public unsafe void UpdateTileMappings( ID3D12Resource resource, ReadOnlySpan <TiledResourceCoordinate> resourceRegionStartCoordinates, ReadOnlySpan <TileRegionSize> resourceRegionSizes, ID3D12Heap heap, ReadOnlySpan <TileRangeFlags> rangeFlags, ReadOnlySpan <int> heapRangeStartOffsets, ReadOnlySpan <int> rangeTileCounts, TileMappingFlags flags = TileMappingFlags.None) { fixed(TiledResourceCoordinate *pResourceRegionStartCoordinates = resourceRegionStartCoordinates) fixed(TileRegionSize * pResourceRegionSizes = resourceRegionSizes) fixed(TileRangeFlags * pRangeFlags = rangeFlags) fixed(int *pHeapRangeStartOffsets = heapRangeStartOffsets) fixed(int *pRangeTileCounts = rangeTileCounts) UpdateTileMappings(resource, resourceRegionStartCoordinates.Length, pResourceRegionStartCoordinates, pResourceRegionSizes, heap, rangeFlags.Length, pRangeFlags, pHeapRangeStartOffsets, pRangeTileCounts, flags); }
public ID3D12Resource CreatePlacedResource( ID3D12Heap heap, ulong heapOffset, ResourceDescription resourceDescription, ResourceStates initialState, ClearValue?clearValue = null) { Guard.NotNull(heap, nameof(heap)); return(CreatePlacedResource(heap, heapOffset, ref resourceDescription, initialState, clearValue, typeof(ID3D12Resource).GUID)); }
public T?CreatePlacedResource1 <T>(ID3D12Heap heap, ulong heapOffset, ResourceDescription1 description, ResourceStates initialState, ClearValue?optimizedClearValue = null) where T : ID3D12Resource { Result result = CreatePlacedResource1( heap, heapOffset, ref description, initialState, optimizedClearValue, typeof(T).GUID, out IntPtr nativePtr); if (result.Success) { return(MarshallingHelpers.FromPointer <T>(nativePtr)); } return(default);
public void UpdateTileMappings( ID3D12Resource resource, TiledResourceCoordinate[] resourceRegionStartCoordinates, TileRegionSize[] resourceRegionSizes, ID3D12Heap heap, TileRangeFlags[] rangeFlags, int[] heapRangeStartOffsets, int[] rangeTileCounts, TileMappingFlags flags = TileMappingFlags.None) { UpdateTileMappings(resource, resourceRegionStartCoordinates.Length, resourceRegionStartCoordinates, resourceRegionSizes, heap, rangeFlags.Length, rangeFlags, heapRangeStartOffsets, rangeTileCounts, flags); }