private void Initialize(IDBase self) { Material material; if (self) { TakeDamage local = self.GetLocal <TakeDamage>(); TakeDamage takeDamage = local; if (local) { MeshRenderer[] componentsInChildren = self.GetComponentsInChildren <MeshRenderer>(true); MeshRenderer[] meshRendererArray = componentsInChildren; if (!HealthDimmer.GetFirstMaterial <MeshRenderer>(componentsInChildren, out material)) { this.renderers = null; this.valid = false; this.takeDamage = null; return; } this.renderers = meshRendererArray; this.takeDamage = takeDamage; this.valid = true; this.structureStyle = self.idMain is StructureComponent; Color color = material.GetColor(HealthDimmer.PropOnce._Color); this.averageRGB = (color.r + color.g + color.b) * 0.333333343f; this.propBlock = new MaterialPropertyBlock(); this.percent = null; return; } } this.renderers = null; this.valid = false; this.takeDamage = null; }
// Token: 0x06002E81 RID: 11905 RVA: 0x000B2BF4 File Offset: 0x000B0DF4 private void Initialize(IDBase self) { global::TakeDamage local; MeshRenderer[] componentsInChildren; Material material; if (!self || !(local = self.GetLocal <global::TakeDamage>()) || !global::HealthDimmer.GetFirstMaterial <MeshRenderer>(componentsInChildren = self.GetComponentsInChildren <MeshRenderer>(true), out material)) { this.renderers = null; this.valid = false; this.takeDamage = null; } else { this.renderers = componentsInChildren; this.takeDamage = local; this.valid = true; this.structureStyle = (self.idMain is global::StructureComponent); Color color = material.GetColor(global::HealthDimmer.PropOnce._Color); this.averageRGB = (color.r + color.g + color.b) * 0.333333343f; this.propBlock = new MaterialPropertyBlock(); this.percent = null; } }
private void Initialize(IDBase self) { Material material; MeshRenderer[] rendererArray; TakeDamage damage; if (((self == null) || ((damage = self.GetLocal <TakeDamage>()) == null)) || !GetFirstMaterial <MeshRenderer>(rendererArray = self.GetComponentsInChildren <MeshRenderer>(true), out material)) { this.renderers = null; this.valid = false; this.takeDamage = null; } else { this.renderers = rendererArray; this.takeDamage = damage; this.valid = true; this.structureStyle = self.idMain is StructureComponent; Color color = material.GetColor(PropOnce._Color); this.averageRGB = ((color.r + color.g) + color.b) * 0.3333333f; this.propBlock = new MaterialPropertyBlock(); this.percent = null; } }
// Token: 0x06003536 RID: 13622 RVA: 0x000C3AF8 File Offset: 0x000C1CF8 public virtual void Local_SecondaryFire(global::ViewModel vm, global::ItemRepresentation itemRep, global::IMeleeWeaponItem itemInstance, ref global::HumanController.InputSample sample) { global::Character character = itemInstance.character; if (character == null) { return; } Ray eyesRay = character.eyesRay; RaycastHit raycastHit; bool flag = Physics.SphereCast(eyesRay, 0.3f, ref raycastHit, this.GetRange(), 406721553); if (flag) { IDBase component = raycastHit.collider.gameObject.GetComponent <IDBase>(); if (component) { global::NetEntityID netEntityID = global::NetEntityID.Get(component); global::RepairReceiver local = component.GetLocal <global::RepairReceiver>(); if (local != null && netEntityID != global::NetEntityID.unassigned) { if (vm) { vm.PlayFireAnimation(); } itemInstance.QueueSwingSound(Time.time + this.swingSoundDelay); itemRep.Action <global::NetEntityID>(2, 0, netEntityID); } } } }
public virtual void Local_SecondaryFire(ViewModel vm, ItemRepresentation itemRep, IMeleeWeaponItem itemInstance, ref HumanController.InputSample sample) { RaycastHit raycastHit; Character character = itemInstance.character; if (character == null) { return; } if (Physics.SphereCast(character.eyesRay, 0.3f, out raycastHit, this.GetRange(), 406721553)) { IDBase component = raycastHit.collider.gameObject.GetComponent <IDBase>(); if (component) { NetEntityID netEntityID = NetEntityID.Get(component); if (component.GetLocal <RepairReceiver>() != null && netEntityID != NetEntityID.unassigned) { if (vm) { vm.PlayFireAnimation(); } itemInstance.QueueSwingSound(Time.time + this.swingSoundDelay); itemRep.Action <NetEntityID>(2, uLink.RPCMode.Server, netEntityID); } } } }
public virtual void Local_SecondaryFire(ViewModel vm, ItemRepresentation itemRep, IMeleeWeaponItem itemInstance, ref HumanController.InputSample sample) { RaycastHit hit; Character character = itemInstance.character; if ((character != null) && Physics.SphereCast(character.eyesRay, 0.3f, out hit, this.GetRange(), 0x183e1411)) { IDBase component = hit.collider.gameObject.GetComponent <IDBase>(); if (component != null) { NetEntityID argument = NetEntityID.Get((MonoBehaviour)component); if ((component.GetLocal <RepairReceiver>() != null) && (argument != NetEntityID.unassigned)) { if (vm != null) { vm.PlayFireAnimation(); } itemInstance.QueueSwingSound(Time.time + this.swingSoundDelay); itemRep.Action <NetEntityID>(2, RPCMode.Server, argument); } } } }