public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteShort(this.WorldX); writer.WriteShort(this.WorldY); writer.WriteDouble(this.MapId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.Alliances.Length); foreach (AllianceInformations item in this.Alliances) { item.Serialize(writer); } writer.WriteShort(this.AllianceNbMembers.Length); foreach (short item in this.AllianceNbMembers) { writer.WriteVarShort(item); } writer.WriteShort(this.AllianceRoundWeigth.Length); foreach (int item in this.AllianceRoundWeigth) { writer.WriteVarInt(item); } writer.WriteShort(this.AllianceMatchScore.Length); foreach (byte item in this.AllianceMatchScore) { writer.WriteByte(item); } writer.WriteShort(this.AllianceMapWinners.Length); foreach (BasicAllianceInformations item in this.AllianceMapWinners) { item.Serialize(writer); } writer.WriteVarInt(this.AllianceMapWinnerScore); writer.WriteVarInt(this.AllianceMapMyAllianceScore); writer.WriteDouble(this.NextTickTime); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); byte box = 0; box = BooleanByteWrapper.SetFlag(box, 0, Sex); box = BooleanByteWrapper.SetFlag(box, 1, IsRideable); box = BooleanByteWrapper.SetFlag(box, 2, IsFeconded); box = BooleanByteWrapper.SetFlag(box, 3, IsFecondationReady); writer.WriteByte(box); writer.WriteVarLong(this.Id_); writer.WriteVarLong(this.ExpirationDate); writer.WriteVarInt(this.Model); writer.WriteUTF(this.Name); writer.WriteUTF(this.Owner); writer.WriteByte(this.Level); writer.WriteVarInt(this.ReproductionCount); writer.WriteVarInt(this.ReproductionCountMax); writer.WriteShort(this.Effects.Length); foreach (ObjectEffectInteger item in this.Effects) { item.Serialize(writer); } writer.WriteShort(this.Capacities.Length); foreach (int item in this.Capacities) { writer.WriteVarInt(item); } }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteDouble(this.TargetId); writer.WriteShort(this.CasterCellId); writer.WriteShort(this.TargetCellId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteUTF(this.Name); writer.WriteShort(this.WorldX); writer.WriteShort(this.WorldY); writer.WriteUTF(this.Ownername); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteInt(this.MemberId); writer.WriteShort(this.WorldX); writer.WriteShort(this.WorldY); writer.WriteDouble(this.MapId); writer.WriteVarShort(this.SubAreaId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.Guilds.Length); foreach (GuildVersatileInformations item in this.Guilds) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.Prisms.Length); foreach (PrismSubareaEmptyInfo item in this.Prisms) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.InteractiveElements.Length); foreach (InteractiveElement item in this.InteractiveElements) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.KeyMovements.Length); foreach (short item in this.KeyMovements) { writer.WriteShort(item); } writer.WriteDouble(this.MapId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.Informations.Length); foreach (TaxCollectorInformations item in this.Informations) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.FriendsList.Length); foreach (FriendInformations item in this.FriendsList) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.InformationsList.Length); foreach (GameRolePlayActorInformations item in this.InformationsList) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.Fighters.Length); foreach (GameFightFighterInformations item in this.Fighters) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.FinishedAchievements.Length); foreach (AchievementAchieved item in this.FinishedAchievements) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.Characters.Length); foreach (CharacterBaseInformations item in this.Characters) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.Presets.Length); foreach (Preset item in this.Presets) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.SpellId); writer.WriteShort(this.Shortcuts.Length); foreach (short item in this.Shortcuts) { writer.WriteShort(item); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.Variables.Length); foreach (ServerSessionConstant item in this.Variables) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteShort(this.Paddocks.Length); foreach (PaddockBuyableInformations item in this.Paddocks) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.KeyMovements.Length); foreach (short item in this.KeyMovements) { writer.WriteShort(item); } writer.WriteShort(this.ForcedDirection); writer.WriteDouble(this.ActorId); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteShort(this.TeamMembers.Length); foreach (FightTeamMemberInformations item in this.TeamMembers) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteUTF(this.GuildOwner); writer.WriteShort(this.WorldX); writer.WriteShort(this.WorldY); writer.WriteVarShort(this.SubAreaId); writer.WriteByte(this.NbMount); writer.WriteByte(this.NbObject); writer.WriteVarLong(this.Price); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteShort(this.Datas.Length); foreach (StatisticData item in this.Datas) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.RideId); writer.WriteShort(this.BoostToUpdateList.Length); foreach (UpdateMountCharacteristic item in this.BoostToUpdateList) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteByte(this.IdolSource); writer.WriteShort(this.Idols.Length); foreach (Idol item in this.Idols) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteByte(this.JobId); writer.WriteShort(this.Skills.Length); foreach (SkillActionDescription item in this.Skills) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteShort(this.IconId); writer.WriteShort(this.EntityIds.Length); foreach (short item in this.EntityIds) { writer.WriteVarShort(item); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.FirstNameId); writer.WriteVarShort(this.LastNameId); writer.WriteShort(this.WorldX); writer.WriteShort(this.WorldY); writer.WriteDouble(this.MapId); writer.WriteVarShort(this.SubAreaId); this.Guild.Serialize(writer); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteByte(this.BarType); writer.WriteShort(this.Shortcuts.Length); foreach (Shortcut item in this.Shortcuts) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }