public void Dispose() { meshDataBuffer.Dispose(); meshDataStream.Dispose(); dispatchcer.Dispose(); renderer.Dispose(); }
public void Dispose() { perVertexBuffer.Dispose(); perVertexSkinBuffer.Dispose(); perVertexStream.Dispose(); indexBuffer.Dispose(); indexCountBuffer.Dispose(); if (edgeLengthBuffer != null) { edgeLengthBuffer.Dispose(); } if (tensionBuffer != null) { tensionBuffer.Dispose(); } dispatchcer.Dispose(); renderer.Dispose(); }