/// <summary> /// Play next game round. Game Status change to GameOver when there are no more rounds to play. /// </summary> public void PlayRound() { if (!this.CanPlayRound()) { return; } var shuffledDeck = _dealer.Shuffle(_deck); _dealer.Deal(shuffledDeck, Players, 2); var score = _dealer.ScorePlayers(Players); Rounds.Add(new Round(Rounds.Count + 1, score)); Status = Rounds.Count == NumberOfRounds ? GameStatus.GameOver : GameStatus.InProgress; if (Status == GameStatus.GameOver) { GameOver(); } }