public async Task <Unit> Handle(ApplyJoinRolesCommand request, CancellationToken cancellationToken)
        {
            foreach (var guildId in _discordGuildService.GetAllCurrentGuildIds())
            {
                var joinRoles = await _applicationDbContext.JoinRoles
                                .Where(r => r.GuildId == guildId)
                                .ToListAsync(cancellationToken);

                foreach (var guildMember in _discordGuildMemberService.GetGuildMembers(guildId))
                {
                    if (guildMember.IsPending)
                    {
                        continue;
                    }

                    foreach (var r in joinRoles)
                    {
                        try
                        {
                            await _discordGuildRoleService.GrantRoleAsync(guildId,
                                                                          r.RoleId,
                                                                          guildMember.Id,
                                                                          "join role");
                        }
                        catch (Exception ex)
                        {
                            _logger.LogError(ex, "couldn't grant role to user");
                        }
                    }
                }
            }

            return(Unit.Value);
        }
        public async Task <Unit> Handle(PopulateBoosterServiceCommand request, CancellationToken cancellationToken)
        {
            var availableSlots = await _context.XPAvailableSlots
                                 .AsNoTracking()
                                 .ToArrayAsync(cancellationToken);

            var queuedBoosters = await _context.XPQueuedBoosters
                                 .AsNoTracking()
                                 .ToArrayAsync(cancellationToken);

            var activeBoosters = await _context.XPActiveBoosters
                                 .AsNoTracking()
                                 .ToArrayAsync(cancellationToken);

            _boosterService.AvailableSlots = availableSlots
                                             .GroupBy(s => s.GuildId)
                                             .ToDictionary(s => s.Key, s => s.ToList());
            _boosterService.QueuedBoosters = queuedBoosters
                                             .GroupBy(b => b.GuildId)
                                             .ToDictionary(
                k => k.Key,
                v => new Queue <QueuedBooster>(v.OrderBy(b => b.Position).ToList()));
            _boosterService.ActiveBoosters = activeBoosters
                                             .GroupBy(b => b.GuildId)
                                             .ToDictionary(k => k.Key, v => v.ToList());

            foreach (var key in _guildService.GetAllCurrentGuildIds())
            {
                _boosterService.AvailableSlots.TryAdd(key, new List <AvailableSlot>());
                _boosterService.QueuedBoosters.TryAdd(key, new Queue <QueuedBooster>());
                _boosterService.ActiveBoosters.TryAdd(key, new List <ActiveBooster>());
            }

            return(Unit.Value);
        }
Exemple #3
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        public async Task OtherCollectionsShouldNotBeEmpty_WhenGuildExists(bool withSlot)
        {
            ulong guildId   = 6;
            ulong channelId = 7;
            var   slot      = new AvailableSlot
            {
                Id        = 69,
                GuildId   = guildId,
                ChannelId = channelId
            };

            _dbContext.ConfigureMockDbSet(x => x.XPActiveBoosters);
            _dbContext.ConfigureMockDbSet(x => x.XPQueuedBoosters);
            if (withSlot)
            {
                _dbContext.ConfigureMockDbSet(x => x.XPAvailableSlots, slot);
            }
            else
            {
                _dbContext.ConfigureMockDbSet(x => x.XPAvailableSlots);
            }

            _discordGuildService.GetAllCurrentGuildIds().Returns(new[] { guildId });

            await _appFixture.SendAsync(new PopulateBoosterServiceCommand());

            _activeBoosters.Should().NotBeNull();
            _queuedBoosters.Should().NotBeNull();
            _availableSlots.Should().NotBeNull();

            if (withSlot)
            {
                _availableSlots[guildId].First().GuildId.Should().Be(guildId);
                _availableSlots[guildId].First().ChannelId.Should().Be(channelId);
            }
            else
            {
                _availableSlots[guildId].Should().NotBeNull().And.BeEmpty();
            }

            _activeBoosters[guildId].Should().NotBeNull().And.BeEmpty();
            _queuedBoosters[guildId].Should().NotBeNull().And.BeEmpty();
        }
 public async Task Execute(IJobExecutionContext context)
 {
     foreach (var guildId in _guildService.GetAllCurrentGuildIds())
     {
         try
         {
             await _mediator.Send(new UnRestrictExpiredChannelsCommand
             {
                 GuildId = guildId
             });
         }
         catch (Exception exception)
         {
             _logger.LogError(exception, "An error occurred during a un-restricting channels job");
         }
     }
 }