internal void SetPartResourceState(ID3D12GraphicsCommandList commandList, ResourceStates states, int mipLevelBegin, int mipLevels) { for (int i = mipLevelBegin; i < mipLevelBegin + mipLevels; i++) { for (int j = 0; j < 6; j++) { int index1 = j * this.mipLevels + i; if (states != resourceStates[index1]) { commandList.ResourceBarrierTransition(resource, resourceStates[index1], states, index1); resourceStates[index1] = states; } } } }
internal void SetPartResourceState(ID3D12GraphicsCommandList commandList, ResourceStates states, int mipLevelBegin, int mipLevels) { bool uavBarrier = false; for (int i = mipLevelBegin; i < mipLevelBegin + mipLevels; i++) { int index1 = i; if (states != resourceStates[index1]) { commandList.ResourceBarrierTransition(resource, resourceStates[index1], states, index1); resourceStates[index1] = states; } else if (states == ResourceStates.UnorderedAccess) { uavBarrier = true; } } if (uavBarrier) { commandList.ResourceBarrierUnorderedAccessView(resource); } }
public static ulong UpdateSubresources( ID3D12GraphicsCommandList pCmdList, ID3D12Resource pDestinationResource, ID3D12Resource pIntermediate, ulong IntermediateOffset, int FirstSubresource, int NumSubresources, Span <SubresourceData> pSrcData) { Span <PlacedSubresourceFootPrint> pLayouts = stackalloc PlacedSubresourceFootPrint[NumSubresources]; Span <ulong> pRowSizesInBytes = stackalloc ulong[NumSubresources]; Span <int> pNumRows = stackalloc int[NumSubresources]; var Desc = pDestinationResource.Description; ID3D12Device pDevice = null; pDestinationResource.GetDevice(out pDevice); pDevice.GetCopyableFootprints(Desc, (int)FirstSubresource, (int)NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, out ulong RequiredSize); pDevice.Release(); ulong Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData); return(Result); }
internal CompiledCommandList(CommandList builder, ID3D12CommandAllocator nativeCommandAllocator, ID3D12GraphicsCommandList nativeCommandList) { Builder = builder; NativeCommandAllocator = nativeCommandAllocator; NativeCommandList = nativeCommandList; }
protected Application(bool useDirect3D12) { _wndProc = ProcessWindowMessage; var wndClassEx = new WNDCLASSEX { Size = Unsafe.SizeOf <WNDCLASSEX>(), Styles = WindowClassStyles.CS_HREDRAW | WindowClassStyles.CS_VREDRAW | WindowClassStyles.CS_OWNDC, WindowProc = _wndProc, InstanceHandle = HInstance, CursorHandle = LoadCursor(IntPtr.Zero, SystemCursor.IDC_ARROW), BackgroundBrushHandle = IntPtr.Zero, IconHandle = IntPtr.Zero, ClassName = WndClassName, }; var atom = RegisterClassEx(ref wndClassEx); if (atom == 0) { throw new InvalidOperationException( $"Failed to register window class. Error: {Marshal.GetLastWin32Error()}" ); } Window = new Window("Vortice", 800, 600); if (useDirect3D12 && !ID3D12Device.IsSupported(null, FeatureLevel.Level_11_0)) { useDirect3D12 = false; } var debugFactory = false; #if DEBUG if (useDirect3D12) { if (D3D12GetDebugInterface <ID3D12Debug>(out var debug).Success) { debug.EnableDebugLayer(); debugFactory = true; } } #endif if (useDirect3D12) { if (CreateDXGIFactory2(debugFactory, out IDXGIFactory4 dxgiFactory4).Failure) { throw new InvalidOperationException("Cannot create IDXGIFactory4"); } _dxgiFactory = dxgiFactory4; } else { if (CreateDXGIFactory2(debugFactory, out _dxgiFactory).Failure) { throw new InvalidOperationException("Cannot create IDXGIFactory4"); } } if (useDirect3D12) { Debug.Assert(D3D12CreateDevice(null, FeatureLevel.Level_11_0, out _d3d12Device).Success); _d3d12CommandQueue = _d3d12Device.CreateCommandQueue(new CommandQueueDescription(CommandListType.Direct, CommandQueuePriority.Normal)); } else { var featureLevels = new FeatureLevel[] { FeatureLevel.Level_11_1, FeatureLevel.Level_11_0 }; Debug.Assert(ID3D11Device.TryCreate( null, DriverType.Hardware, DeviceCreationFlags.BgraSupport, featureLevels, out _d3d11Device, out _d3d11DeviceContext).Success); } var swapChainDesc = new SwapChainDescription1 { BufferCount = FrameCount, Width = Window.Width, Height = Window.Height, Format = Format.B8G8R8A8_UNorm, Usage = Vortice.Usage.RenderTargetOutput, SwapEffect = SwapEffect.FlipDiscard, SampleDescription = new SampleDescription(1, 0) }; SwapChain = DXGIFactory.CreateSwapChainForHwnd(_d3d12CommandQueue, Window.Handle, swapChainDesc); DXGIFactory.MakeWindowAssociation(Window.Handle, WindowAssociationFlags.IgnoreAltEnter); if (useDirect3D12) { SwapChain3 = SwapChain.QueryInterface <IDXGISwapChain3>(); _frameIndex = SwapChain3.GetCurrentBackBufferIndex(); } _rtvHeap = _d3d12Device.CreateDescriptorHeap(new DescriptorHeapDescription(DescriptorHeapType.RenderTargetView, FrameCount)); _rtvDescriptorSize = _d3d12Device.GetDescriptorHandleIncrementSize(DescriptorHeapType.RenderTargetView); // Create frame resources. { var rtvHandle = _rtvHeap.GetCPUDescriptorHandleForHeapStart(); // Create a RTV for each frame. _renderTargets = new ID3D12Resource[FrameCount]; for (var i = 0; i < FrameCount; i++) { _renderTargets[i] = SwapChain.GetBuffer <ID3D12Resource>(i); _d3d12Device.CreateRenderTargetView(_renderTargets[i], null, rtvHandle); rtvHandle += _rtvDescriptorSize; } } _commandAllocator = _d3d12Device.CreateCommandAllocator(CommandListType.Direct); _commandList = _d3d12Device.CreateCommandList(CommandListType.Direct, _commandAllocator); _commandList.Close(); // Create synchronization objects. _d3d12Fence = _d3d12Device.CreateFence(0); _fenceValue = 1; _fenceEvent = new AutoResetEvent(false); }