private void DebugPanelServiceOnVisibilityChanged(IDebugPanelService debugPanelService, bool b) { if (PanelVisibilityChanged == null) { return; } try { PanelVisibilityChanged(b); } catch (Exception e) { Debug.LogError("[SRDebugger] Event target threw exception (IDebugService.PanelVisiblityChanged)"); Debug.LogException(e); } }
private void PanelOnVisibilityChanged(IDebugPanelService debugPanelService, bool b) { if (_consoleCanvas == null) { return; } if (b) { _consoleCanvas.enabled = true; } else { _consoleCanvas.enabled = false; } }
private void PanelOnVisibilityChanged(IDebugPanelService debugPanelService, bool b) { if (this.hierarchyCanvas == null) { return; } if (b) { this.hierarchyCanvas.enabled = true; } else { this.hierarchyCanvas.enabled = false; } }
private void PanelOnVisibilityChanged(IDebugPanelService debugPanelService, bool b) { // Always end pinning mode when panel is closed if (!b) { SetSelectionModeEnabled(false); // Refresh bindings for all pinned controls Refresh(); } else if (b && CachedGameObject.activeInHierarchy) { // If the panel is visible, and this tab is active (selected), refresh all the data bindings Refresh(); } }
public SRDebugService() { SRServiceManager.RegisterService <IDebugService>(this); // Load profiler SRServiceManager.GetService <IProfilerService>(); // Setup trigger service _debugTrigger = SRServiceManager.GetService <IDebugTriggerService>(); _informationService = SRServiceManager.GetService <ISystemInformationService>(); _pinnedUiService = SRServiceManager.GetService <IPinnedUIService>(); _optionsService = SRServiceManager.GetService <IOptionsService>(); // Create debug panel service (this does not actually load any UI resources until opened) _debugPanelService = SRServiceManager.GetService <IDebugPanelService>(); // Subscribe to visibility changes to provide API-facing event for panel open/close _debugPanelService.VisibilityChanged += DebugPanelServiceOnVisibilityChanged; _debugTrigger.IsEnabled = Settings.EnableTrigger == Settings.TriggerEnableModes.Enabled || Settings.EnableTrigger == Settings.TriggerEnableModes.MobileOnly && Application.isMobilePlatform; _debugTrigger.Position = Settings.TriggerPosition; if (Settings.EnableKeyboardShortcuts) { SRServiceManager.GetService <KeyboardShortcutListenerService>(); } _entryCodeEnabled = Settings.Instance.RequireCode && Settings.Instance.EntryCode.Count == 4; if (Settings.Instance.RequireCode && !_entryCodeEnabled) { Debug.LogError("[SRDebugger] RequireCode is enabled, but pin is not 4 digits"); } // Ensure that root object cannot be destroyed on scene loads var srDebuggerParent = Hierarchy.Get("SRDebugger"); Object.DontDestroyOnLoad(srDebuggerParent.gameObject); }
public SRDebugService() { SRServiceManager.RegisterService <IDebugService>(this); // Load profiler SRServiceManager.GetService <IProfilerService>(); // Setup trigger service _debugTrigger = SRServiceManager.GetService <IDebugTriggerService>(); _informationService = SRServiceManager.GetService <ISystemInformationService>(); _pinnedUiService = SRServiceManager.GetService <IPinnedUIService>(); _pinnedUiService.OptionsCanvasCreated += transform => { if (PinnedUiCanvasCreated == null) { return; } try { PinnedUiCanvasCreated(transform); } catch (Exception e) { Debug.LogException(e); } }; _optionsService = SRServiceManager.GetService <IOptionsService>(); // Create debug panel service (this does not actually load any UI resources until opened) _debugPanelService = SRServiceManager.GetService <IDebugPanelService>(); // Subscribe to visibility changes to provide API-facing event for panel open/close _debugPanelService.VisibilityChanged += DebugPanelServiceOnVisibilityChanged; _debugTrigger.IsEnabled = Settings.EnableTrigger == Settings.TriggerEnableModes.Enabled || Settings.EnableTrigger == Settings.TriggerEnableModes.MobileOnly && Application.isMobilePlatform || Settings.EnableTrigger == Settings.TriggerEnableModes.DevelopmentBuildsOnly && Debug.isDebugBuild; _debugTrigger.Position = Settings.TriggerPosition; if (Settings.EnableKeyboardShortcuts) { SRServiceManager.GetService <KeyboardShortcutListenerService>(); } _entryCodeEnabled = Settings.Instance.RequireCode && Settings.Instance.EntryCode.Count == 4; if (Settings.Instance.RequireCode && !_entryCodeEnabled) { Debug.LogError("[SRDebugger] RequireCode is enabled, but pin is not 4 digits"); } // Ensure that root object cannot be destroyed on scene loads var srDebuggerParent = Hierarchy.Get("SRDebugger"); Object.DontDestroyOnLoad(srDebuggerParent.gameObject); // Add any options containers that were created on init var internalRegistry = SRServiceManager.GetService <InternalOptionsRegistry>(); internalRegistry.SetHandler(_optionsService.AddContainer); }
private void PanelOnVisibilityChanged(IDebugPanelService debugPanelService, bool b) { // Always end pinning mode when panel is closed if (!b) { SetSelectionModeEnabled(false); // Refresh bindings for all pinned controls Refresh(); } else if (b && CachedGameObject.activeInHierarchy) { // If the panel is visible, and this tab is active (selected), refresh all the data bindings Refresh(); } }