public int Tessellate([NativeTypeName("const D2D1_MATRIX_3X2_F *")] D2D_MATRIX_3X2_F *worldTransform, ID2D1TessellationSink *tessellationSink)
 {
     return(Tessellate(worldTransform, (0.25f), tessellationSink));
 }
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 public HRESULT Tessellate([NativeTypeName("const D2D1_MATRIX_3X2_F *")] D2D_MATRIX_3X2_F *worldTransform, float flatteningTolerance, ID2D1TessellationSink *tessellationSink)
 {
     return(((delegate * unmanaged <ID2D1GeometryGroup *, D2D_MATRIX_3X2_F *, float, ID2D1TessellationSink *, int>)(lpVtbl[10]))((ID2D1GeometryGroup *)Unsafe.AsPointer(ref this), worldTransform, flatteningTolerance, tessellationSink));
 }
 public int Tessellate([NativeTypeName("const D2D1_MATRIX_3X2_F *")] D2D_MATRIX_3X2_F *worldTransform, [NativeTypeName("FLOAT")] float flatteningTolerance, ID2D1TessellationSink *tessellationSink)
 {
     return(((delegate * unmanaged <ID2D1RoundedRectangleGeometry *, D2D_MATRIX_3X2_F *, float, ID2D1TessellationSink *, int>)(lpVtbl[10]))((ID2D1RoundedRectangleGeometry *)Unsafe.AsPointer(ref this), worldTransform, flatteningTolerance, tessellationSink));
 }
 public int Tessellate([NativeTypeName("const D2D1_MATRIX_3X2_F *")] D2D_MATRIX_3X2_F *worldTransform, [NativeTypeName("FLOAT")] float flatteningTolerance, [NativeTypeName("ID2D1TessellationSink *")] ID2D1TessellationSink *tessellationSink)
 {
     return(((delegate * stdcall <ID2D1PathGeometry1 *, D2D_MATRIX_3X2_F *, float, ID2D1TessellationSink *, int>)(lpVtbl[10]))((ID2D1PathGeometry1 *)Unsafe.AsPointer(ref this), worldTransform, flatteningTolerance, tessellationSink));
 }