Exemple #1
0
 /// <summary>
 /// Intializes a new <see cref="SmeltRecipe"/>. Inherite from this constructor.
 /// </summary>
 /// <param name="packNamespace">The namespace the recipe is in</param>
 /// <param name="fileName">The name of the recipe file</param>
 /// <param name="writeSetting">The settings for how to write this file</param>
 /// <param name="group">The name of the recipe group the recipe is in. Leave null for no group.</param>
 /// <param name="recipeType">The type of smelting recipe</param>
 /// <param name="ingredients">The different types of items which can be used in the recipe</param>
 /// <param name="result">The result from the recipe</param>
 /// <param name="experience">The amount of experience to get for smelting the item</param>
 /// <param name="cookingTime">The amount of time it takes to cook the item</param>
 /// <param name="_">Unused parameter used for specifing you want to use this constructor</param>
 protected SmeltRecipe(bool _, BasePackNamespace packNamespace, string?fileName, SmeltType recipeType, IItemType[] ingredients, ID.Item result, double experience, NoneNegativeTime <int>?cookingTime = null, string?group = null, WriteSetting writeSetting = WriteSetting.LockedAuto) : base(packNamespace, fileName, group, writeSetting, "minecraft:" + recipeType.ToString())
 {
     Ingredients = ingredients;
     Result      = result;
     Experience  = experience;
     CookingTime = cookingTime;
 }
Exemple #2
0
        /// <summary>
        /// Creates a new crafting table recipe with the given parameters
        /// </summary>
        /// <param name="name">The recipe's name</param>
        /// <param name="recipe">A multidimensional array describing how the items should be layed out in the crafting table</param>
        /// <param name="output">The output item</param>
        /// <param name="group">The string id of the group the recipe is in</param>
        /// <param name="outputCount">The amount of items to output</param>
        /// <param name="setting">The settings for how to write the file</param>
        /// <returns>The newly created recipe</returns>
        public CraftingRecipe Recipe(string?name, IItemType?[,] recipe, ID.Item output, int outputCount = 1, string?group = null, BaseFile.WriteSetting setting = BaseFile.WriteSetting.LockedAuto)
        {
            BaseRecipe?existingFile = null;

            if (!(name is null))
            {
                existingFile = (BaseRecipe?)GetFile("recipe", name);
            }

            if (!(existingFile is null))
            {
                throw new ArgumentException("There already exists a recipe with the name: " + existingFile.FileId + ". Use GetFile(\"recipe\",\"" + existingFile.FileId + "\") to get it.");
            }
Exemple #3
0
 /// <summary>
 /// Intializes a new <see cref="ShapelessRecipe"/>
 /// </summary>
 /// <param name="packNamespace">The namespace the recipe is in</param>
 /// <param name="fileName">The name of the recipe file</param>
 /// <param name="writeSetting">The settings for how to write this file</param>
 /// <param name="group">The name of the recipe group the recipe is in. Leave null for no group.</param>
 /// <param name="ingredients">The items used in the recipe</param>
 /// <param name="count">The amount of the result item the recipe should output</param>
 /// <param name="result">The item to craft</param>
 public ShapelessRecipe(BasePackNamespace packNamespace, string?fileName, IItemType[] ingredients, ID.Item result, int count = 1, string?group = null, WriteSetting writeSetting = WriteSetting.LockedAuto) : this(true, packNamespace, fileName, ingredients, result, count, group, writeSetting)
 {
     FinishedConstructing();
 }
Exemple #4
0
 /// <summary>
 /// Intializes a new <see cref="ShapelessRecipe"/>. Inherite from this constructor.
 /// </summary>
 /// <param name="packNamespace">The namespace the recipe is in</param>
 /// <param name="fileName">The name of the recipe file</param>
 /// <param name="writeSetting">The settings for how to write this file</param>
 /// <param name="group">The name of the recipe group the recipe is in. Leave null for no group.</param>
 /// <param name="ingredients">The items used in the recipe</param>
 /// <param name="count">The amount of the result item the recipe should output</param>
 /// <param name="result">The item to craft</param>
 /// <param name="_">Unused parameter used for specifing you want to use this constructor</param>
 protected ShapelessRecipe(bool _, BasePackNamespace packNamespace, string?fileName, IItemType[] ingredients, ID.Item result, int count = 1, string?group = null, WriteSetting writeSetting = WriteSetting.LockedAuto) : base(packNamespace, fileName, group, writeSetting, "minecraft:crafting_shapeless")
 {
     Ingredients = ingredients;
     Result      = result;
     Count       = count;
 }
Exemple #5
0
 /// <summary>
 /// Intializes a new <see cref="CraftingRecipe"/>
 /// </summary>
 /// <param name="packNamespace">The namespace the recipe is in</param>
 /// <param name="fileName">The name of the recipe file</param>
 /// <param name="writeSetting">The settings for how to write this file</param>
 /// <param name="group">The name of the recipe group the recipe is in. Leave null for no group.</param>
 /// <param name="recipe">The recipe for crafting the item. Use <see cref="ID.Item.air"/> or null for empty slots</param>
 /// <param name="count">The amount of the result item the recipe should output</param>
 /// <param name="result">The item to craft</param>
 public CraftingRecipe(BasePackNamespace packNamespace, string?fileName, IItemType?[,] recipe, ID.Item result, int count = 1, string?group = null, WriteSetting writeSetting = WriteSetting.LockedAuto) : this(true, packNamespace, fileName, recipe, result, count, group, writeSetting)
 {
     FinishedConstructing();
 }
Exemple #6
0
 /// <summary>
 /// Intializes a new <see cref="CraftingRecipe"/>. Inherite from this constructor.
 /// </summary>
 /// <param name="packNamespace">The namespace the recipe is in</param>
 /// <param name="fileName">The name of the recipe file</param>
 /// <param name="writeSetting">The settings for how to write this file</param>
 /// <param name="group">The name of the recipe group the recipe is in. Leave null for no group.</param>
 /// <param name="recipe">The recipe for crafting the item. Use <see cref="ID.Item.air"/> or null for empty slots</param>
 /// <param name="count">The amount of the result item the recipe should output</param>
 /// <param name="result">The item to craft</param>
 /// <param name="_">Unused parameter used for specifing you want to use this constructor</param>
 protected CraftingRecipe(bool _, BasePackNamespace packNamespace, string?fileName, IItemType?[,] recipe, ID.Item result, int count = 1, string?group = null, WriteSetting writeSetting = WriteSetting.LockedAuto) : base(packNamespace, fileName, group, writeSetting, "minecraft:crafting_shaped")
 {
     Recipe = recipe;
     Result = result;
     Count  = count;
 }
Exemple #7
0
 /// <summary>
 /// Intializes a new <see cref="SmeltRecipe"/>
 /// </summary>
 /// <param name="packNamespace">The namespace the recipe is in</param>
 /// <param name="fileName">The name of the recipe file</param>
 /// <param name="writeSetting">The settings for how to write this file</param>
 /// <param name="group">The name of the recipe group the recipe is in. Leave null for no group.</param>
 /// <param name="recipeType">The type of smelting recipe</param>
 /// <param name="ingredient">The item to smelt</param>
 /// <param name="result">The result from the recipe</param>
 /// <param name="experience">The amount of experience to get for smelting the item</param>
 /// <param name="cookingTime">The amount of time in ticks it takes to cook the item</param>
 public SmeltRecipe(BasePackNamespace packNamespace, string?fileName, SmeltType recipeType, IItemType ingredient, ID.Item result, double experience, NoneNegativeTime <int>?cookingTime = null, string?group = null, WriteSetting writeSetting = WriteSetting.LockedAuto) : this(true, packNamespace, fileName, recipeType, new IItemType[] { ingredient }, result, experience, cookingTime, group, writeSetting)
 {
     FinishedConstructing();
 }
Exemple #8
0
 /// <summary>
 /// Intializes a new <see cref="CuttingRecipe"/>. Inherite from this constructor.
 /// </summary>
 /// <param name="packNamespace">The namespace the recipe is in</param>
 /// <param name="fileName">The name of the recipe file</param>
 /// <param name="writeSetting">The settings for how to write this file</param>
 /// <param name="group">The name of the recipe group the recipe is in. Leave null for no group.</param>
 /// <param name="ingredients">The different types of items which can be used in the recipe</param>
 /// <param name="count">The amount of the result item the recipe should output</param>
 /// <param name="result">The item to craft</param>
 /// <param name="_">Unused parameter used for specifing you want to use this constructor</param>
 public CuttingRecipe(bool _, BasePackNamespace packNamespace, string?fileName, IItemType[] ingredients, ID.Item result, int count = 1, string?group = null, WriteSetting writeSetting = WriteSetting.LockedAuto) : base(packNamespace, fileName, group, writeSetting, "minecraft:stonecutting")
 {
     Ingredients = ingredients;
     Result      = result;
     Count       = count;
 }
 /// <summary>
 /// Intializes a new <see cref="SmithingRecipe"/>
 /// </summary>
 /// <param name="packNamespace">The namespace the file should be added to</param>
 /// <param name="fileName">The name of the file</param>
 /// <param name="baseItem">The first item in the recipe (NBT will be copied from this item to the output item)</param>
 /// <param name="modifierItem">The second item in the recipe</param>
 /// <param name="output">The item the recipe outputs (Note that it will copy nbt from <see cref="BaseItem"/>)</param>
 /// <param name="writeSetting">The settings for how to write this file</param>
 public SmithingRecipe(BasePackNamespace packNamespace, string?fileName, IItemType baseItem, IItemType modifierItem, ID.Item output, WriteSetting writeSetting = WriteSetting.LockedAuto) : this(true, packNamespace, fileName, baseItem, modifierItem, output, writeSetting)
 {
     FinishedConstructing();
 }
Exemple #10
0
 /// <summary>
 /// Intializes a new <see cref="SmithingRecipe"/>
 /// </summary>
 /// <param name="_">Unused parameter used for specifing you want to use this constructor</param>
 /// <param name="packNamespace">The namespace the file should be added to</param>
 /// <param name="fileName">The name of the file</param>
 /// <param name="baseItem">The first item in the recipe (NBT will be copied from this item to the output item)</param>
 /// <param name="modifierItem">The second item in the recipe</param>
 /// <param name="output">The item the recipe outputs (Note that it will copy nbt from <see cref="BaseItem"/>)</param>
 /// <param name="writeSetting">The settings for how to write this file</param>
 public SmithingRecipe(bool _, BasePackNamespace packNamespace, string?fileName, IItemType baseItem, IItemType modifierItem, ID.Item output, WriteSetting writeSetting = WriteSetting.LockedAuto) : base(packNamespace, fileName, null, writeSetting, "minecraft:smithing")
 {
     BaseItem     = baseItem;
     ModifierItem = modifierItem;
     Output       = output;
 }