void OnMessageboxCallback(ID_BUTTON buttonId) { if (buttonId == ID_BUTTON.ID_OK) { //todo: go to store } }
void OnUpgradeSuccessCallback(ID_BUTTON buttonId) { if (buttonId == ID_BUTTON.ID_OK) { BeginStep2(); } }
public void OnClickUpgradeSkillCallBack(ID_BUTTON buttonID) { if (ID_BUTTON.ID_OK == buttonID) { UpgradeSkill(); } }
private void LearnWithHCCallback(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { LearnTattooRecipe(_focusItem.ttData.tattooID, 1); } }
private void MakeWithHCCallback(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { NetworkManager.Instance.SendCommand(new TattooRecipeRequest(_focusItem.ttData.tattooID, 1, 1), OnMakeTattoo); } }
void OnClickGotoGuildCallback(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { // GuildManager.Instance.tryToOpenGuildUI(); } }
void OnQuitCallback(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { LevelManager.Singleton.ExitLevel(); } }
private void OnErrorMessageboxChoice(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { switch (_errorCode) { case 5001: //buy hc UIManager.Instance.CloseAllOpenUI(); //UIManager.Instance.CloseUI(_uiToClose); UIManager.Instance.OpenUI("Store", 1); break; case 5002: //buy sc UIManager.Instance.CloseUI(_uiToClose); UIManager.Instance.OpenUI("Store", 2); break; case 5003: //expand bag FCUIInventoryItemList.OnClickIncrementButton(); break; case 5004: //buy vitality UIManager.Instance.CloseUI(_uiToClose); if (FCTopBar.Instance != null) { FCTopBar.Instance.BuyVitality(); } break; } //end switch } _errorCode = 0; _uiToClose = null; }
public void OnNeedReboot(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { Application.Quit(); } }
void OnClickBuyCallBack(ID_BUTTON idButton) { if (idButton == ID_BUTTON.ID_OK) { NetworkManager.Instance.StoreBuy(_currentStoreData.id, OnStoreBuyHandler); } }
void OnAskBuyVitalityCallback(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { NetworkManager.Instance.SendCommand(new BuyVitalityRequest(), OnBuyVitCallback); } }
public static void OnSureToIncrement(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { NetworkManager.Instance.IncrementInventory(OnIncrementCallback); } }
private void OnAskBecomeVip(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { UIManager.Instance.CloseAllOpenUI(); UIManager.Instance.OpenUI("Store", 1); } }
void OnAskUpgradeVipLevel(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { //go to upgrade vip level UIManager.Instance.OpenUI("Store", 1); } }
//press reconnect button of lv2 message box void onCheaterPressCallback(ID_BUTTON buttonID) { Debug.Log("press cheater button"); string address = FCDownloadManager.CheaterHtmlAddress + "/cheater_" + LocalizationContainer.CurSystemLang + ".html"; Application.OpenURL(address); Application.Quit(); }
void OnBuyHCCallback(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { //todo: IAP in battle UIMessageBoxManager.Instance.ShowShortcutIAP(OnBuyHCFinishCallback, true); } else { GameManager.Instance.GamePaused = false; } }
private static void SellByAlertHandler(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { SellItemById(_sellingItemGUID); } else { _sellingItemGUID = 0; } }
void OnChangeServerCallback(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { FCDownloadManager.SaveServerSelected(false); CharacterSelector.IsForceToSelectServer = true; Application.LoadLevel("character_selection"); _UIIsActive = false; } }
//press reconnect button of lv2 message box void onReconnectPressCallback(ID_BUTTON buttonID) { Debug.Log("[Connection Manager] Reconect button pressed."); UIMessageBoxManager.Instance.CloseMessageBox(_msgBoxLv2); _msgBoxLv2 = null; if (_sourceAPI != null) { CheckConnectionStatus(); } }
void OnClickGoToTownCallback(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK && GameManager.Instance.GameState == EnumGameState.InBattle) { ActionController ac = ObjectManager.Instance.GetMyActionController(); if (ac != null) { ac.AIUse.ClearActionSwitchFlag(FC_ACTION_SWITCH_FLAG.IN_SUPER_SAIYAJIN); } GameManager.Instance.GamePaused = false; LevelManager.Singleton.ExitLevel(); } }
public void OnRateClick(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { PlayerPrefs.SetInt("RateAppY", 1); PlayerPrefs.Save(); GotoRateApp(); } else { PlayerPrefs.SetInt(("RateApp" + (int)_currentRatePoint), 1); } _currentRatePoint = RateAppPoint.NONE; }
void OnBuyNotEnoughHandler(ID_BUTTON idButton) { if (idButton == ID_BUTTON.ID_OK) { if (!_currentStoreData.IsSC && _currentStoreData.price > PlayerInfo.Instance.HardCurrency) { tabButtonsGroup.ChangeSelection(1); } else if (_currentStoreData.IsSC && _currentStoreData.price > PlayerInfo.Instance.SoftCurrency) { tabButtonsGroup.ChangeSelection(2); } } }
void OnQuitCallback(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { _hasQuitLevelClicked = true; Debug.Log("OnClickQuitLevel " + GameManager.Instance.GameState.ToString()); GiveUpRevive(); PlayerInfo.Instance.CombatInventory.Clear(); //save game data, exit to town when save success BattleSummary.Instance.AbortBattle(OnSaveOK); } }
void OnClickBackToTownCallback(ID_BUTTON buttonID) { if (buttonID == ID_BUTTON.ID_OK) { AudioListener.pause = false; UIManager.Instance.CloseUI("UIGamePaused"); _isConnecting = true; if (GameManager.Instance.CurrGameMode == GameManager.FC_GAME_MODE.SINGLE) { BattleSummary.Instance.AbortBattle(OnSaveOK); } // else if(GameManager.Instance.IsPVPMode) // { // //PvPBattleSummary.Instance.CancelBattle(OnSaveOK); // OnSaveOK(); // } } }
private void OnClickOK(ID_BUTTON btn) { _isFirstChangeName = false; OnCancel(); }
private void OnFatalError(ID_BUTTON buttonID) { Application.LoadLevel("PreBoot"); //restart game }
private void OnCloseSuccessTips(ID_BUTTON buttonID) { UIMessageBoxManager.Instance.CloseMessageBox(successMessageBox); }
private void OnCloseErrorTips(ID_BUTTON buttonID) { UIMessageBoxManager.Instance.CloseMessageBox(_errorMessageBox); }
private void OnMessageBoxNotEnoughSpaceCallback(ID_BUTTON buttonID) { FCUIInventoryItemList.OnClickIncrementButton(); }
//press reconnect button of lv2 message box and no-block mode void OnNonBlockPressCallback(ID_BUTTON buttonID) { Debug.Log("[Connection Manager] Reconnect button pressed in non-blocking mode"); }