Exemple #1
0
        public void Render(IDrawingContextImpl context)
        {
            var finalRenderSurface = context.CreateLayer(_destRect.Size);

            if (finalRenderSurface is null)
            {
                context.Clear(Colors.Aqua);
                return;
            }

            using (var renderSurfaceCtx = finalRenderSurface.CreateDrawingContext(null))
            {
                using (_lottieCanvas.CreateSession(_destRect.Size, finalRenderSurface,
                                                   new DrawingContext(renderSurfaceCtx)))
                {
                    _compositionLayer.Draw(_lottieCanvas, _matrix, 255);
                }
            }

            context.DrawBitmap(RefCountable.Create(finalRenderSurface),
                               1,
                               new Rect(new Point(), finalRenderSurface.PixelSize.ToSize(1)), _destRect);

            finalRenderSurface.Dispose();
        }
        private void RenderComposite(Scene scene, ref IDrawingContextImpl context)
        {
            EnsureDrawingContext(ref context);

            context.Clear(Colors.Transparent);

            var clientRect = new Rect(scene.Size);

            var firstLayer = true;

            foreach (var layer in scene.Layers)
            {
                var bitmap     = Layers[layer.LayerRoot].Bitmap;
                var sourceRect = new Rect(0, 0, bitmap.Item.PixelSize.Width, bitmap.Item.PixelSize.Height);

                if (layer.GeometryClip != null)
                {
                    context.PushGeometryClip(layer.GeometryClip);
                }

                if (layer.OpacityMask == null)
                {
                    if (firstLayer && bitmap.Item.CanBlit)
                    {
                        bitmap.Item.Blit(context);
                    }
                    else
                    {
                        context.DrawBitmap(bitmap, layer.Opacity, sourceRect, clientRect);
                    }
                }
                else
                {
                    context.DrawBitmap(bitmap, layer.OpacityMask, layer.OpacityMaskRect, sourceRect);
                }

                if (layer.GeometryClip != null)
                {
                    context.PopGeometryClip();
                }

                firstLayer = false;
            }

            if (_overlay != null)
            {
                var sourceRect = new Rect(0, 0, _overlay.Item.PixelSize.Width, _overlay.Item.PixelSize.Height);
                context.DrawBitmap(_overlay, 0.5, sourceRect, clientRect);
            }

            if (DrawFps)
            {
                RenderFps(context, clientRect, scene.Layers.Count);
            }
        }
Exemple #3
0
        public override void Render(IDrawingContextImpl context)
        {
            var canvas  = (context as ISkiaDrawingContextImpl)?.SkCanvas;
            var surface = (context as ISkiaDrawingContextImpl)?.SkSurface;

            if (canvas == null | surface == null)
            {
                context.Clear(Colors.White);
                context.DrawText(new SolidColorBrush(Colors.Black), new Point(), NoSkia);
            }
            else
            {
                Surface = surface;
                var width  = (int)Bounds.Width;
                var height = (int)Bounds.Height;

                var info = new SKImageInfo(width, height);

                using (SKPaint paint = new SKPaint())
                {
                    SKColor[] colors = { SKColors.White, HueColor.ToSKColor() };

                    SKPoint center = new SKPoint(info.Rect.MidX, info.Rect.MidY);

                    paint.Shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(width, 0), colors, SKShaderTileMode.Repeat);

                    var rect = SKRect.Create(width, height);
                    canvas.DrawRect(rect, paint);
                }

                // Creates the black gradient effect (transparent to black)
                using (SKPaint paint = new SKPaint())
                {
                    SKColor[] colors = { SKColors.Transparent, SKColors.Black };

                    paint.Shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(0, height), colors, SKShaderTileMode.Repeat);

                    var rect = SKRect.Create(width, height);

                    canvas.DrawRect(rect, paint);
                }

                using (SKPaint paint = new SKPaint())
                {
                    paint.Shader = SKShader.CreateColor(StrokeColor.ToSKColor());
                    var rect = SKRect.Create(width, height);
                    paint.Style       = SKPaintStyle.Stroke;
                    paint.StrokeWidth = StrokeWidth;
                    canvas.DrawRect(rect, paint);
                }
            }
        }
Exemple #4
0
        private void RenderComposite(Scene scene, IDrawingContextImpl context)
        {
            context.Clear(Colors.Transparent);

            var clientRect = new Rect(scene.Size);

            foreach (var layer in scene.Layers)
            {
                var bitmap     = Layers[layer.LayerRoot].Bitmap;
                var sourceRect = new Rect(0, 0, bitmap.Item.PixelWidth, bitmap.Item.PixelHeight);

                if (layer.GeometryClip != null)
                {
                    context.PushGeometryClip(layer.GeometryClip);
                }

                if (layer.OpacityMask == null)
                {
                    context.DrawImage(bitmap, layer.Opacity, sourceRect, clientRect);
                }
                else
                {
                    context.DrawImage(bitmap, layer.OpacityMask, layer.OpacityMaskRect, sourceRect);
                }

                if (layer.GeometryClip != null)
                {
                    context.PopGeometryClip();
                }
            }

            if (_overlay != null)
            {
                var sourceRect = new Rect(0, 0, _overlay.Item.PixelWidth, _overlay.Item.PixelHeight);
                context.DrawImage(_overlay, 0.5, sourceRect, clientRect);
            }

            if (DrawFps)
            {
                RenderFps(context, clientRect, scene.Layers.Count);
            }
        }
Exemple #5
0
        public override void Render(IDrawingContextImpl context)
        {
            // converts the impl to SKCanvas
            var canvas = (context as ISkiaDrawingContextImpl)?.SkCanvas;

            //Checks if that is valid
            if (canvas == null)
            {
                context.Clear(Colors.White);
                context.DrawText(new SolidColorBrush(Colors.Black), new Point(), NoSkia);
            }
            else // when it's valid to this
            {
                var info = new SKImageInfo((int)Bounds.Width, (int)Bounds.Height); // creates the image info

                using (SKPaint paint = new SKPaint()) // creates the paint
                {
                    // Define an array of rainbow colors
                    SKColor[] colors = new SKColor[8];

                    for (int i = 0; i < colors.Length; i++)
                    {
                        colors[i] = SKColor.FromHsl(i * 360f / 7, 100, 50); //sets the colors
                    }

                    SKPoint center = new SKPoint(info.Rect.MidX, info.Rect.MidY); // creates the center

                    // Create sweep gradient based on center of canvas
                    paint.Shader = SKShader.CreateSweepGradient(center, colors, null);

                    // Draw a circle with a wide line
                    paint.Style       = SKPaintStyle.Stroke;
                    paint.StrokeWidth = StrokeWidth;

                    float radius = (Math.Min(info.Width, info.Height) - StrokeWidth) / 2; //computes the radius
                    canvas.DrawCircle(center, radius, paint);                             // draw a circle with its respects parameters
                }
            }
        }
Exemple #6
0
        public override void Render(IDrawingContextImpl context)
        {
            var canvas = ((ISkiaDrawingContextImpl)context)?.SkCanvas;

            if (canvas == null)
            {
                context.Clear(Colors.White);
                context.DrawText(new SolidColorBrush(Colors.Black), new Point(), NoSkia);
            }
            else
            {
                int width  = (int)Bounds.Width;
                int height = (int)Bounds.Height;

                var info = new SKImageInfo(width, height);

                //canvas.Scale((float)Bounds.Width, (float)Bounds.Height, -(float)Bounds.Width, -(float)Bounds.Height);
                canvas.RotateDegrees(-90f, (float)Bounds.Center.X, (float)Bounds.Center.Y);

                using (SKPaint paint = new SKPaint())
                {
                    SKColor[] colors = new SKColor[8];

                    for (int i = 0; i < colors.Length; i++)
                    {
                        colors[i] = SKColor.FromHsl(i * 360f / 7, 100, 50); //sets the colors
                    }

                    SKPoint center = new SKPoint(info.Rect.MidX, info.Rect.MidY); // creates the center

                    // Create sweep gradient based on center of canvas
                    paint.Shader = SKShader.CreateSweepGradient(center, colors, null);


                    float radius = (Math.Min(info.Width, info.Height) - StrokeWidth) / 2; //computes the radius
                    canvas.DrawCircle(center, radius, paint);                             // draw a circle with its respects parameters
                }

                // Creates the black gradient effect (transparent to black)
                using (SKPaint paint = new SKPaint())
                {
                    SKColor[] colors = { SKColors.White, SKColors.Transparent };

                    SKPoint center = new SKPoint(info.Rect.MidX, info.Rect.MidY); // creates the center

                    int   strokeWidth = 20;
                    float radius      = (Math.Min(info.Width, info.Height) - strokeWidth) / 2; //computes the radius

                    paint.Shader = SKShader.CreateRadialGradient(center, radius, colors, null, SKShaderTileMode.Repeat);

                    canvas.DrawCircle(center, radius, paint);
                }

                using (SKPaint paint = new SKPaint())
                {
                    var colorStroke = Stroke.ToSKColor();

                    SKPoint center = new SKPoint(info.Rect.MidX, info.Rect.MidY);           // creates the center
                    float   radius = (Math.Min(info.Width, info.Height) - StrokeWidth) / 2; //computes the radius

                    paint.Shader = SKShader.CreateColor(colorStroke);

                    paint.Style       = SKPaintStyle.Stroke;
                    paint.StrokeWidth = StrokeWidth;

                    canvas.DrawCircle(center, radius, paint);
                }
            }
        }