public int AddProgramNode(IDebugProgramNode2 programNode) { programNodes.Add(programNode); var port = defaultPortFactory.Create(this); // TODO: Should this synchronously call IDebugEngine2.Attach() or should it // add a job to the job queue? var result = debugEngine.Attach( new IDebugProgram2[] { debugProgramFactory.Create(processFactory.Create("Game Process", port)) }, new IDebugProgramNode2[] { programNode }, 1, callback, enum_ATTACH_REASON.ATTACH_REASON_LAUNCH); HResultChecker.Check(result); return(VSConstants.S_OK); }