Exemple #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            IDemagable hit = other.GetComponent <IDemagable>();

            hit.Damage();
            Destroy(this.gameObject);
        }
    }
Exemple #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        Debug.Log("Hit:" + other.name);
        IDemagable hit = other.GetComponent <IDemagable>();

        if (hit != null)
        {
            if (canDamage == true)
            {
                hit.Damage();
                canDamage = false;
                StartCoroutine(ResetDamage());
            }
        }
    }
 private void TakeDemage(IDemagable demagable, float demageFactor)
 {
     demagable.Demage(m_demage * demageFactor);
 }
Exemple #4
0
 public void TakeDemage(IDemagable demagable, float demageFactor)
 {
     //Debug.Log("Demage : " + demageFactor.ToString());
     demagable.Demage(m_demage * demageFactor);
 }