public void GetResource([NativeTypeName("ID3D10Resource **")] ID3D10Resource **ppResource) { ((delegate * unmanaged <ID3D10View *, ID3D10Resource **, void>)(lpVtbl[7]))((ID3D10View *)Unsafe.AsPointer(ref this), ppResource); }
public void GetResource(ID3D10Resource **ppResource) { ((delegate * unmanaged <ID3D10ShaderResourceView1 *, ID3D10Resource **, void>)(lpVtbl[7]))((ID3D10ShaderResourceView1 *)Unsafe.AsPointer(ref this), ppResource); }
public void GetResource(ID3D10Resource **ppResource) { ((delegate * unmanaged <ID3D10DepthStencilView *, ID3D10Resource **, void>)(lpVtbl[7]))((ID3D10DepthStencilView *)Unsafe.AsPointer(ref this), ppResource); }