private void D3DContent_MouseMove(object sender, MouseEventArgs e) { if (_drawable.MouseMove(e.X, e.Y)) { Invalidate(); } }
public override bool MouseMove(int x, int y) { if (_drawable == null) { return(false); } return(_drawable.MouseMove(x, y)); }
public bool MouseMove(int x, int y) { if (_target == null) { return(false); } else { return(_target.MouseMove(x, y)); } }