public FriendAppService( IDeletableAppService <FriendViewModel> deletableAppService, IFindableIdAppService <FriendViewModel> findableIdAppService, ILoadAllAppService <FriendViewModel> loadAllAppService, ICreatableAppService <FriendViewModel> createbleAppService, IUpdatableAppService <FriendViewModel> updatableAppService) { _deletableAppService = deletableAppService; _findableIdAppService = findableIdAppService; _loadAllAppService = loadAllAppService; _createbleAppService = createbleAppService; _updatableAppService = updatableAppService; }
public GameAppService( IUnitOfWorkFactory unitOfWorkFactory, IGameService gameService, IMapper mapper, IDeletableAppService <GameViewModel> deletableAppService, IFindableIdAppService <GameViewModel> findableIdAppService, ILoadAllAppService <GameViewModel> loadAllAppService, ICreatableAppService <GameViewModel> createbleAppService, IUpdatableAppService <GameViewModel> updatableAppService) { _unitOfWorkFactory = unitOfWorkFactory; _gameService = gameService; _mapper = mapper; _deletableAppService = deletableAppService; _findableIdAppService = findableIdAppService; _loadAllAppService = loadAllAppService; _createbleAppService = createbleAppService; _updatableAppService = updatableAppService; }
public LoanAppService( IUnitOfWorkFactory unitOfWorkFactory, IFindableIdService <Friend> friendAppService, IFindableIdService <Game> gameAppService, ILoanService loanService, IMapper mapper, IDeletableAppService <LoanViewModel> deletableAppService, IFindableIdAppService <LoanViewModel> findableIdAppService, ILoadAllAppService <LoanViewModel> loadAllAppService) { _unitOfWorkFactory = unitOfWorkFactory; _findableFriend = friendAppService; _gameService = gameAppService; _loanService = loanService; _mapper = mapper; _deletableAppService = deletableAppService; _findableIdAppService = findableIdAppService; _loadAllAppService = loadAllAppService; }