Exemple #1
0
        public Character(ILogger <Character> logger,
                         IDatabasePreloader databasePreloader,
                         IGuildManager guildManager,
                         ICountryProvider countryProvider,
                         ISpeedManager speedManager,
                         IStatsManager statsManager,
                         IAdditionalInfoManager additionalInfoManager,
                         IHealthManager healthManager,
                         ILevelProvider levelProvider,
                         ILevelingManager levelingManager,
                         IInventoryManager inventoryManager,
                         IStealthManager stealthManager,
                         IAttackManager attackManager,
                         ISkillsManager skillsManager,
                         IBuffsManager buffsManager,
                         IElementProvider elementProvider,
                         IKillsManager killsManager,
                         IVehicleManager vehicleManager,
                         IShapeManager shapeManager,
                         IMovementManager movementManager,
                         ILinkingManager linkinManager,
                         IMapProvider mapProvider,
                         ITeleportationManager teleportationManager,
                         IPartyManager partyManager,
                         ITradeManager tradeManager,
                         IFriendsManager friendsManager,
                         IDuelManager duelManager,
                         IBankManager bankManager,
                         IQuestsManager questsManager,
                         IUntouchableManager untouchableManager,
                         IWarehouseManager warehouseManager,
                         IShopManager shopManager,
                         ISkillCastingManager skillCastingManager,
                         ICastProtectionManager castProtectionManager,
                         IGameSession gameSession,
                         IGamePacketFactory packetFactory) : base(databasePreloader, countryProvider, statsManager, healthManager, levelProvider, buffsManager, elementProvider, movementManager, untouchableManager, mapProvider)
        {
            _logger        = logger;
            _packetFactory = packetFactory;

            AdditionalInfoManager = additionalInfoManager;
            InventoryManager      = inventoryManager;
            StealthManager        = stealthManager;
            LevelingManager       = levelingManager;
            SpeedManager          = speedManager;
            AttackManager         = attackManager;
            SkillsManager         = skillsManager;
            KillsManager          = killsManager;
            VehicleManager        = vehicleManager;
            ShapeManager          = shapeManager;
            LinkingManager        = linkinManager;
            TeleportationManager  = teleportationManager;
            PartyManager          = partyManager;
            TradeManager          = tradeManager;
            FriendsManager        = friendsManager;
            DuelManager           = duelManager;
            GuildManager          = guildManager;
            BankManager           = bankManager;
            QuestsManager         = questsManager;
            WarehouseManager      = warehouseManager;
            ShopManager           = shopManager;
            SkillCastingManager   = skillCastingManager;
            CastProtectionManager = castProtectionManager;
            GameSession           = gameSession;

            HealthManager.MP_SP_Used += SendUseMPSP;
            HealthManager.OnCurrentHitpointsChanged += SendCurrentHitpoints;
            StatsManager.OnAdditionalStatsUpdate    += SendAdditionalStats;
            StatsManager.OnResetStats         += SendResetStats;
            BuffsManager.OnBuffAdded          += SendAddBuff;
            BuffsManager.OnBuffRemoved        += SendRemoveBuff;
            AttackManager.OnStartAttack       += SendAttackStart;
            VehicleManager.OnUsedVehicle      += SendUseVehicle;
            SkillsManager.OnResetSkills       += SendResetSkills;
            InventoryManager.OnAddItem        += SendAddItemToInventory;
            InventoryManager.OnRemoveItem     += SendRemoveItemFromInventory;
            InventoryManager.OnItemExpired    += SendItemExpired;
            AttackManager.TargetOnBuffAdded   += SendTargetAddBuff;
            AttackManager.TargetOnBuffRemoved += SendTargetRemoveBuff;
            DuelManager.OnDuelResponse        += SendDuelResponse;
            DuelManager.OnStart                   += SendDuelStart;
            DuelManager.OnCanceled                += SendDuelCancel;
            DuelManager.OnFinish                  += SendDuelFinish;
            LevelingManager.OnExpChanged          += SendExperienceGain;
            QuestsManager.OnQuestMobCountChanged  += SendQuestCountUpdate;
            QuestsManager.OnQuestFinished         += SendQuestFinished;
            ShopManager.OnUseShopClosed           += SendUseShopClosed;
            ShopManager.OnUseShopItemCountChanged += SendUseShopItemCountChanged;
            ShopManager.OnSoldItem                += SendSoldItem;

            Bless.Instance.OnDarkBlessChanged  += OnDarkBlessChanged;
            Bless.Instance.OnLightBlessChanged += OnLightBlessChanged;
        }
Exemple #2
0
 public DuelResponseHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IGameWorld gameWorld, IDuelManager duelManager) : base(packetFactory, gameSession)
 {
     _gameWorld   = gameWorld;
     _duelManager = duelManager;
 }
Exemple #3
0
 public DuelRemoveItemHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IDuelManager duelManager, IGameWorld gameWorld) : base(packetFactory, gameSession)
 {
     _duelManager = duelManager;
     _gameWorld   = gameWorld;
 }
 public DuelDefeatHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IDuelManager duelManager) : base(packetFactory, gameSession)
 {
     _duelManager = duelManager;
 }
 public DuelTradeFinishHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IDuelManager duelManager, IGameWorld gameWorld, IMovementManager movementManager) : base(packetFactory, gameSession)
 {
     _duelManager     = duelManager;
     _gameWorld       = gameWorld;
     _movementManager = movementManager;
 }
Exemple #6
0
 public CharacterFactory(ILogger <ICharacterFactory> logger,
                         IDatabase database,
                         ILogger <Character> characterLogger,
                         IGameWorld gameWorld,
                         IDatabasePreloader databasePreloader,
                         IGameDefinitionsPreloder definitionsPreloder,
                         ICountryProvider countryProvider,
                         ISpeedManager speedManager,
                         IStatsManager statsManager,
                         IHealthManager healthManager,
                         ILevelProvider levelProvider,
                         ILevelingManager levelingManager,
                         IInventoryManager inventoryManager,
                         ILinkingManager linkingManager,
                         IGuildManager guildManager,
                         IGameSession gameSession,
                         IStealthManager stealthManager,
                         IAttackManager attackManager,
                         ISkillsManager skillsManager,
                         IBuffsManager buffsManager,
                         IElementProvider elementProvider,
                         IKillsManager killsManager,
                         IVehicleManager vehicleManager,
                         IShapeManager shapeManager,
                         IMovementManager movementManager,
                         IAdditionalInfoManager additionalInfoManager,
                         IMapProvider mapProvider,
                         ITeleportationManager teleportationManager,
                         IPartyManager partyManager,
                         ITradeManager tradeManager,
                         IFriendsManager friendsManager,
                         IDuelManager duelManager,
                         IBankManager bankManager,
                         IQuestsManager questsManager,
                         IUntouchableManager untouchableManager,
                         IWarehouseManager warehouseManager,
                         IShopManager shopManager,
                         ISkillCastingManager skillCastingManager,
                         ICastProtectionManager castProtectionManager,
                         IGamePacketFactory packetFactory,
                         UserManager <DbUser> userManager)
 {
     _logger                = logger;
     _database              = database;
     _characterLogger       = characterLogger;
     _gameWorld             = gameWorld;
     _databasePreloader     = databasePreloader;
     _definitionsPreloder   = definitionsPreloder;
     _countryProvider       = countryProvider;
     _speedManager          = speedManager;
     _statsManager          = statsManager;
     _healthManager         = healthManager;
     _levelProvider         = levelProvider;
     _levelingManager       = levelingManager;
     _inventoryManager      = inventoryManager;
     _linkingManager        = linkingManager;
     _guildManager          = guildManager;
     _gameSession           = gameSession;
     _stealthManager        = stealthManager;
     _attackManager         = attackManager;
     _skillsManager         = skillsManager;
     _buffsManager          = buffsManager;
     _elementProvider       = elementProvider;
     _killsManager          = killsManager;
     _vehicleManager        = vehicleManager;
     _shapeManager          = shapeManager;
     _movementManager       = movementManager;
     _additionalInfoManager = additionalInfoManager;
     _mapProvider           = mapProvider;
     _teleportationManager  = teleportationManager;
     _partyManager          = partyManager;
     _tradeManager          = tradeManager;
     _friendsManager        = friendsManager;
     _duelManager           = duelManager;
     _bankManager           = bankManager;
     _questsManager         = questsManager;
     _untouchableManager    = untouchableManager;
     _warehouseManager      = warehouseManager;
     _shopManager           = shopManager;
     _skillCastingManager   = skillCastingManager;
     _castProtectionManager = castProtectionManager;
     _packetFactory         = packetFactory;
     _userManager           = userManager;
 }