public EnterGauntletPM(ICurrentGauntletManager i_gauntletManager, IGauntletInventoryHelper i_inventory, IDungeonLoader i_dungeonLoader) { mInventory = i_inventory; mDungeonLoader = i_dungeonLoader; mGauntletManager = i_gauntletManager; Hide(); SetCanEnterProperty(false); }
public void CommonInstall() { MockInventory = Substitute.For <IGauntletInventoryHelper>(); MockDungeonLoader = Substitute.For <IDungeonLoader>(); MockGauntletManager = Substitute.For <ICurrentGauntletManager>(); }
public void CommonInstall() { MockGauntletManager = Substitute.For <ICurrentGauntletManager>(); MockEnterGauntlet = Substitute.For <IEnterGauntletPM>(); }
public ShowGauntletStep(ICurrentGauntletManager i_gauntletManager, IEnterGauntletPM i_enterGauntlet, ISceneStartFlowManager i_sceneManager) : base(i_sceneManager) { mGauntletManager = i_gauntletManager; mEnterGauntlet = i_enterGauntlet; }