public SteamCmdGameFiles(ISteamCredentialProvider steamCmd, ILoggerFactory logger, IDefaultDirectoryProvider defaultDirs, IMediator mediator) : base(logger, mediator) { _logger = logger.CreateLogger <SteamCmdGameFiles>(); _steamCmd = steamCmd; _defaultDirs = defaultDirs; _mediator = mediator; }
public GameServerController(IRepository repository, ILoggerFactory logger, IGameServerManager serverManager, IDefaultDirectoryProvider defaultDirs, IMediator mediator) { _repository = repository; _defaultDirs = defaultDirs; _mediator = mediator; _serverManager = serverManager; _logger = logger.CreateLogger <GameServerController>(); _logFactory = logger; }
public CreateServerCommandHandler(IMediator mediator, IGameServerManager serverManager, IPortAndIpProvider portProvider, IDefaultDirectoryProvider dirProvider, IRepository repository, ILogger <CreateServerCommandHandler> logger) { _mediator = mediator; _serverManager = serverManager; _portProvider = portProvider; _dirProvider = dirProvider; _repository = repository; _logger = logger; }
public LocalGameFileManager(ILoggerFactory logger, IDefaultDirectoryProvider defaultDirs, IMediator mediator) : base(logger, mediator) { _logger = logger.CreateLogger <LocalGameFileManager>(); _defaultDirs = defaultDirs; _mediator = mediator; }