bool Condition(IDuel duel, Card card, BaseEffect e, Card targetCard) { if (duel.GetCurPhase() == ComVal.Phase_Battlephase) { if (duel.GetCurAttackEvent() != null && duel.GetCurAttackEvent().Attacker == card && duel.GetCurAttackEvent().Attacker != null) { return(true); } } return(false); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { AttackEvent e = duel.GetCurAttackEvent(); StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetStateEffectType(ComVal.stateEffectType_addAfkVal); if (e.Attacker.controller == card.controller) { e1.SetTarget(e.Attacker); e1.SetStateEffectVal(e.Attackeder.GetCurAfk()); } else { e1.SetTarget(e.Attackeder); e1.SetStateEffectVal(e.Attacker.GetCurAfk()); } e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 0); duel.ResignEffect(e1, card, card.controller); duel.FinishHandle(); }
public bool CheckLauch(IDuel duel, Card card, LauchEffect effect, Code code) { if (duel.GetCurAttackEvent().Attacker.controller == card.controller) { return(false); } return(duel.GetIncludeNameCardNumFromArea("", false, card.opponentPlayer, ComVal.cardType_Monster, ComVal.Area_Monster, filter) > 0); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { AttackEvent e = duel.GetCurAttackEvent(); Card c = e.Attackeder; duel.AddFinishHandle(); duel.SendToMainDeck(ComVal.Area_Monster, c.ToGroup(), card, ComVal.reason_Effect, effect); }
public bool CheckLauch(IDuel duel, Card card, LauchEffect effect, Code code) { if (code.reason.reason.IsBind(ComVal.reason_AttackDestroy)) { AttackEvent e = duel.GetCurAttackEvent(); if (e.Attacker == card) { return(true); } } return(false); }
public bool CheckLauch(IDuel duel, Card card, LauchEffect effect, Code code) { if (duel.GetCurPhase() == ComVal.Phase_Battlephase) { AttackEvent e = duel.GetCurAttackEvent(); if (e != null && e.Attacker == card) { if (e.Attackeder != null && !e.Attackeder.IsAttack()) { return(true); } } } return(false); }
public bool CheckLauch(IDuel duel, Card card, LauchEffect effect, Code code) { if (duel.GetCurPhase() == ComVal.Phase_Battlephase) { AttackEvent e = duel.GetCurAttackEvent(); if (e != null && !e.IsInvalid()) { if (!e.IsDirectAttack()) { if (e.Attacker.controller == card.controller && e.Attacker.GetCurAttribute().IsBind(ComVal.CardAttr_Light)) { return(true); } if (e.Attackeder.controller == card.controller && e.Attackeder.GetCurAttribute().IsBind(ComVal.CardAttr_Light)) { return(true); } } } } return(false); }