/// <summary> /// Intializes a new <see cref="Structure"/> /// </summary> /// <param name="structure">The type of structure</param> /// <param name="spacing">The maximum distance in chunks between the structures</param> /// <param name="separation">The minimum distance in chunks between the structures</param> /// <param name="salt">A random number added to the seed to make structures random</param> public StructureSpawnInformation(ID.Structure structure, int spacing, int separation, int salt) { StructureType = structure; SetSpacingAndSeperation(spacing, separation); Salt = salt; }
/// <summary> /// Intializes a new <see cref="MapChange"/> /// </summary> public MapChange(ID.Structure structure) : base("minecraft:exploration_map") { Structure = structure; }