public override void Serialize(ICustomDataOutput writer) { writer.WriteVarLong(MemberId); writer.WriteBoolean(Online); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarLong(TargetId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarLong(Price); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarShort(SubAreaId); writer.WriteVarShort(FightId); writer.WriteVarLong(FighterToRemoveId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarShort(GenericId); writer.WriteVarLong(AveragePrice); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteDouble(FightId); writer.WriteVarLong(PlayerId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteDouble(PaddockId); writer.WriteBoolean(Bought); writer.WriteVarLong(RealPrice); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarShort(DungeonId); writer.WriteVarLong(BuddyId); writer.WriteBoolean(Accept); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarLong(ProposedPrice); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarInt(Uid); writer.WriteVarInt(Qty); writer.WriteVarLong(Price); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarLong(Limit); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteUTF(Name); writer.WriteVarLong(Id_); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarLong(RecruterId); writer.WriteUTF(RecruterName); GuildInfo.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(ActionId); writer.WriteVarLong(CharacterId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarLong(Price); writer.WriteBoolean(Locked); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarLong(MemberId); writer.WriteBoolean(Active); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarShort(Level); writer.WriteVarLong(ClosingTime); }