card.Id == source.Id).FirstOrDefault();
                if (enemyAttack == null)
                    { handle.Cancel(GetCancelledString()); return; }

                var bonus = enemyAttack.IsUndefended ? 3 : 1;

                game.AddEffect(new AttackModifier(game.CurrentPhase.Code, source, enemyAttack.Enemy, TimeScope.None, bonus));

                handle.Resolve(GetCompletedStatus());
            }
        public override void Trigger(IGame game, IEffectHandle handle)
        {
            var location = game.StagingArea.CardsInStagingArea.OfType<ILocationInPlay>().Where(x => x.Card.Id == source.Id).FirstOrDefault();
            if (location == null)
            {
                handle.Cancel(string.Format("Could Not Travel To '{0}'", CardSource.Title));
                return;
            }

            game.QuestArea.SetActiveLocation(location);

            handle.Resolve(string.Format("Traveled To '{0}'", CardSource.Title));
        }
            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var playersDrawingCards = game.CurrentPhase.GetPlayersDrawingCards();
                if (playersDrawingCards == null)
                    { handle.Cancel(GetCancelledString()); return; }

                foreach (var playerId in playersDrawingCards.Players)
                {
                    playersDrawingCards.DisablePlayerCardDraw(playerId);
                }

                handle.Resolve(GetCompletedStatus());
            }
Exemple #28
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            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var chooseEnemy = game.CurrentPhase.GetEnemiesChosenToAttack().Where(x => x.Attackers.Any(y => y.Card.Id == source.Id)).FirstOrDefault();
                if (chooseEnemy == null)
                    { handle.Cancel(GetCancelledString()); return; }

                foreach (var enemy in game.StagingArea.CardsInStagingArea.OfType<IEnemyInPlay>())
                {
                    chooseEnemy.AddEnemy(enemy);
                }

                handle.Resolve(GetCompletedStatus());
            }
        public override void Trigger(IGame game, IEffectHandle handle)
        {
            var state = new CardEntersPlay(game, cardInPlay);

            foreach (var inPlay in game.GetCardsInPlayWithEffect<ICardInPlay, IAfterCardEntersPlay>())
            {
                foreach (var effect in inPlay.BaseCard.Text.Effects.OfType<IAfterCardEntersPlay>())
                {
                    effect.AfterCardEntersPlay(state);
                }
            }

            handle.Resolve(GetCompletedStatus());
        }
            public override void Trigger(IGame game, IEffectHandle handle)
            {
                foreach (var player in game.Players)
                {
                    //TODO: Check for IDuringDrawingCards effects here

                    var drawEffect = new DrawingCardsEffect(game, player, 1);
                    var drawHandle = drawEffect.GetHandle(game);
                    game.AddEffect(drawEffect);
                    game.TriggerEffect(drawHandle);
                }

                handle.Resolve(GetCompletedStatus());
            }
Exemple #31
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            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var enemyAttack = game.CurrentPhase.GetEnemyAttacks().Where(x => x.Enemy.Card.Id == source.Id).FirstOrDefault();

                if (enemyAttack == null)
                {
                    handle.Cancel(GetCancelledString()); return;
                }

                enemyAttack.Attack += 1;

                if (enemyAttack.IsUndefended)
                {
                    enemyAttack.DefendingPlayer.IncreaseThreat(3);
                }

                handle.Resolve(GetCompletedStatus());
            }
Exemple #32
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            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var enemyAttack = game.CurrentPhase.GetEnemyAttacks().Where(x => x.Enemy.Card.Id == source.Id).FirstOrDefault();

                if (enemyAttack == null)
                {
                    handle.Cancel(GetCancelledString()); return;
                }

                var damage = enemyAttack.IsUndefended ? (byte)2 : (byte)1;

                foreach (var damageable in enemyAttack.DefendingPlayer.CardsInPlay.OfType <ICharacterInPlay>())
                {
                    damageable.Damage += damage;
                }

                handle.Resolve(GetCompletedStatus());
            }
        public override void Trigger(IGame game, IEffectHandle handle)
        {
            var defeatedState = new EnemyDefeated(game, enemy, attackers);

            foreach (var card in game.GetCardsInPlayWithEffect <ICardInPlay, IBeforeEnemyDefeated>())
            {
                foreach (var effect in card.BaseCard.Text.Effects.OfType <IBeforeEnemyDefeated>())
                {
                    effect.BeforeEnemyDefeated(defeatedState);
                }
            }

            foreach (var card in game.GetCardsInPlayWithEffect <ICardInPlay, IDuringEnemyDefeated>())
            {
                foreach (var effect in card.BaseCard.Text.Effects.OfType <IDuringEnemyDefeated>())
                {
                    effect.DuringEnemyDefeated(defeatedState);
                }
            }

            if (!defeatedState.IsEnemyDefeated)
            {
                handle.Cancel(GetCancelledString()); return;
            }

            foreach (var card in game.GetCardsInPlayWithEffect <ICardInPlay, IAfterEnemyDefeated>())
            {
                foreach (var effect in card.BaseCard.Text.Effects.OfType <IAfterEnemyDefeated>())
                {
                    effect.AfterEnemyDefeated(defeatedState);
                }
            }

            var leavingPlayEffect = new CardLeavesPlayEffect(game, enemy);

            game.AddEffect(leavingPlayEffect);
            var leavingPlayHandle = leavingPlayEffect.GetHandle(game);

            game.TriggerEffect(leavingPlayHandle);

            handle.Resolve(GetCompletedStatus());
        }
Exemple #34
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            private void PayOneResourceToReadyAragorn(IGame game, IEffectHandle handle, IPlayer controller)
            {
                var exhaustable = game.GetCardInPlay <IExhaustableInPlay>(source.Id);

                if (exhaustable == null)
                {
                    handle.Cancel(GetCancelledString());
                    return;
                }

                if (!exhaustable.IsExhausted)
                {
                    handle.Cancel(GetCancelledString());
                    return;
                }

                exhaustable.Ready();

                handle.Resolve(string.Format("{0} chose to pay 1 resource from '{0}' to ready him after committing to him to the quest", controller.Name, CardSource.Title));
            }
Exemple #35
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            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var determineStrength = game.CurrentPhase.GetDetermineAttacks().Where(x => x.Attacker.Card.Id == source.Id).FirstOrDefault();

                if (determineStrength == null)
                {
                    handle.Cancel(GetCancelledString()); return;
                }

                var damagable = game.GetCardInPlay <IHeroInPlay>(CardSource.Id);

                if (damagable == null)
                {
                    handle.Cancel(GetCancelledString()); return;
                }

                determineStrength.Attack += damagable.Damage;

                handle.Resolve(GetCompletedStatus());
            }
            private void AddSpiderToTheStagingArea(IGame game, IEffectHandle handle, IEnemyCard spider)
            {
                if (game.StagingArea.EncounterDeck.Cards.Any(x => x.Id == spider.Id))
                {
                    game.StagingArea.EncounterDeck.RemoveFromDeck(spider);
                    game.StagingArea.AddToStagingArea(spider);
                    handle.Resolve(string.Format("'{0}' added to the staging area from the encounter deck", spider.Title));
                    return;
                }
                else if (game.StagingArea.EncounterDeck.DiscardPile.Any(x => x.Id == spider.Id))
                {
                    game.StagingArea.EncounterDeck.RemoveFromDiscardPile(new List <IEncounterCard> {
                        spider
                    });
                    game.StagingArea.AddToStagingArea(spider);
                    handle.Resolve(string.Format("'{0}' added to the staging area from the encounter discard pile", spider.Title));
                }

                handle.Cancel(string.Format("'{0}' was not added to the staging area because it could not be located", spider.Title));
            }
Exemple #37
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            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var damageDealt = game.CurrentPhase.GetDamageDealt().Where(x => x.Target.BaseCard.Id == source.Id).FirstOrDefault();

                if (damageDealt == null || damageDealt.Damage == 0)
                {
                    handle.Cancel(GetCancelledString()); return;
                }

                var resourceful = game.GetCardInPlay <ICharacterInPlay>(source.Id);

                if (resourceful == null)
                {
                    handle.Cancel(GetCancelledString()); return;
                }

                resourceful.Resources += damageDealt.Damage;

                handle.Resolve(GetCompletedStatus());
            }
        private void ResolveFailedQuest(IGame game, IEffectHandle handle, int difference)
        {
            var sb = new StringBuilder("Questing was unsuccessful:\r\n");

            foreach (var player in game.Players)
            {
                var value = outcome.GetThreatIncrease(player.StateId);
                if (value > 0)
                {
                    player.IncreaseThreat(value);

                    sb.AppendFormat("{0} raised their threat by {1}.\r\n", player.Name, value);
                }
                else
                {
                    sb.AppendFormat("{0} did not raise their threat.\r\n", player.Name);
                }
            }

            handle.Resolve(sb.ToString());
        }
Exemple #39
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            private void PayResourcesToReadyAttachedCharacter(IGame game, IEffectHandle handle, IPlayer player, ICharacterInPlay character)
            {
                var refreshPhase = game.CurrentPhase as IRefreshPhase;

                if (refreshPhase == null)
                {
                    throw new InvalidOperationException("This effect can only be triggered during the refresh phase");
                }

                var readyingCard = refreshPhase.GetReadyingCards().Where(x => x.Exhaustable.BaseCard.Id == source.Id).FirstOrDefault();

                if (readyingCard == null)
                {
                    handle.Cancel(string.Format("Could not determine the readying state of '{0}'", character.Title));
                    return;
                }

                character.Resources    -= 2;
                readyingCard.IsReadying = true;

                handle.Resolve(string.Format("{0} chose to pay 2 resources from {1}'s resource pool to allow them to ready ({2})", player.Name, character.Title, CardSource.Title));
            }
            public override void Trigger(IGame game, IEffectHandle handle)
            {
                IEnemyInPlay enemy = null;

                foreach (var player in game.Players)
                {
                    enemy = player.EngagedEnemies.Where(x => x.Card.Id == source.Id).FirstOrDefault();
                    if (enemy != null)
                    {
                        break;
                    }
                }

                if (enemy == null)
                {
                    handle.Cancel(GetCancelledString()); return;
                }

                game.AddEffect(new AttackModifier(game.CurrentPhase.Code, source, enemy, TimeScope.Round, 1));

                handle.Resolve(GetCompletedStatus());
            }
Exemple #41
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        public void TriggerEffect(IEffectHandle handle)
        {
            var effect = handle.Effect;

            if (!handle.IsAccepted && !handle.IsRejected)
            {
                Prepare(handle);
            }

            effect.Validate(this, handle);

            //if (handle.IsAccepted)
            //{
            //    controller.PaymentAccepted(effect, handle);
            //}
            //if (handle.IsRejected)
            //{
            //    controller.PaymentRejected(effect, handle);
            //    return;
            //}

            effect.Trigger(this, handle);

            if (handle.IsResolved)
            {
                controller.EffectResolved(effect, handle);
            }
            else if (handle.IsCancelled)
            {
                controller.EffectCancelled(effect, handle);
            }


            if (currentEffects.Contains(effect))
            {
                currentEffects.Remove(effect);
            }
        }
Exemple #42
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            private void ExhaustToCancelRevealedTreachery(IGame game, IEffectHandle handle, IExhaustableInPlay exhaustable)
            {
                exhaustable.Exhaust();

                if (game.StagingArea.RevealedEncounterCard == null)
                {
                    handle.Cancel(string.Format("There is no revealed encounter card for '{0}' to cancel", CardSource.Title));
                    return;
                }

                if (!(game.StagingArea.RevealedEncounterCard.Card is ITreacheryCard) || !game.StagingArea.RevealedEncounterCard.Card.HasEffect <IWhenRevealedEffect>())
                {
                    handle.Cancel(string.Format("The revealed encounter card, '{0}', is not an Treachery with a 'When Revealed' effect for '{1}' to cancel", game.StagingArea.RevealedEncounterCard.Card.Title, CardSource.Title));
                    return;
                }

                var revealedTitle = game.StagingArea.RevealedEncounterCard.Title;

                game.StagingArea.CancelRevealedCard(this);
                game.StagingArea.RevealEncounterCard();

                handle.Resolve(string.Format("The 'when revealed' effect of '{1}' has been cancelled", CardSource.Title, revealedTitle));
            }
Exemple #43
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            public override void Trigger(IGame game, IEffectHandle handle)
            {
                foreach (var player in game.Players)
                {
                    foreach (var exhaustable in player.CardsInPlay.OfType <ICharacterInPlay>().OfType <IExhaustableInPlay>())
                    {
                        if (!exhaustable.IsExhausted)
                        {
                            continue;
                        }

                        var damageable = exhaustable as ICardInPlay;
                        if (damageable == null)
                        {
                            continue;
                        }

                        damageable.Damage += 1;
                    }
                }

                handle.Resolve(GetCompletedStatus());
            }
            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var playersDrawing = game.CurrentPhase.GetPlayersDrawingCards();

                if (playersDrawing == null)
                {
                    handle.Cancel(GetCancelledString()); return;
                }

                var firstPlayer = game.Players.Where(x => x.IsFirstPlayer).FirstOrDefault();

                if (firstPlayer == null || !playersDrawing.Players.Contains(firstPlayer.StateId))
                {
                    handle.Cancel(GetCancelledString()); return;
                }

                var numberOfCards = playersDrawing.GetNumberOfCards(firstPlayer.StateId);

                numberOfCards += 1;

                playersDrawing.SetNumberOfCards(firstPlayer.StateId, numberOfCards);

                handle.Resolve(GetCompletedStatus());
            }
Exemple #45
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            private void DiscardOneAttachmentFromDefendingCharacter(IGame game, IEffectHandle handle, IPlayer player, IAttachableInPlay attachment)
            {
                attachment.AttachedTo.RemoveAttachment(attachment);

                if (attachment.Card is IObjectiveCard)
                {
                    game.StagingArea.EncounterDeck.Discard(new List <IEncounterCard> {
                        attachment.Card as IObjectiveCard
                    });
                }
                else if (attachment.Card is IPlayerCard)
                {
                    player.Deck.Discard(new List <IPlayerCard> {
                        attachment.Card as IPlayerCard
                    });
                }
                else
                {
                    handle.Cancel(string.Format("Could not discard '{0}' because it was not a valid attachment controlled by {1}", attachment.Title, player.Name));
                    return;
                }

                handle.Resolve(string.Format("{0} chose to have '{1}' discarded", player.Name, attachment.Title));
            }
Exemple #46
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        protected override void AfterCostPaid(IGame game, IEffectHandle handle, IEnumerable <Tuple <ICharacterInPlay, byte> > charactersAndPayments)
        {
            var attachedTo = handle.Target as IAttachmentHostInPlay;

            if (attachedTo == null)
            {
                throw new InvalidOperationException("target undefined for this attachment");
            }

            player.Hand.RemoveCards(new List <IPlayerCard> {
                costlyCard
            });

            if (attachmentCard != null)
            {
                var attachmentInPlay = new AttachmentInPlay(game, attachmentCard, attachedTo);
                player.AddCardInPlay(attachmentInPlay);
            }
            else if (treasureCard != null)
            {
                var treasureInPlay = new TreasureInPlay(game, treasureCard, attachedTo);
                player.AddCardInPlay(treasureInPlay);
            }
        }
        protected void UnableToPayCost(IGame game, IEffectHandle handler, IPlayer player)
        {
            var title = (costlyCard != null) ? costlyCard.Title : cardEffect.ToString();

            handler.Cancel(string.Format("{0} was not able to pay the cost for '{1}'", player.Name, title));
        }
        protected void CancelPayingCost(IGame game, IEffectHandle handle, IPlayer player)
        {
            var title = (costlyCard != null) ? costlyCard.Title : cardEffect.ToString();

            handle.Cancel(string.Format("{0} chose not to pay the cost for '{1}'", player.Name, title));
        }
 protected abstract void AfterCostPaid(IGame game, IEffectHandle handle, IEnumerable <Tuple <ICharacterInPlay, byte> > charactersAndPayments);
 private void EffectResolvedCallback(IEffect effect, IEffectHandle handle)
 {
     SetCurrentStatus(handle.Status);
 }
 private void EffectCancelledCallback(IEffect effect, IEffectHandle handle)
 {
     SetCurrentStatus("Cancelled: " + effect.ToString());
 }
Exemple #52
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 private static void PaymentRejectedCallback(IEffect effect, IEffectHandle handle)
 {
     WriteLine("The payment for this effect was rejected");
 }
Exemple #53
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            private void DiscardAllAttachmentsControlledByDefendingPlayer(IGame game, IEffectHandle handle, IPlayer player)
            {
                foreach (var attachable in player.CardsInPlay.OfType <IAttachableInPlay>().Where(x => player.IsTheControllerOf(x) && x.AttachedTo != null))
                {
                    attachable.AttachedTo.RemoveAttachment(attachable);

                    if (attachable.Card is IPlayerCard)
                    {
                        player.Deck.Discard(new List <IPlayerCard> {
                            attachable.Card as IPlayerCard
                        });
                    }
                    else if (attachable.Card is IObjectiveCard)
                    {
                        game.StagingArea.EncounterDeck.Discard(new List <IEncounterCard> {
                            attachable.Card as IObjectiveCard
                        });
                    }
                }

                handle.Resolve(string.Format("All attachments controlled by {0} were discarded", player.Name));
            }
 private void KeepStartingHand(IEffectHandle handle)
 {
     handle.Resolve(string.Format("{0} chose to keep their starting hand", Player.Name));
 }
 private void PassOnTakingAnAction(IGame game, IEffectHandle handle)
 {
     handle.Cancel(string.Format("{0} passed on taking an action", player.Name));
 }
Exemple #56
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            private void PutEncounterCardBackOnTopOfDeck(IGame game, IEffectHandle handle, IPlayer player, IExhaustableInPlay denethor, IEncounterCard encounterCard)
            {
                denethor.Exhaust();

                handle.Resolve(string.Format("{0} chose to put '{1}' back on the top of the encounter deck", player.Name, encounterCard.Title));
            }
Exemple #57
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 private void CancelEffect(IGame game, IEffectHandle handle, IPlayer controller)
 {
     handle.Cancel(string.Format("{0} chose not to exhaust '{0}' to have a player draw 2 cards", controller.Name, CardSource.Title));
 }
Exemple #58
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            private void RemoveCharacterFromQuest(IGame game, IEffectHandle handle, IWillpowerfulInPlay character, IPlayer player, IQuestPhase questPhase)
            {
                questPhase.RemoveCharacterFromQuest(character);

                handle.Resolve(string.Format("{0} chose to remove '{1}' from the quest because of '{2}'", player.Name, character.Title, CardSource.Title));
            }
 public override void Trigger(IGame game, IEffectHandle handle)
 {
     handle.Resolve(GetCompletedStatus());
 }
Exemple #60
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        private void ChooseFirstPlayerRandomly(IEffectHandle handle, IPlayer player)
        {
            player.IsFirstPlayer = true;

            handle.Resolve(string.Format("{0} was chosen randomly as the first player", player.Name));
        }