public void ClientCommand(IEdict entity, string[] args) { var ent = _EntityManager.FindEntity <BasePlayer>(entity); if (ent != null) { ent.ClientCommand(args); } }
public void ClientDisconnect(IEdict entity) { var ent = _EntityManager.FindEntity <BasePlayer>(entity); if (ent == null) { return; } ent.Disconnect(); }
public IPlayerState GetPlayerState(IEdict player) { var p = _EntityManager.FindEntity <BasePlayer>(player); if (p == null) { return(null); } return(p.PlayerState); }
public T FindEntity <T>(IEdict edict) where T : class { foreach (var e in _EntityList) { if (e.Edict.Equals(edict)) { return(e as T); } } return(null); }
public void ClientActive(IEdict entity, bool bLoadGame) { var ent = _EntityManager.FindEntity <BasePlayer>(entity); if (ent == null) { return; } ent.InitalSpawn(); ent.Spawn(); }
private BaseEntityServer CreateEntity(String className, IEdict edict, int index = -1) { BaseEntityServer ent = null; try { ent = MefServer.GetExportedValue <BaseEntityServer>(className); ent.ClassName = className; } catch (Exception e) { _ConsoleManager.WriteLine(Color.Red, String.Format("Failed to create entity {0}: {1}", className, e.Message)); return(null); } if (edict == null) { _EngineServer.CreateEdict(ent, index); } else { ent.Edict = edict; } _EntityList.Add(ent); ent.PostCreate(); if (ent.IsServerOnly) { Debug.Assert(false); //todo fix to work ent.Edict.SetSlotAndSerial(1, -1); } else { int slot = _EngineServer.IndexOfEdict(ent.Edict); ent.Edict.SetSlotAndSerial(slot, _EntSerials[slot]); } return(ent); }
public void MarkEntitiesAsTouching(IEdict e1, IEdict e2) { }
public void SetDebugEdictBase(IEdict edict) { }
public T CreatePlayer <T>(IEdict edict) where T : class { return(CreateEntity("player", edict) as T); }
public int GetReplayDelay(IEdict player, ref int entity) { return(0); }
public bool ClientConnect(IEdict pEntity, string name, string address, ref string reject) { return(true); }
public float ProcessUsercmds(IEdict player, byte[] buf, int numcmds, int totalcmds, int dropped_packets, bool ignore, bool paused) { return(0.0f); }
public void ClientSetupVisibility(IEdict viewEntity, IEdict client, ref string pvs) { }
public void ClientSettingsChanged(IEdict edict) { }
public void ClientPutInServer(IEdict entity, string playerName) { var player = _EntityManager.CreatePlayer <BasePlayer>(entity); player.PlayerName = playerName; }
public void FreeContainingEntity(IEdict edict) { }
public IEntity EdictToBaseEntity(IEdict edict) { return(null); }
public void ClientEarPosition(IEdict pEntity, ref Interfaces.Shared.M_Vector earOrigin) { }