private void AddPServerContainer(IDataRepository dataRepository) { #region PSever 注册 var pRegisterResult = _dcFactory.CreateRootDataContainer <PRegisterResult>(); dataRepository.AddContainer(DataKey.PRegisterResult, pRegisterResult); #endregion #region PServer登陆的结果。 var pLoginResult = _dcFactory.CreateRootDataContainer <PLoginResult>(); var hServerAddress = _dcFactory.CreateChildDataContainer(new HServerAddressToPLoginResultRelation(pLoginResult)); dataRepository.AddContainer(DataKey.PLoginResult, pLoginResult); dataRepository.AddContainer(DataKey.HServerAddress, hServerAddress); #endregion #region 公告栏是否已读。 var billboardRead = _dcFactory.CreateRootDataContainer <bool>(); dataRepository.AddContainer(DataKey.BillboardRead, billboardRead); #endregion #region 持有从PServer收到的VersionResult数据。 var versionResult = _dcFactory.CreateRootDataContainer <VersionResult>(); dataRepository.AddContainer(DataKey.VersionResult, versionResult); var launcherPic = _dcFactory.CreateChildDataContainer(new LauncherPicToVersionResultRelation(versionResult)); dataRepository.AddContainer(DataKey.LauncherPic, launcherPic); // 聊天文字预设。 var textChatPresets = _dcFactory.CreateChildDataContainer(new TextChatPresetsToVersionResultRelation(versionResult)); var gameTipList = _dcFactory.CreateChildDataContainer(new GameTipListToVersionResultRelation(versionResult)); var treasureChestTipContent = _dcFactory.CreateChildDataContainer( new TreasureChestTipContentToVersionResultRelation(versionResult)); var hintPicUrls = _dcFactory.CreateChildDataContainer(new HintPicUrlsToVersionResultRelation(versionResult)); var picUrls62 = _dcFactory.CreateChildDataContainer(new PicUrls62ToVersionResultRelation(versionResult)); var serviceQQ = _dcFactory.CreateChildDataContainer(new ServiceQQToVersionResultRelation(versionResult)); var serviceQQGroup = _dcFactory.CreateChildDataContainer(new ServiceQQGroupToVersionResultRelation(versionResult)); var serviceContent = _dcFactory.CreateChildDataContainer(new ServiceContentToVersionResultRelation(versionResult)); var aboutContent = _dcFactory.CreateChildDataContainer(new AboutContentToVersionResultRelation(versionResult)); var inGameConfig = _dcFactory.CreateChildDataContainer(new InGameConfigToVersionResultRelation(versionResult)); dataRepository.AddContainer(DataKey.TextChatPresets, textChatPresets); dataRepository.AddContainer(DataKey.GameTipListCount, gameTipList); dataRepository.AddContainer(DataKey.TreasureChestTipContent, treasureChestTipContent); dataRepository.AddContainer(DataKey.HintPicUrls, hintPicUrls); dataRepository.AddContainer(DataKey.PicUrls62, picUrls62); dataRepository.AddContainer(DataKey.ServiceQQ, serviceQQ); dataRepository.AddContainer(DataKey.ServiceQQGroup, serviceQQGroup); dataRepository.AddContainer(DataKey.ServiceContent, serviceContent); dataRepository.AddContainer(DataKey.AboutContent, aboutContent); dataRepository.AddContainer(DataKey.InGameConfig, inGameConfig); #endregion #region 微信登录 var wechatAuthResult = _dcFactory.CreateRootDataContainer <WechatAuthResult>(); var wechatLoginResult = _dcFactory.CreateRootDataContainer <WechatLoginResult>(); dataRepository.AddContainer(DataKey.WechatAuthResult, wechatAuthResult); dataRepository.AddContainer(DataKey.WechatLoginResult, wechatLoginResult); #endregion #region 每日任务 var userTaskListResult = _dcFactory.CreateRootDataContainer <UserTaskListResult>(); var userTaskTip = _dcFactory.CreateRootDataContainer <UserTaskTip>(); var getUserTaskAwardRResult = _dcFactory.CreateRootDataContainer <GetUserTaskAwardResult>(); var notifyDoShareResult = _dcFactory.CreateRootDataContainer <NotifyDoShareResult>(); dataRepository.AddContainer(DataKey.UserTaskListResult, userTaskListResult); dataRepository.AddContainer(DataKey.UserTaskTip, userTaskTip); dataRepository.AddContainer(DataKey.GetUserTaskAwardResult, getUserTaskAwardRResult); dataRepository.AddContainer(DataKey.NotifyDoShareResult, notifyDoShareResult); #endregion #region RealNameResult var realNameResult = _dcFactory.CreateRootDataContainer <RealNameResult>(); dataRepository.AddContainer(DataKey.RealNameResult, realNameResult); #endregion #region Build AssetBundle Cache var buildFirstCacheResult = _dcFactory.CreateRootDataContainer <BuildFirstCacheResult>(); dataRepository.AddContainer(DataKey.BuildFirstCacheResult, buildFirstCacheResult); var downloadResourceResult = _dcFactory.CreateRootDataContainer <DownloadResourceResult>(); dataRepository.AddContainer(DataKey.DownloadResourceResult, downloadResourceResult); #endregion #region DownloadAssetBundleInfo var downloadAssetBundlwInfo = _dcFactory.CreateRootDataContainer <DownloadAssetBundleInfo>(); dataRepository.AddContainer(DataKey.DownloadAssetBundleInfo, downloadAssetBundlwInfo); #endregion #region TestLogin var isSetTestPServer = _dcFactory.CreateRootDataContainer <bool>(); dataRepository.AddContainer(DataKey.IsSetTestPServer, isSetTestPServer); var isSetTestClientVersion = _dcFactory.CreateRootDataContainer <bool>(); dataRepository.AddContainer(DataKey.IsSetTestClientVersion, isSetTestClientVersion); #endregion }
public void AssembleData(IDataRepository dataRepository) { AddPServerContainer(dataRepository); #region HLoginResult var hLoginResult = _dcFactory.CreateRootDataContainer <HLoginResult>(); //用户数据更新的时间 myUserContainer.TimeStamp var myUser = _dcFactory.CreateChildDataContainer(new UserToHLoginResultRelation(hLoginResult)); var hallData = _dcFactory.CreateChildDataContainer(new HallDataToHLoginResultRelation(hLoginResult)); //大厅房间列表数据 var roomList = _dcFactory.CreateChildDataContainer(new RoomListToHallDataRelation(hallData)); var commodityList = _dcFactory.CreateChildDataContainer(new CommodityToHallDataRelation(hallData)); //商品数据更新的时间 玩家的背包 玩家的背包物品发生变化时刷新时间 var myBag = _dcFactory.CreateChildDataContainer(new BagToHallDataRelation(hallData)); var levelList = _dcFactory.CreateChildDataContainer(new LevelListToHallDataRelation(hallData)); var payChannelList = _dcFactory.CreateChildDataContainer(new PayChannelToHallDataRelation(hallData)); var prepaymentList = _dcFactory.CreateChildDataContainer(new PrepaymentListToHallDataRelation(hallData)); var vipConfigList = _dcFactory.CreateChildDataContainer(new VipConfigListToHallDataRelation(hallData)); var exchangeList = _dcFactory.CreateChildDataContainer(new ExchangeListToHallDataRelation(hallData)); var interactionPrice = _dcFactory.CreateChildDataContainer(new InteractionPriceToHallDataRelation(hallData)); var interactionDescription = _dcFactory.CreateChildDataContainer( new InteractionDescriptionToHallDataRelation(hallData)); //微信广告 WeChatAds >= 6.4.0 var wechatAdsList = _dcFactory.CreateChildDataContainer(new WeChatAdsToHallDataRelation(hallData)); //贱萌表情 JianMengItem >=6.4.0 var jianMengItemList = _dcFactory.CreateChildDataContainer( new JianMengItemListToHallDataRelation(hallData)); var inviteConfig = _dcFactory.CreateChildDataContainer(new InviteConfigToHallDataRelation(hallData)); var activityConfigList = _dcFactory.CreateChildDataContainer( new ActivityConfigListToHallDataRelation(hallData)); var latestMailTimestamp = _dcFactory.CreateChildDataContainer( new LatestMailTimestampToHallDataRelation(hallData)); var beenInvited = _dcFactory.CreateChildDataContainer(new BeenInvitedToHallDataRelation(hallData)); var featureSwitch = _dcFactory.CreateChildDataContainer(new FeatureSwitchToHallDataRelation(hallData)); var hintItemList = _dcFactory.CreateChildDataContainer(new HintItemListToHallDataRelation(hallData)); var chatServerAddr = _dcFactory.CreateChildDataContainer(new ChatServerAddrToHallDataRelation(hallData)); dataRepository.AddContainer(DataKey.HLoginResult, hLoginResult); dataRepository.AddContainer(DataKey.MyUser, myUser); dataRepository.AddContainer(DataKey.HallData, hallData); dataRepository.AddContainer(DataKey.RoomList, roomList); dataRepository.AddContainer(DataKey.PrepaymentList, prepaymentList); dataRepository.AddContainer(DataKey.CommodityList, commodityList); dataRepository.AddContainer(DataKey.MyBag, myBag); dataRepository.AddContainer(DataKey.LevelList, levelList); dataRepository.AddContainer(DataKey.PayChannelList, payChannelList); dataRepository.AddContainer(DataKey.VipConfigList, vipConfigList); dataRepository.AddContainer(DataKey.InteractionPrice, interactionPrice); dataRepository.AddContainer(DataKey.InteractionDescription, interactionDescription); dataRepository.AddContainer(DataKey.WeChatAdsList, wechatAdsList); dataRepository.AddContainer(DataKey.JianMengItemList, jianMengItemList); dataRepository.AddContainer(DataKey.ActivityConfigList, activityConfigList); dataRepository.AddContainer(DataKey.InviteConfig, inviteConfig); dataRepository.AddContainer(DataKey.LatestMailTimestamp, latestMailTimestamp); dataRepository.AddContainer(DataKey.BeenInvited, beenInvited); dataRepository.AddContainer(DataKey.FeatureSwitch, featureSwitch); dataRepository.AddContainer(DataKey.HintItemList, hintItemList); dataRepository.AddContainer(DataKey.ChatServerAddr, chatServerAddr); dataRepository.AddContainer(DataKey.ExchangeList, exchangeList); #endregion #region EditUserInfoResult、ChooseNicknameResult、EditPasswordResult、VisitorRegularizeResult、HRegisterResult var editUserInfoResult = _dcFactory.CreateRootDataContainer <EditUserInfoResult>(); var chooseNicknameResult = _dcFactory.CreateRootDataContainer <ChooseNicknameResult>(); var editPasswordResult = _dcFactory.CreateRootDataContainer <EditPasswordResult>(); var visitorRegularizeResult = _dcFactory.CreateRootDataContainer <VisitorRegularizeResult>(); var hRegisterResult = _dcFactory.CreateRootDataContainer <HRegisterResult>(); dataRepository.AddContainer(DataKey.EditUserInfoResult, editUserInfoResult); dataRepository.AddContainer(DataKey.ChooseNicknameResult, chooseNicknameResult); dataRepository.AddContainer(DataKey.EditPasswordResult, editPasswordResult); dataRepository.AddContainer(DataKey.VisitorRegularizeResult, visitorRegularizeResult); dataRepository.AddContainer(DataKey.HRegisterResult, hRegisterResult); #endregion #region 宝箱数据 var treasureChestData = _dcFactory.CreateRootDataContainer <TreasureChestData>(); dataRepository.AddContainer(DataKey.TreasureChestData, treasureChestData); #endregion #region 商品数据 var buyCommodityResult = _dcFactory.CreateRootDataContainer <BuyCommodityResult>(); var saleCommodityResult = _dcFactory.CreateRootDataContainer <SaleCommodityResult>(); var useCommodityResult = _dcFactory.CreateRootDataContainer <UseCommodityResult>(); dataRepository.AddContainer(DataKey.BuyCommodityResult, buyCommodityResult); dataRepository.AddContainer(DataKey.SaleCommodityResult, saleCommodityResult); dataRepository.AddContainer(DataKey.UseCommodityResult, useCommodityResult); #endregion #region 兑换包数据 var exchangeResult = _dcFactory.CreateRootDataContainer <ExchangeResult>(); dataRepository.AddContainer(DataKey.ExchangeResult, exchangeResult); #endregion #region 邀请 Invite >= 6.4.0 var inviteDataResult = _dcFactory.CreateRootDataContainer <InviteDataResult>(); var inviteData = _dcFactory.CreateChildDataContainer( new InviteDataToInviteDataResultRelation(inviteDataResult)); var beenInvitedAwardResult = _dcFactory.CreateRootDataContainer <BeenInvitedAwardResult>(); var inviteAwardResult = _dcFactory.CreateRootDataContainer <InviteAwardResult>(); dataRepository.AddContainer(DataKey.InviteDataResult, inviteDataResult); dataRepository.AddContainer(DataKey.InviteDataResultInviteData, inviteData); dataRepository.AddContainer(DataKey.BeenInvitedAwardResult, beenInvitedAwardResult); dataRepository.AddContainer(DataKey.InviteAwardResult, inviteAwardResult); #endregion #region 签到 Checkin >= 6.4.0 var checkinConfigResult = _dcFactory.CreateRootDataContainer <CheckinConfigResult>(); var checkinConfig = _dcFactory.CreateChildDataContainer( new CheckinConfigToCheckinConfigResultRelation(checkinConfigResult)); var checkinAwardResult = _dcFactory.CreateRootDataContainer <CheckinAwardResult>(); var checkinResult = _dcFactory.CreateRootDataContainer <CheckinResult>(); var reCheckinResult = _dcFactory.CreateRootDataContainer <ReCheckinResult>(); dataRepository.AddContainer(DataKey.CheckinConfigResult, checkinConfigResult); dataRepository.AddContainer(DataKey.CheckinConfig, checkinConfig); dataRepository.AddContainer(DataKey.CheckinAwardResult, checkinAwardResult); dataRepository.AddContainer(DataKey.CheckinResult, checkinResult); dataRepository.AddContainer(DataKey.ReCheckinResult, reCheckinResult); #endregion #region 活动 Activity >= 6.4.0 var activityStatusResult = _dcFactory.CreateRootDataContainer <ActivityStatusResult>(); var activityAwardResult = _dcFactory.CreateRootDataContainer <ActivityAwardResult>(); dataRepository.AddContainer(DataKey.ActivityStatusResult, activityStatusResult); dataRepository.AddContainer(DataKey.ActivityAwardResult, activityAwardResult); #endregion #region YuanBao 元宝 >= 6.4.0 var yuanBaoConfigResult = _dcFactory.CreateRootDataContainer <YuanBaoConfigResult>(); var exchangeYuanBaoResult = _dcFactory.CreateRootDataContainer <ExchangeYuanBaoResult>(); var myYuanBaoExchangeResult = _dcFactory.CreateRootDataContainer <MyYuanBaoExchangeResult>(); dataRepository.AddContainer(DataKey.YuanBaoConfigResult, yuanBaoConfigResult); dataRepository.AddContainer(DataKey.ExchangeYuanBaoResult, exchangeYuanBaoResult); dataRepository.AddContainer(DataKey.MyYuanBaoExchangeResult, myYuanBaoExchangeResult); #endregion #region VipExchange VipExchangeData是独立于HallData的,需要每次打开Vip面板的时候请求。 var vipExchangeListResult = _dcFactory.CreateRootDataContainer <VipExchangeListResult>(); var requestExchangeVipResult = _dcFactory.CreateRootDataContainer <RequestExchangeVipResult>(); dataRepository.AddContainer(DataKey.VipExchangeListResult, vipExchangeListResult); dataRepository.AddContainer(DataKey.RequestExchangeVipResult, requestExchangeVipResult); #endregion #region 房间人数 var bRoomInOut = _dcFactory.CreateRootDataContainer <Queue <BRoomInOut> >(); dataRepository.AddContainer(DataKey.BRoomInOut, bRoomInOut); #endregion #region 房结果数据 //ChooseRoomResult 根据 HLoginResult的刷新而刷新 var chooseRoomResult = _dcFactory.CreateChildDataContainer(new ChooseRoomResultToHLoginResultRelation(hLoginResult)); var chooseRoomFail = _dcFactory.CreateRootDataContainer <ChooseRoomFail>(); var leaveRoomResult = _dcFactory.CreateRootDataContainer <LeaveRoomResult>(); var gameServerAddress = _dcFactory.CreateChildDataContainer(new GameServerAddressToChooseRoomResultRelation(chooseRoomResult)); dataRepository.AddContainer(DataKey.ChooseRoomResult, chooseRoomResult); dataRepository.AddContainer(DataKey.ChooseRoomFail, chooseRoomFail); dataRepository.AddContainer(DataKey.LeaveRoomResult, leaveRoomResult); dataRepository.AddContainer(DataKey.GameServerAddress, gameServerAddress); #endregion #region GLoginResult GServer登陆结果 var gLoginResult = _dcFactory.CreateChildDataContainer( new GLoginResultToChooseRoomResultRelation(chooseRoomResult)); dataRepository.AddContainer(DataKey.GLoginResult, gLoginResult); #endregion #region 当前房间数据 var currentRoom = _dcFactory.CreateChildDataContainer(new CurrentRoomToGLoginResultRelation(gLoginResult)); dataRepository.AddContainer(DataKey.CurrentRoom, currentRoom); #endregion #region ChooseTableResult 当前的桌子 var chooseTableResult = _dcFactory.CreateChildDataContainer(new ChooseTableResultToCurrentRoomRelation(currentRoom)); //桌子数据更新的时间 chooseTableResultTableContainer.TimeStamp var currentTable = _dcFactory.CreateChildDataContainer(new TableToChooseTableResultRelation(chooseTableResult)); //playingData var playingData = _dcFactory.CreateChildDataContainer(new PlayingDataToTableRelation(currentTable)); //离桌结果 var leaveTableResult = _dcFactory.CreateRootDataContainer <LeaveTableResult>(); // 准备结果。 var readyResult = _dcFactory.CreateRootDataContainer <ReadyResult>(); // 桌子上玩家数据变化。 var tableUserData = _dcFactory.CreateChildDataContainer(new TableUserDataRelation( currentTable , myUser)); var hostInfo = _dcFactory.CreateChildDataContainer(new HostInfoToTableRelation(currentTable)); var bTableInOut = _dcFactory.CreateRootDataContainer <BTableInOut>(); dataRepository.AddContainer(DataKey.ChooseTableResult, chooseTableResult); dataRepository.AddContainer(DataKey.CurrentTable, currentTable); dataRepository.AddContainer(DataKey.PlayingData, playingData); dataRepository.AddContainer(DataKey.LeaveTableResult, leaveTableResult); dataRepository.AddContainer(DataKey.ReadyResult, readyResult); dataRepository.AddContainer(DataKey.BTableInOutContainer, bTableInOut); dataRepository.AddContainer(DataKey.HostInfo, hostInfo); dataRepository.AddContainer(DataKey.TableUserData, tableUserData); #endregion #region 开局 var startRound = _dcFactory.CreateChildDataContainer(new StartRoundToPlayingDataRelation(playingData)); dataRepository.AddContainer(DataKey.StartRound, startRound); #endregion #region 大结算 var bRoundEnd = _dcFactory.CreateChildDataContainer(new BRoundEndToPlayingDataRelation(playingData)); dataRepository.AddContainer(DataKey.BRoundEnd, bRoundEnd); #endregion #region 比赛房结算 var newRoundEnd = _dcFactory.CreateChildDataContainer(new RaceRoundEndToPlayingDataRelation(playingData)); dataRepository.AddContainer(DataKey.RaceRoundEnd, newRoundEnd); #endregion #region 座界面踢人倒计时 KickOutCounter var bKickOutCounter = _dcFactory.CreateRootDataContainer <BKickOutCounter>(); dataRepository.AddContainer(DataKey.BKickOutCounter, bKickOutCounter); #endregion #region 当前玩家选择的游戏模式。 var currentGameMode = _dcFactory.CreateRootDataContainer <int>(); dataRepository.AddContainer(DataKey.CurrentGameMode, currentGameMode); #endregion #region T通用倒计时 BCounter var bCounter = _dcFactory.CreateRootDataContainer <BCounter>(); dataRepository.AddContainer(DataKey.BCounter, bCounter); #endregion #region TTZ StartBroadcast var ttzStartBroadcast = _dcFactory.CreateRootDataContainer <TTZStartBroadcast>(); dataRepository.AddContainer(DataKey.TTZStartBroadcast, ttzStartBroadcast); #endregion #region 进贡还贡 var beenJinGong = _dcFactory.CreateChildDataContainer(new BeenJinGongToPlayingDataRelation(playingData)); var beenHuanGong = _dcFactory.CreateChildDataContainer(new BeenHuanGongToPlayingDataRelation(playingData)); var bKangGong = _dcFactory.CreateRootDataContainer <BKangGong>(); dataRepository.AddContainer(DataKey.BKangGong, bKangGong); dataRepository.AddContainer(DataKey.BeenJinGong, beenJinGong); dataRepository.AddContainer(DataKey.BeenHuanGong, beenHuanGong); #endregion #region 我出牌 var chuPaiKey = _dcFactory.CreateChildDataContainer(new ChuPaiKeyToPlayingDataRelation(playingData)); dataRepository.AddContainer(DataKey.ChuPaiKey, chuPaiKey); #endregion #region PokerPeeperPokerPeeperData var pokerPeeperData = _dcFactory.CreateChildDataContainer( new PokerPeeperDataToPlayingDataRelation(playingData, tableUserData)); dataRepository.AddContainer(DataKey.PokerPeeperData, pokerPeeperData); #endregion #region 记牌器 var pokerRecorder = _dcFactory.CreateChildDataContainer(new PokerRecorderToPlayingDataRelation(playingData)); dataRepository.AddContainer(DataKey.PokerRecorder, pokerRecorder); #endregion #region 牌桌互动 var bInteraction = _dcFactory.CreateRootDataContainer <BInteraction>(); dataRepository.AddContainer(DataKey.BInteraction, bInteraction); #endregion #region 小结算 var bMiddleRoundEnd = _dcFactory.CreateRootDataContainer <BMiddleRoundEnd>(); dataRepository.AddContainer(DataKey.BMiddleRoundEndContainer, bMiddleRoundEnd); #endregion #region 好友 var friendListResult = _dcFactory.CreateRootDataContainer <SFriendListResult>(); // 请求的好友信息。 var friendDetailResult = _dcFactory.CreateRootDataContainer <SFriendDetailResult>(); // 删除好友的结果。 var removeFriendResultToSender = _dcFactory.CreateRootDataContainer <SRemoveFriendResultToSender>(); // 跟踪好友的结果。 var traceUserResult = _dcFactory.CreateRootDataContainer <TraceUserResult>(); // 查找好友的结果。 var searchUserResult = _dcFactory.CreateRootDataContainer <CUSearchUserResult>(); var friendRequesterList = _dcFactory.CreateRootDataContainer <List <string> >(); var friendIgnoreList = _dcFactory.CreateRootDataContainer <List <string> >(); dataRepository.AddContainer(DataKey.SFriendListResult, friendListResult); dataRepository.AddContainer(DataKey.SFriendDetailResult, friendDetailResult); dataRepository.AddContainer(DataKey.SRemoveFriendResultToSender, removeFriendResultToSender); dataRepository.AddContainer(DataKey.TraceUserResult, traceUserResult); dataRepository.AddContainer(DataKey.SearchUserResult, searchUserResult); dataRepository.AddContainer(DataKey.FriendRequesterList, friendRequesterList); dataRepository.AddContainer(DataKey.FriendIgnoreList, friendIgnoreList); #endregion #region 快捷工具 var actionPriceResult = _dcFactory.CreateRootDataContainer <ActionPriceResult>(); var editNicknameResult = _dcFactory.CreateRootDataContainer <EditNicknameResult>(); var resetWinRateResult = _dcFactory.CreateRootDataContainer <ResetWinRateResult>(); var changeSexResult = _dcFactory.CreateRootDataContainer <ChangeSexResult>(); dataRepository.AddContainer(DataKey.ActionPriceResult, actionPriceResult); dataRepository.AddContainer(DataKey.EditNicknameResult, editNicknameResult); dataRepository.AddContainer(DataKey.ResetWinRateResult, resetWinRateResult); dataRepository.AddContainer(DataKey.ChangeSexResult, changeSexResult); #endregion #region 聊天 var bTextMsg = _dcFactory.CreateRootDataContainer <BTextMsg>(); var bJianMeng = _dcFactory.CreateRootDataContainer <BJianMeng>(); dataRepository.AddContainer(DataKey.BTextMsg, bTextMsg); dataRepository.AddContainer(DataKey.BJianMeng, bJianMeng); #endregion #region 屏蔽聊天 var shieldChat = _dcFactory.CreateRootDataContainer <bool>(); dataRepository.AddContainer(DataKey.ShieldChat, shieldChat); #endregion #region 奖励 var requestAwardResult = _dcFactory.CreateRootDataContainer <RequestAwardResult>(); dataRepository.AddContainer(DataKey.RequestAwardResult, requestAwardResult); #endregion #region 支付 var tradeNoResult = _dcFactory.CreateRootDataContainer <TradeNoResult>(); var checkTradeResult = _dcFactory.CreateRootDataContainer <CheckTradeResult>(); dataRepository.AddContainer(DataKey.TradeNoResult, tradeNoResult); dataRepository.AddContainer(DataKey.CheckTradeResult, checkTradeResult); #endregion #region 微信绑定 var wechatBindResult = _dcFactory.CreateRootDataContainer <WechatBindResult>(); dataRepository.AddContainer(DataKey.WechatBindResult, wechatBindResult); #endregion #region 举报玩家 var reportResult = _dcFactory.CreateRootDataContainer <ReportResult>(); dataRepository.AddContainer(DataKey.ReportResult, reportResult); #endregion #region 反馈 //反馈结果 var commitIssueResult = _dcFactory.CreateRootDataContainer <CommitIssueResult>(); //反馈历史 var historyRecordResult = _dcFactory.CreateRootDataContainer <HistoryRecordResult>(); dataRepository.AddContainer(DataKey.CommitIssueResult, commitIssueResult); dataRepository.AddContainer(DataKey.HistoryRecordResult, historyRecordResult); #endregion #region 比赛 //比赛列表 var raceConfigList = _dcFactory.CreateRootDataContainer <RaceConfigList>(); //单个比赛 通过单个比赛更新比赛列表 var raceConfig = _dcFactory.CreateRootDataContainer <RaceConfig>(); dataRepository.AddContainer(DataKey.RaceConfigList, raceConfigList); dataRepository.AddContainer(DataKey.RaceConfig, raceConfig); #endregion #region 报名比赛 var applyRaceResult = _dcFactory.CreateRootDataContainer <ApplyRaceResult>(); dataRepository.AddContainer(DataKey.ApplyRaceResult, applyRaceResult); #endregion #region 比赛介绍 var raceDescriptionResult = _dcFactory.CreateRootDataContainer <RaceDescriptionResult>(); dataRepository.AddContainer(DataKey.RaceDescriptionResult, raceDescriptionResult); #endregion #region 比赛历史排名 var historyRaceRankResult = _dcFactory.CreateRootDataContainer <HistoryRaceRankResult>(); dataRepository.AddContainer(DataKey.HistoryRaceRankResult, historyRaceRankResult); #endregion #region List<RaceData> var raceDataList = _dcFactory.CreateRootDataContainer <List <RaceData> >(); dataRepository.AddContainer(DataKey.RaceDataList, raceDataList); #endregion #region BFanbei var bFanbeiContainer = _dcFactory.CreateRootDataContainer <BFanbei>(); dataRepository.AddContainer(DataKey.BFanbei, bFanbeiContainer); #endregion #region 比赛奖励 var raceAwardContainer = _dcFactory.CreateRootDataContainer <Queue <RaceAward> >(); dataRepository.AddContainer(DataKey.RaceAwardQueue, raceAwardContainer); #endregion var appStateContainer = _dcFactory.CreateChildDataContainer( new AppStateRelation( hLoginResult, currentRoom, currentTable, currentGameMode, playingData)); dataRepository.AddContainer(DataKey.AppState, appStateContainer); }